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FF to look like Advent Children? News

News by Tom Bramwell

7 June, 2006

Final Fantasy XIII director Motomu Toriyama says he wants the fight scenes in Square-Enix's PlayStation 3 RPG to look like the ones in computer-generated film Final Fantasy VII Advent Children.

"FFXIII attempts to see how far it's possible to make FFVII Advent Children's battles into a game," he told Dengeki Online. "FFVII Advent Children is a video production, and it showed us battles that have not been achievable in FF so far. With FFXIII, we're focusing on how far we can realise the video."

Ambitious Mr. Toriyama (not to be confused with Akira Toriyama of Chrono Trigger fame, obviously, although happily confused with the Toriyama who made FFX-2 since that was this one) also said the developer is aiming to have a playable demo ready for next year's E3 - tellingly not mentioning either 2006 Game Convention or the Tokyo Game Show.

Final Fantasy XIII, announced at this year's E3, is actually being developed as a series - the first time a Final Fantasy game has been done this way from the outset - with Final Fantasy XIII and Final Fantasy Versus XIII (handled by the Kingdom Hearts team - the "Versus" referring to a change of direction rather than specifying multiplayer) on their way for PS3 and Final Fantasy Agito XIII in development for mobiles. Other games are said to be on the way.

Shown off in video form during Sony's E3 conference, FFXIII boasted typically grand CG battle scenes and environments, and also gave us a glimpse of the battle system - looking vastly more attractive than any of the firm's PlayStation 2 titles, as you'd expect. It wasn't up to Advent Children's standards by any measure, but it was a dramatic improvement - and if Toriyama's comments are anything to go by Square-Enix hasn't finished playing with the graphics just yet.

Indeed, Square-Enix are probably one of the developers best set to capitalise on the next-gen arms race - having employed huge departments to work on cinema-quality graphics for several years, they're ideally placed to simply turn their attentions to doing things in real time. We shall see.

More on FFXIII soon.

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Comments: 1-23 of 23 in total

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Zero_
07/06/06 @ 11:14
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The -real time- portion of the E3 trailer did look good, which was the forest scene and the battle scene. They were real time, as reported by Famitsu and my cunning asian eyes.
Kami
07/06/06 @ 11:15
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Ambitious as always... but Final Fantasy has rarely been for me about the visuals. It's the game behind the visuals... let's hope these flashy graphics don't get in the way of that important element...
groovychainsaw
07/06/06 @ 11:19
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Indeed - plus FF is not famous for arriving on time either, so with ambitious aims like this, i guess we might see it by... 2009?
Blerk
07/06/06 @ 11:19
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Please don't make the battle system like FFX-2, Mr Toriyama! Kupo!
Zero Beat
07/06/06 @ 11:23
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Advent Childrens battle and motorbike scenes hurt my eyes. I want to see what's happening, not an epileptic fit.
rinoaMW
07/06/06 @ 11:41
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"Advent Childrens battle and motorbike scenes hurt my eyes. I want to see what's happening, not an epileptic fit. "

A more visual and up-beat battle system, would be lovely though, no?
Zero Beat
07/06/06 @ 12:16
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Of course, but there's a balance and AC isn't it.
Remii
07/06/06 @ 12:27
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They're going to make the battles strategic aswell as fast-paced.
Also, the AC battles weren't that hard to follow at all =\
Aysir
07/06/06 @ 12:47
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AC's battle scenes need to be watched several times to truly apreciate all that goes on. Honestly you should see the early fight scenes, they were done at a normal pace orignally and it looked really slow and boring. The KH style action suits it far better.
Nikanoru
07/06/06 @ 13:23
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All I want is to see AC made into a game. All I could think of during that motorbike fight scene was "No! I want the controller! It's my turn now! Gimme gimme gimme!" Then again, same goes for the rest of the movie, to a lesser extent.



Though really, three versions of the thirteenth iteration in a game series is, well, going a bit over the top with the sequelitis IMO. Yet, no new Chrono game in sight!

/shakes head
dk_rare
07/06/06 @ 14:12
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Is it to have as good a story line too *chortle*

Wasn't it last generation where we were gonna have cutscene and prerendered quality graphics? And didn't we get used to those graphics? Aren't we gonna get used to these graphics too?

Doesn't the cgi in movies from 5 years ago look dodgy these days?
dk_rare
07/06/06 @ 14:13
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"Advent Childrens battle and motorbike scenes hurt my eyes. I want to see what's happening, not an epileptic fit. "

Pokemon?
nickthegun
07/06/06 @ 14:31
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Hmmm......that will be good then.......

