Arthas Menethil
Fighter-5, Healer-1, Paladin Warrior-9
Prince of Lordaeron
Medium Humanoid
Hit Dice: 5d10+1d8+9d10+30
(116 hp)
Initiative: +5
Speed: 20 ft. (4 squares)
Armor Class: 22 (+1 Dex, +11
armor), touch 11, flat-footed 21
Base Att/Grapple: +14/+22
Attack: +3 holy warhammer +26
melee (1d10+17/x3), or spell +22 melee
touch, or +19 ranged touch
Full Attack: +3 holy warhammer
+26/+21/+16 melee (1d10+17/x3), or spell
+22 melee touch, or +19 ranged touch
Space/Reach: 5 ft./5 ft.
Special Attacks: Banishing
strike 1/day, smite undead/outsider 3/day,
spells
Special Qualities: +1 attack
versus orcs, aura of courage, code of
conduct, detect outsiders, detect undead, divine grace,
divine health,
greater turning, healing touch, remove
disease 1/day, spontaneous
casting (cure wounds spells),
turn outsiders/undead 12/day
Saves: Fort +19, Ref +14, Will
+13
Abilities: Str 26, Dex 21, Con
15, Int 12, Wis 14, Cha 21
Skills: Climb +11,
Concentration +10, Diplomacy +19, Gather Information
+7, Intimidate +13, Jump +11, Knowledge (military tactics) +9,
Knowledge (nobility and royalty) +3, Knowledge (religion) +4, Ride +21,
Swim +9
Feats: Bash, Brew Potion,
Devoted Leadership, Exotic Weapon Proficiency
(bastard sword), Extra Turning, Leadership, Mounted Combat, Power
Attack, Weapon Focus (bastard sword), Weapon Focus (battleaxe), Weapon
Focus (warhammer), Weapon Specialization (warhammer)
Environment: Any land or
underground
Organization: Unique
Challenge Rating: 15
Treasure: +3 holy warhammer,
+3 full plate, gauntlets of might, cloak
of charisma +4
Alignment: Chaotic good
Advancement: --
Level Adjustment: --
This figure wears
shining armor with a lion motif, and a long blue cape.
Long, golden blonde hair frames his handsome face, and he holds a large
warhammer - the trademark weapon of the Knights of the Silver Hand.
Description
Son of Terenas, King of Lordaeron, Prince Arthas was
trained in all manners of weapons from a young age, by Muradin
Bronzebeard. His brief affair with the sorceress Jaina Proudmoore ended
when they both had to focus on their studies, and Arthas was made a
Knight of the Silver Hand at the age of 19. Under the leadership of his
mentor, Uther Lightbringer, Arthas rose through the ranks of the
paladins. Now, Uther and Arthas have been ordered by the king to quell
recent orc uprisings, but a greater danger looms ahead.
Combat
Arthas engages foes in melee combat with his warhammer,
though he can also bolster his forces by healing and inspiring his men.
Aura of Courage (Su):
Arthas is immune to fear (magical or
otherwise). Each ally within 10 feet of him gains a +4 morale bonus on
saving throws against fear effects. This ability functions while Arthas
is concious, but not if he is unconcious or dead.
Banishing Strike (Su):
Arthas may declare a banishing
strike against an undead or a demon with one normal melee attack. On a
successful hit, the target must make a Will save (DC 24) or be banished
instantly from the plane of Azeroth. Spell resistance does not function
against a banishing strike. If the attack fails, the ability is still
used up for that day.
Code of Conduct:
Arthas must be of good alignment and
loses all class abilities if he ever willingly commits an evil act.
Additionally, his code requires that he respect authority, act with
honor (not lying, not cheating, not using poison, and so forth), help
those in need (provided they do not use the help for evil ends), and
punish those who harm or threaten innocents. If Arthas violates this
code, he loses all class abilities and may not progress in levels as a
paladin warrior until he atones for his violation. This atonement
requires undertaking a quest (see geas/quest); if successful, the
burden of his violation is removed as if the atonement spell were cast.
Detect Outsiders (Sp): At
will, Arthas can detect demonic
creatures exactly as with the spell detect
evil, except that it focuses
upon the presence of demons and other outsiders.
Detect Undead (Sp): At
will, Arthas can detect undead,
as
the spell.
Divine Health (Ex): Arthas
is immune to all diseases,
including supernatural and magical diseases (such as mummy rot and
lycanthropy).
Divine Grace (Su): Arthas
gains a +5 bonus to all saving
throws.
Greater Turning (Su): 1/day,
Arthas may perform a greater
turning in place of a regular turning attempt. Arthas adds +9 to the
turning check result, and turning damage is 2d8+14.
Healing Touch (Ex): Arthas
may prepare spells from the
healing domain as divine spells and casts healing spells at +1 caster
level.
Lay on Hands (Su): Arthas
can heal wounds (his own or
those of others) by touch. Each day, he can heal 75 points of damage.
Arthas may choose to divide his healing among multiple recipients, and
he does not need to use it all at once. Using lay on hands is a
standard action. Alternatively, Arthas can use any or all of this
healing power to deal damage to undead or outsiders. Using lay on hands
in this way provokes an attack of opportunity. Arthas decides how many
of his daily allotment of points to use as damage after successfully
touching the undead or outsider target.
Remove Disease (Sp): Arthas
can produce a remove disease
effect, as the spell, once per day.
Smite Undead and
Outsiders (Su): Arthas may attempt to
smite an undead or outsider 3/day with one normal melee attack. He adds
+5 to his attack roll and deals 9 extra points of damage. If he
accidently smites a creature that is not undead or an outsider, the
smite has no effect, but the ability is still used up.
Spells: As a
1st-level healer and a 9th-level paladin
warrior.
Typical Healer Divine
Spells Prepared (3/2; save DC 12 +
spell level): 0-create water, detect magic, read magic; 1st-remove
fear, sanctuary.
Typical Paladin Warrior
Divine Spells Prepared (3/3/2/2;
save DC 12 + spell level): 1st-bless
weapon, divine favour,
shield of
faith; 2nd-delay poison,
resist energy, shield other; 3rd-cure serious
wounds, searing light;
4th-cure critical wounds, holy sword.
Turn Undead and
Outsiders (Su): Arthas has the power to
turn or destroy undead and outsiders. He turns undead as a 9th-level
PHB cleric, and may attempt to turn 12/day.