Fight Night Round 4

It's hard to forget the first time I landed an orbital-crushing haymaker in Fight Night Round 3: my vicious blow sent ripples across the opponent's cheeks and bodily fluids flying towards the canvas. No other boxing sim since has come close to recreating that amazing combination of visual brutality and gameplay finesse until now -- Fight Night Round 4 is finally here and while it may not have the same revolutionary impact of its predecessor, it's a major step up in nearly every imaginable way.

THE VERDICT by Tae K. Kim Tae K. Kim's Avatar I never played any of the other Fight Nights but Round 4 looks like it's a winner all around. I think UFC 2009 Undisputed stole a lot of the thunder but between that title, Fight Night 4 and the upcoming Marvel vs Capcom 2, you have a lot of different ways to kick some serious digital ass. And you can be sure we'll be holding a boot camp event around Fight Night 4 some time soon, so start practicing or you will have zero chance when you go up against me and the rest of the GamePro editors.

Stunning Punches

It's easy to think back on how great Round 3 looked for its time, but a lot has changed in the three years since its release. Luckily, Round 4 is no slouch: the fighters look better than ever, with increased detail and more lifelike animations, and the upgrade to 60 frames per second irons out the clunky movements and other hiccups from the last game. Fighters still show visual damage and fatigue over the course of a match, but unlike Round 3, the user interface (with health, stamina, and damage meters) is on by default, so you'll have to manually disable it if you're looking for a less intrusive on-screen experience. With or without the meters, the knockdown punches remain a highlight, with the action slowing down and the camera zooming in for that exact moment that your perfect punch reaches its destination.

Well worth noting is the increased emphasis on peripheral details outside the ring, which help create the sensation of fighting on the world stage. As you weave around the ring, you'll see photographers lining up their shots, judges keeping score, and even trainers shadowboxing near the corner. Also appreciated is the presence of Teddy Atlas who joins play-by-play man Joe Tessitore to offer compelling insight about the fighters and the current state of the sport. The dialogue gets recycled but it's worthwhile and interesting.

Comments [25]

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Da_Real_Rebel_XD

The new control scheme is crap. I don't know why the F'd up the perfectly good controls of 3 but it keeps me from getting this game.Oh well, there's still 3.

iamthegamepro

Da_Real_Rebel_XD wrote:

The new control scheme is crap. I don't know why the F'd up the perfectly good controls of 3 but it keeps me from getting this game.Oh well, there's still 3.

i agree... i'm not buying this. i loved all the other fight nights..too bad.

gadawgzfan2523

You do realize you can change the controls to Round 3 right? At least you could in the demo.

donkeykong57

Da_Real_Rebel_XD wrote:

The new control scheme is crap. I don't know why the F'd up the perfectly good controls of 3 but it keeps me from getting this game.Oh well, there's still 3.

I agree. I downloaded the demo and was a little disappointed. The control scheme in R3 was perfect; not sure why it was changed.

The game feels a little weighted or loose compared to R3. Though, the physics and details are impressive. I'll be picking it up soon.

Jedahpr

gadawgzfan2523 wrote:

You do realize you can change the controls to Round 3 right? At least you could in the demo.

How? I have the demo, and the only way you can change the controls, is with that total punch control crap I won't tolerate.

I agree with everyone else about the controls. I loved all the FN games, but I'm passing on this one until they fix the controller and make them like the previous FN's. The way I used to play the previous FN's games I used to have the control set up like SQUARE l- Left jab, TRIANGLE – Right Jab, CROSS – Left Hook, and CIRCLE – Right Hook.

That total punch control is junk.

JPThunder01

I liked the total punch control in the other games but this one seems worse.. I don't like how you can't fake hooks and uppercuts by using the control stick and body hooks are done by pressing left and right on the stick.. it takes some adjusting if you're used to round 3.

denveraic

I'm surprised everyone is knocking this game so much. I'm going to go DL the demo and check it out. It looks so great, yet everyone is upset.

ChokaDaChicken

I still play the HeLL out of the demo and restart right before the end of the third round. I'm getting this ish......!

Sholities

So from what I gather from all the comments, it seems you can't play this game without the retarded right analog control. If not, this game will not be bought by me. I was totally psyched about this game until I played the demo, then my interest died cause of the right analog punching. That control scheme is what stopped me from playing R3 online.

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