SUMMON NEO BAHAMUT:

*20 minutes of people floating around and giving each other leg ups*

22hp damage

Goddammit

SUMMON NEO BAHAMUT...........
tengu
07/06/06 @ 14:47
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I wish they'd just adopt the battle system from Kingdom Hearts 2 tbh, it was just amazing I thought. Ah well, we'll probably at least get it in FFXIII Versus I guess. So long as the 'main' FFXIII game's system is fun and fast paced, I'll be well happy.
Aysir
07/06/06 @ 15:24
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"I wish they'd just adopt the battle system from Kingdom Hearts 2 tbh"
Needs to be more complicated than that. KH2 was more button mashy than Dynasty Warriors - at least in DW you have to point your general in the right direction and use two buttons. KH2 can be managed without any directional input at all during fights and just one button.
yiannis
07/06/06 @ 21:08
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"they're ideally placed to simply turn their attentions to doing things in real time. We shall see."


Simply???
:) how simple do you think it is?
I know it's not simple at all.The quality of the image might be similar, (or at least we'd love to have it this way with ps3) but still, workflows between real time and prerendered CG are quite different.
Takes more than more polygons and nice looking shaders to make it happen.
Walshicus
07/06/06 @ 22:55
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If I were Squenix I'd be concentrating more on actually putting a story that didn't look like it was written by an angst-ridden 15 year old emo twerp before anything else; even fixing the terminally boring combat dynamic.

I'll hold out a little hope for Squenix though, considering how good their former employee's efforts with Lost Odyssey are looking right now. I do so hope we can see a rejuvenation of the Oriental RPG genre.
NegativeZero
08/06/06 @ 01:01
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If I were Squenix I'd be concentrating more on actually putting a story that didn't look like it was written by an angst-ridden 15 year old emo twerp before anything else; even fixing the terminally boring combat dynamic.


Why would they want to do that? They make bucketloads of cash by playing to that exact market.
tengu
08/06/06 @ 01:07
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"If I were Squenix I'd be concentrating more on actually putting a story that didn't look like it was written by an angst-ridden 15 year old emo twerp before anything else; even fixing the terminally boring combat dynamic."

The FF games have nearly always been a cut above other JRPGs(Especially in terms of combat systems), so I don't know where you're getting that bollocks from. Where they lead other JRPGs usually follow. The stories are no better or worse than those you'll find in any other genre of game either, so I don't get why FF is singled out for the way it's written.

"I'll hold out a little hope for Squenix though, considering how good their former employee's efforts with Lost Odyssey are looking right now. I do so hope we can see a rejuvenation of the Oriental RPG genre."

This'll be the same Lost Odyessy that looks and sounds exactly like those 'terminally boring angst ridden twerp' athons you were just slating? What's different here? Because I'm not seeing anything apart from which console it's on.
Walshicus
08/06/06 @ 02:13
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"The FF games have nearly always been a cut above other JRPGs(Especially in terms of combat systems), so I don't know where you're getting that bollocks from. Where they lead other JRPGs usually follow. The stories are no better or worse than those you'll find in any other genre of game either, so I don't get why FF is singled out for the way it's written."

No they haven't been, they're godawful in comparison to Dragon Quest [which I'm still not really a fan of] and the SaGa series [which again I wasn't a fan of] and there are a tonne of old school O-RPGs that put even the latest FF to shame.

They're deeply repetitive, and dull beyond belief. Sure, like most people at the time I got a kick out of VI - and indeed one of my favourite pieces of game music is the Opera House Scene's fully orchestrated, fully vocalised opera. Twenty-four minutes of joy there. But Mr Uematsu's genius doesn't really save VII and so on from being utterly boring and lifeless - though in all fairness VIII wasn't actually that bad as I rather liked the character design and it's game design flaws were somewhat different from the rest of the series. Then again, if Uematsu had anything to do with that "Eyes on You" song he should hang his head in shame.

Now yes, a lot of the storytelling flaws come from the poor translations into English they've done, but even then the story themes and structures tend to be pretty dismal. As I say, it's too emo, too stereotypical and too clich�d. That's why I dislike FF series, Sudeki and Icewind Dale [well, less so on the emo - more so on the failure to counter beardy-ness with plot, as Baldur's Gate managed] and a load more...

Oh, and how can you *really* have anything positive to say about Final Fantasy combat systems? Mana series ABS or nothing...


