Welcome to a Q & A with Composer Steve Burke

MySpace website:
www.myspace.com/SteveBurkeOnline

MP3’s of additional music from Kameo:
www.rareware.com/games/kameo/downloads.html

Related Links >>

Rare Web Site

Steve's MySpace Page

XBox 360 Kameo Page

ScoreNotes
Kameo Review

SN: Can you tell us what you have been up to since your terrific score for "Kameo" was completed?
SB: I scored the music to Jetpac Refuelled (Xbox 360 Live Arcade), and wrote additional music to Viva Pinata (Xbox 360), twenty-one of the Romance Dances are mine. On Viva Pinata, I sorted out the orchestral recording sessions in Prague and created some of the in-game sound effects. Recently I've been writing music and doing sound design on a number of unannounced games currently in development at Rare. There's a bit of work I did on some Microsoft XNA projects, and I’ve been on the judging panels for the XNA game competitions in London and Ireland. Generally I keep myself busy by working on music, sound effects, field recordings, voice-over directing, and I've got my recording studio here at Rare so I'm right next to the development teams.
SN: What type of fan reaction have you received for your work on the soundtrack?
SB: It's been very positive, a lot of people liked the soundtrack. The three new medleys of previously unreleased music from Kameo that have just been made available from the official Rare website have already got a thread on the NeoGAF forums. I've been a huge fan of film and game music for years, so it was a lot of fun when I finally got the chance to write my own fantasy adventure game score. Rare have been really great and allowed me to give away 1hr 40mins of music that didn't go on the official soundtrack CD, as MP3 downloads from the Rare website, there's not many companies that would allow you to do that.
SN:Without giving away any project titles, can we expect any new soundtrack releases from you in the near future?
SB: Maybe, not sure when though.
SN: Which do you like better, being a Sound FX Designer or Composer?
SB: Both in equal measures. When writing music I can lock myself away in my studio and compose all week long, occasionally handing over drafts of the track to the Designer or Producer to see if it's on the right lines. On most games I split my time 50/50 on sound design and music. My favourite thing about creating sound effects is coming up with the voices for the game characters.
SN: Do you have any plans or interest in writing film music? If so,what genres would appeal to you most?
SB: I love film music, and it's something that I really appreciate and spend a lot of time listening to. My CD rack is full of movie soundtracks. When I was at music college that was what I wanted to do, to become a film composer. So, I knuckled down and learnt as much as I could from established composers and about orchestration, conducting, and techniques of writing music to picture. I worked as an assistant for a film and tv composer in London for a couple of years after finishing my studies. We went off to record scores in Brattislava, and London, and I met directors and producers in LA, and some very talented musicians. So, yes, I'd really like to write a score for a film some day.

I'm having a lot of fun in the video games industry at the moment, and hope to keep writing scores for games for some time to come. I'd say that game music is very different from film music, it is often non-linear and can be interactive and branch-off depending on what you do in the game, it also has to be varied so it doesn't become repetitive. We use software tools to manipulate how the music is triggered, and as we work more and more with these tools and see the possibilities they offers us, it has a knock-on effect on the way the game music is composed. I’ve got a lot of friends here at Rare, so working with them on the game projects is something I enjoy. Rare is a great place to work, I’ve been here for over 7 years now. We have our own recording studio kitted out with some really nice gear. I like working with Cubase for composition, and ProTools for mixing and sound design. As an in-house composer and sound designer, I work here full-time along with all the other development staff made up of programmers, artists, designers, musicians and producers. On every project I’m involved with, I like to get in there from day one. For me this is really important, and as the game develops and comes together, the music and sound design become integral and can even affect game design decisions. Being part of a team also allows a fair amount of trust in what I do, so when it is time to write a new piece of music, the game designer can communicate what he wants in a few words with non-musical terminology, and I know exactly what he is looking for.

My favourite movie score genre would probably be 'quirky' if that's a genre :-) I love Jerry Goldsmith's scores to films such as Gremlins and The 'Burbs.

SN: Lastly, when you look back at "Kameo," what are some of your favorite cues from the soundtrack album?
SB: The last track on the CD, Legend Unfolds, and the Hero's Theme track were fun to write, and are probably my favourites.
 
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