Overlord II (PS3)

The first Overlord was an overlooked adventure game that blended the best parts of Pikmin with the worst parts of the Bible. Casting gamers as a walking apocalypse with demon underlings, the delightfully cheery fantasy world gave the game a dark yet charming personality. Overlord II, recaptures the black magic, but problems old and new make it a disappointing sequel.

THE VERDICT by Tae K. Kim Tae K. Kim's Avatar I thought the first Overlord had a ton of potential. It was cute and fun but it had some problems. I was hoping Overlord II would be a vast improvement but it sound like it has some issues of its own. I'll still play it because the game sounds like it's still fun but I'm preparing myself for my fair share of frustration. Now, I wish someone would remake Peter Molyneux' brilliant Dungeon Keeper.

EDITOR'S NOTE

Our Overlord II">Overlord II review copies had issues that may not be present in the retail version, but for full disclosure you should know that the Xbox 360 version was prone to crashing to the dashboard. The PS3 build suffered from sluggish framerate issues as well, something the original Overlord: Raising Hell release on PlayStation 3 had as well. We hope these issues will be addressed in the retail version but we wanted you to know.

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Strategic Demonizing

Your unbridled violence as the Overlord doesn't stem from third-person hack 'n slash combat. Instead, you'll order four minion types -- brown brawlers, ranged reds, sneaky greens and pacifist blue healers -- to tactically advantageous positions using the right stick. Separating them into squadrons and finding alternative ways to win is an effective way to stick strategy into an adventure game, though I found lock-on system to be finicky at best, and worsened by an uncooperative camera. Between bouts you'll set sail in stolen elf ships and siege castles with catapults while taking on side quests from fearful worshipers.

The catch to getting through these quests is that the map is too small to be useful and vague mission details had me aimlessly running in circles. And if I failed that objective, the wretched checkpoints sent me back 20 to 30 minutes, forcing me to retry completed missions after long walks across huge maps.

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DarthKratos_

AAAh come on gamepro you serious?? Well I still might get this game. Looks fun and a well rounded game! !!!

mrbeast8075

i find hard time believing this review.. in your final verdict.. you say that it sounds like this game has issues.. which implies that you have never played it.. so i sense some shennanigans going on here

DarthKratos_

"I'll still play it because the game sounds like it's still fun but I'm preparing myself for my fair share of frustration. " - Gamepro reviewer!!! sounds like you never played the game at all, and your just taking a wild random guess! seriously man? you messed up the conduit's review which quite frankly don't care (sony fanboy! lol).. and now you go on and bash this game?? team xbox and other sites gave it 8 and higher. Codemasters should of learned from their mistakes and should do a better job.. UGH

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