3D
Engine
Real
Virtuality is a proprietary 3D engine has been
developed to render large terrain areas with an
impressive level of detail. The engine is designed
to handle terrain areas of up to 50 x 50km in size,
and uses advanced software technology to populate
the terrain with hundreds of thousands of objects
such as buildings and vegetation. Diurnal rotation
of the earth (Day/Night), accurate sun angles for
latitude and date of the year, time-lapse weather
patterns, and celestial objects are all accurately
modeled.
Multi-user
The
VBS1™ system has inherent multi-user capability.
The product can be operated in either a standalone
mode using artificially intelligent opposing forces,
or across a LAN or Internet (whereby each VBS1™
user controls their own individual entity from the
first person within the simulation). The multi-user
capability works with up to 32+ total users with
no degradation in performance.
Opposing
forces
A
wide range of opposing forces are available via
the mission editor. Select weapons, unit type, level
of competence and assign activities and tactics.
Opposing forces can be "live" (played by other VBS1™
users on the network), or artificially intelligent.
Advanced
artificial intelligence (AI)
VBS1™
employs very advanced semi-automated forces to simulate
military behavior, with AI squad commanders able
to command their forces around the battlespace.
AI forces can be given behaviour via waypoints in
the mission editor, and are capable of operating
in urban or open spaces, driving vehicles and even
flying aircraft. AI forces also have a variable
degree of intelligence that can be set using the
mission editor.
Mission
editor
VBS1™ is shipped with an inbuilt mission editor.
You can create, save and edit scenarios. The editor
gives an adminstrator complete control when creating
a scenario, allowing units and groups of units to
be placed and then given behaviour (or orders) via
waypoints. The mission editor allows triggers
that can be used to add complex variations to a
given scenario.
Observer
module
The
VBS1™ Observer module allows administrators to monitor
participants in a VBS1™ networking session. It provides
a range of viewing modes, including an 'over the
shoulder' 3D view and also a 2D map view. The Observer
interface also displays a variety of statistics
(for both individual participants and for entire
sides). The Observer module is essential if VBS1
is to be used for training.
After
action review
The
VBS1™ After Action Review (AAR) module is a complete
data recording and mission playback solution. The
module records all movement, fired and wounding
or kill events in a given scenario and saves this
data to disk. The module can then playback a recorded
scenario in high detail, showing full unit animation,
units mounting and dismounting vehicles and hit/kill
events. The playback system also displays a wide
range of statistics (measures of effectiveness).
Instructor
interface
The
VBS1™ Instructor Interface allows an administrator
to modify scenario elements in real time (during
a scenario). Designed to reduce the amount
of time spent in scenario creation, the Instructor
Interface allows objects, vehicles, units and groups
to be created and given tasks (if applicable) whilst
a scenario is running. For example, IEDs can be
placed and exploded on-demand, fire support can
be simulated, and units (participants or AI) can
be given orders, allowing an administrator to move
large numbers of forces around the battlespace (similar
to a constructive simulation).
Convoy
training enhancements
By
default, VBS1™ vehicles may contain only one position
that a unit may fire from. The convoy training enhancements
allow any vehicle occupant to fire their personal
weapon and move around on the back of moving vehicles
(if room exists). Tank commanders can turn out to
use their personal weapon or use binoculars. Vehicles
may also have working indicators.
To purchase
VBS and associated modules, go to the VBS store.
Note:
The AAR, Instructor Interface and Convoy training
enhancements are not available on the VBS1 shop.
To purchase these components, contact vbs@bistudio.com.
More Information
What is VBS1? (PDF)
Improvements in VBS1 over OFP (PDF)
VBS1 Competitive Matrix (Excel)
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