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... A dark afternoon somewhere in WW-1 Europe. You're
flying a vintage bi-plane over mountains and villages, trying
hard to see through the fog as you swoop and engage other aircraft.
Full hardware texturing, 24 bit double-buffered graphics,
1024 x 1280 pixels updating in real-time.
A powerdive into the fog and then a last-minute, split-second
pullout is enough to induce vertigo.
- And it's running on a laptop, with better performance than
a dedicated video game. |