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T'ra Saa

An Expanded Universe Character From the Dark Horse
Star Wars: Republic Series


Quite possibly the oldest living Jedi still in the field at the time of the Clone Wars, T'ra Saa is an ancient being of the Neti species -- plant-based sentient life forms that live for thousands and thousands of years. Like all of her species, T'ra Saa was born sensitive to the Force, but she showed special abilities as a youth (a period of her life about which she is reluctant to speak) that led her to train as a Jedi. A tall, pale, yellowish humanoid with a tangle of vinelike "hair," she can also change her size and shape like any other Neti.

Before the outbreak of open war, T'ra Saa served as the Jedi defender of the sector that held Kiffex and Kiffu (after her old friend Tholme abandoned the post to train young Quinlan Vos) and was later instrumental in the defeat of the Anzati Sith magician Volfe Karkko. Like most Jedi Masters, she reluctantly accepted the rank of Republic General during the Clone Wars. The Neti consular has seen fierce action on Devaron and Geonosis.

The following statistics represent T'ra Saa in her Medium-size humanoid form.

T'ra Saa: Female Neti Jedi Consular 13/Jedi Master 4; Init +1 (+1 Dex); Defense 22 (+11 class, +1 Dex); Spd 10 m; VP/WP 158/16; Atk +16/+11/+6 melee (5d8 +3, crit 18-20, lightsaber), +14/+9/+10/+1 ranged; SQ Camouflage, deflect (defense +2, attack -3), Force secrets (+1 Heal Another/Self, +1 Battlemind/Force Defense), healing, Jedi Knight, metamorph, photosynthesis; SV Fort +14, Ref +9, Will +16; SZ M; FP 11; DSP 0; Rep +6; Str 17, Dex 12, Con 19, Int 16, Wis 21, Cha 14. Challenge Code H.

Equipment: Lightsaber, Jedi robes.

Skills: Hide +6, Knowledge (Jedi lore) +20, Read/Write Basic, Read/Write Neti, Sense Motive +20, Speak Basic, Speak Neti.

Force Skills: Battlemind +19, Empathy +23, Enhance Ability +19, Enhance Senses +22, Farseeing +14, Force Defense +19, Friendship +8, Heal Another +25, Heal Self +13, See Force +24, Telepathy +15.

Feats: Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Heroic Surge, Improved Critical (lightsaber), Sharp-Eyed, Skill Emphasis (Hide), Weapon Group Proficiencies (blaster pistols, simple weapons).

Force Feats: Alter, Attuned, Aware, Compassion, Control, Force Mind, Knight Mind, Sense.

Special Qualities: Metamorph -- A Neti has the innate ability to alter its shape and size at will. A Neti can vary its size anywhere from Medium-size to Large to Huge. A Neti can also alter its form to be roughly humanoid, squat and quadrupedal, or solid and treelike. Changing size and shape is a full-round action, and alters some scores like Hide, Defense, and Attack. (Refer to the Star Wars Roleplaying Game revised core rulebook for details on size modifiers.) Even in quadrupedal or treelike form, a Neti has manipulative tendrils to operate tools and make attacks. A Neti in quadrupedal form is more difficult to trip or move with a bantha rush (receiving a +4 stability bonus on rolls to resist these effects), but it cannot run or charge. A Neti in its stationary tree form is extremely resistant to these attacks (+12 stability bonus on all rolls to oppose bantha rushes and trips), but it is immobile. The extra wound points a Neti gains for being Huge disappear if it assumes a smaller form. A Neti that takes 12 or more points of wound damage in Huge form cannot reduce its size until healed.

Photosynthesis -- As plants, Neti have no need for food. They have a greatly reduced need for water, as long as they have regular access to broad-spectrum light. A Neti needs only one-tenth the water of most races, but if deprived of sunlight, it starves, much as other races do when lacking food. A Neti with the Control feat that enters a Force trance can survive almost indefinitely in an area with natural sunlight and rain.

Camouflage -- In its treelike form, a Neti gains a +8 circumstance bonus on Hide checks when concealed among trees and similar foliage.

Learn more about the Neti in the Ultimate Alien Anthology, and check out issues of the Dark Horse comic book series Star Wars: Republic for more T'ra Saa.





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