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3D Engine

Real Virtuality is a proprietary 3D engine has been developed to render large terrain areas with an impressive level of detail. The engine is designed to handle terrain areas of up to 50 x 50km in size, and uses advanced software technology to populate the terrain with hundreds of thousands of objects such as buildings and vegetation. Diurnal rotation of the earth (Day/Night), accurate sun angles for latitude and date of the year, time-lapse weather patterns, and celestial objects are all accurately modeled.

Multi-user

The VBS1™ system has inherent multi-user capability. The product can be operated in either a standalone mode using artificially intelligent opposing forces, or across a LAN or Internet (whereby each VBS1™ user controls their own individual entity from the first person within the simulation). The multi-user capability works with up to 32+ total users with no degradation in performance.

Opposing forces

A wide range of opposing forces are available via the mission editor. Select weapons, unit type, level of competence and assign activities and tactics. Opposing forces can be "live" (played by other VBS1™ users on the network), or artificially intelligent.

Advanced artificial intelligence (AI)

VBS1™ employs very advanced semi-automated forces to simulate military behavior, with AI squad commanders able to command their forces around the battlespace. AI forces can be given behaviour via waypoints in the mission editor, and are capable of operating in urban or open spaces, driving vehicles and even flying aircraft. AI forces also have a variable degree of intelligence that can be set using the mission editor.

Mission editor

VBS1™ is shipped with an inbuilt mission editor. You can create, save and edit scenarios. The editor gives an adminstrator complete control when creating a scenario, allowing units and groups of units to be placed and then given behaviour (or orders) via waypoints. The mission editor allows triggers that can be used to add complex variations to a given scenario.

Observer module

The VBS1™ Observer module allows administrators to monitor participants in a VBS1™ networking session. It provides a range of viewing modes, including an 'over the shoulder' 3D view and also a 2D map view. The Observer interface also displays a variety of statistics (for both individual participants and for entire sides). The Observer module is essential if VBS1 is to be used for training.

After action review

The VBS1™ After Action Review (AAR) module is a complete data recording and mission playback solution. The module records all movement, fired and wounding or kill events in a given scenario and saves this data to disk. The module can then playback a recorded scenario in high detail, showing full unit animation, units mounting and dismounting vehicles and hit/kill events. The playback system also displays a wide range of statistics (measures of effectiveness).

Instructor interface

The VBS1™ Instructor Interface allows an administrator to modify scenario elements in real time (during a scenario). Designed to reduce the amount of time spent in scenario creation, the Instructor Interface allows objects, vehicles, units and groups to be created and given tasks (if applicable) whilst a scenario is running. For example, IEDs can be placed and exploded on-demand, fire support can be simulated, and units (participants or AI) can be given orders, allowing an administrator to move large numbers of forces around the battlespace (similar to a constructive simulation).

Convoy training enhancements

By default, VBS1™ vehicles may contain only one position that a unit may fire from. The convoy training enhancements allow any vehicle occupant to fire their personal weapon and move around on the back of moving vehicles (if room exists). Tank commanders can turn out to use their personal weapon or use binoculars. Vehicles may also have working indicators.

To purchase VBS and associated modules, go to the VBS store.

Note: The AAR, Instructor Interface and Convoy training enhancements are not available on the VBS1 shop. To purchase these components, contact vbs@bistudio.com.

More Information

  • What is VBS1? (PDF)

  • Improvements in VBS1 over OFP (PDF)

  • VBS1 Competitive Matrix (Excel)

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    Designed By David Lagettie

    Copyright © 2004 Bohemia Interactive Studio. All Rights Reserved."VBS1"™ is a trademark
    of Bohemia Interactive Studio.

    All other trademarks or copyrights are property of their respective
    owners All rights reserved.