Why would they want to do that? They make bucketloads of cash by playing to that exact market.

Yeah, that's true. I don't expect I'm particularly representative of their target audience. Still, one day my fellow Jaded ex-nipponophiles will rule the roost... Maybe not.


"This'll be the same Lost Odyessy that looks and sounds exactly like those 'terminally boring angst ridden twerp' athons you were just slating? What's different here? Because I'm not seeing anything apart from which console it's on."

Not really. It could be on the Dreamcast for all I care; it looks innovative. Sure, the 1000yr storyline does have one or two hints of Chronotrigger-esque generational influence, the fact that it's all being headed up by Mr Shigematsu is what really drew me to it. I loved his book Aogeba Totoshi [Song of Gratitude] and how it was adapted for cinema. But then that's me. Don't get me wrong, if it turns out to be another emo-fest like FFXII I'll be here shouting it down... I just have high hopes it'll show Japanese developers how to get back to their early 90s golden age.

http://www.mistwalker.info/lo.html
Edited 1 times, most recently on 08/06/06 @ 02:15
Aysir
08/06/06 @ 06:49
#21
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Walshicus I have to say you seem to be in quite the minority. FFVI, FFVII, FFVIII and FFXII are all regarded as brilliant games. Don't just try to label them as boring and 'anst-ridden' if you don't quite get the appeal. I never truly got the appeal to WoW, but that doesn't make it a poor game in any way.

"it'll show Japanese developers how to get back to their early 90s golden age."
That may be for you - but for a lot of PSone players the best period of time for games from Japan was late 90's when we got games like FFVII, Chrono Cross, Front Mission 3, Vagrant Story, Resident Evil 2, Parasite Eve, Metal Gear Solid, Gran Turismo ect.

"and there are a tonne of old school O-RPGs that put even the latest FF to shame. "
no there aren't. I'm afraid graphics do have a big say in things (they're not the only thing mind) and FFXII looks fantastic and plays fantastic. Why don't you read Eurogamer's review.

"We've heard all the stories about CG-look alike games five years ago..."
Actually it was about six years ago, just before the PS2 came out. But now we actually see the stuff in real time in a game. FFXIII trailer has both real time and CG and they look remarkably similar.
Walshicus
08/06/06 @ 10:07
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I'm perfectly capable of accepting other games are good even if I have no interest in them personally; Moto GP, World of Warcraft [as you say], and Unreal Tournament/Championship for example. What I'm not tolerant of at all is poor story-telling. For me, games are split into two camps - those that rely on gameplay and those that rely on story. FF has never had any real gameplay to speak of, so it relies on story. I don't know about you, but I can smell bad story-telling a mile off, and I latch on to good stories. Marathon, Planescape Torment, Fallout etc. FF series stories are infantile in comparison. It's like comparing Clancy to Lem.

Did anyone really think Chrono Cross was worth the plastic it was burnt onto? I thought it was dreadful when you consider the glorious stylisation of its predecessor.

As for the EG review of FFXII, why bother? I've played it months ago. It looks pretty good, so long as those bloody cutscenes are playing, sure... but get into the game itself... It's better that they went with FFXI combat, though it's still not that fun to play.
Aysir
08/06/06 @ 10:41
#23
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"Did anyone really think Chrono Cross was worth the plastic it was burnt onto? I thought it was dreadful when you consider the glorious stylisation of its predecessor. "
Actually yeah, lots of people did...clearly you just don't happen to be one of them. It also had a fantastic story, lots of great characters and an interesting magic system.

"As for the EG review of FFXII, why bother? I've played it months ago. It looks pretty good, so long as those bloody cutscenes are playing, sure... but get into the game itself... It's better that they went with FFXI combat, though it's still not that fun to play."
Why are you playing Final Fantasy's if you haven't liked a single one before? Did you suddenly think that after 10 other incarnations that you didn't like, you might suddenly start liking them? or are you just one of those gamers who will play a game they don't like, just to have more material to bitch about. I guessing you're not gonna like FFXIII either, yet here you here on an article about it.

"FF has never had any real gameplay to speak of"
The ATB battle system is a lot more fluid and reactive than Dragon Quests set everyone's attacks and then watch it all happen. The Materia system was also one of the most experimental and deep systems of magic and attributes in an RPG. I realise you just wanna be anti-FF because so many people like it, but insulting it is not really the way to go.

Comments: 1-23 of 23 in total

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