Overlord II (PS3)
The first Overlord was an overlooked adventure game that blended the best parts of Pikmin with the worst parts of the Bible. Casting gamers as a walking apocalypse with demon underlings, the delightfully cheery fantasy world gave the game a dark yet charming personality. Overlord II, recaptures the black magic, but problems old and new make it a disappointing sequel.
- GamePro Score
- User Score
- Write your review!
Our Overlord II">Overlord II review copies had issues that may not be present in the retail version, but for full disclosure you should know that the Xbox 360 version was prone to crashing to the dashboard. The PS3 build suffered from sluggish framerate issues as well, something the original Overlord: Raising Hell release on PlayStation 3 had as well. We hope these issues will be addressed in the retail version but we wanted you to know.
Your unbridled violence as the Overlord doesn't stem from third-person hack 'n slash combat. Instead, you'll order four minion types -- brown brawlers, ranged reds, sneaky greens and pacifist blue healers -- to tactically advantageous positions using the right stick. Separating them into squadrons and finding alternative ways to win is an effective way to stick strategy into an adventure game, though I found lock-on system to be finicky at best, and worsened by an uncooperative camera. Between bouts you'll set sail in stolen elf ships and siege castles with catapults while taking on side quests from fearful worshipers.
The catch to getting through these quests is that the map is too small to be useful and vague mission details had me aimlessly running in circles. And if I failed that objective, the wretched checkpoints sent me back 20 to 30 minutes, forcing me to retry completed missions after long walks across huge maps.