Tidbits: What You Didn't Know About Batman: Arkham Asylum

Game development often lasts for years. And in that stretch of time, studios have their fair share of ups and downs. From humorous game bugs to stress-relieving antics, Game Informer peers behind the curtain of game development. In our first Tidbits column, Rocksteady Studios shares the stories behind the development of Batman: Arkham Asylum.

  • For some of the motion-capture scenes of Harley Quinn, we actually use one of the male producers!
  • Some of the SFX for the air-con vents are recordings of the audio director's fridge at home.
  • Three cans of whipped cream are used to create the sound effects of spraying the explosive gel.
  • When you first enter the penitentiary and are confronted with the wall of sound from the room full of lunatics, this is a recording of the entire development team!
  • Titan Ivy consists of 44,674 polygons.
  • Six Rocksteady babies were born during the development of Batman: Arkham Asylum.
  • The Rocksteady hacky-sack team managed 72 keepie ups between them. (Is this a world record?)
  • The Rocksteady team consists of 14 different nationalities.
  • The word ‘Joker’ is said 384 times in the game.
  • Nine members of the team support Arsenal Football Club, the most supported sports team in the company.
  • There are 4,556 AI navigation nodes on Arkham Island.
  • Combat went through three distinct revisions – the first one being a full rhythm action game! The second one was prototyped in 2D, which popped up whenever you got into a fight, and involved colored circles bashing into each other. This actually formed the basis of the final system.
  • We experimented with hundreds of control systems, right up until first submission.
  • The pictures you can find scattered around the floor of the asylum are of different members of the development team mostly from various team jollies!
  • The top of the Arkham Mansion Clock tower is 145 meters above sea level.
  • The main Intensive treatment lobby map was checked into perforce 883 times.
  • There are 314 breakable TVs on Arkham Island.
  • Over 14,000 post it notes were used on the schedule board by the production team to manage the scheduling of the game.
  • There were 174,405 separate art, code, design, audio and animation check-ins to make Batman: Arkham Asylum.

For other Tidbits entries, click the desired game name: Red Faction: Guerrilla, Scribblenauts

Comments
  • "Three cans of whipped cream are used to create the sound effects of spraying the explosive gel." - I knew that sound was familiar!!

    Pretty fun read! I'm disappointed though, out of 314 breakable TVs...I didn't break one. :-/

  • I want to see more Tidbits!!!!!!!!!!!!!!!!!!!!!!!!

  • After I read the first, I thought, man this is gonna be cool. Way to impress, do more games now!

  • Hope to see more of these!

  • this game is awesome

  • this game is awesome

  • What an awesome article!  I love this behind-the-scenes type stuff.

    Kudos, GI.

  • Nice, I'm really gonna like future Tidbits articles.

  • Was a fun game, just no replay Value.

  • Staff

    Did you play Challenge mode? I can't stop trying to get three batarangs on everything. Much like Tony Hawk in the Press Start/restart way.

  • i propose someone make a video of all the "Jokers" said in this game, a la the "dude" or "f*ck" versions of The Big Lebowski.

  • Staff

    I love Tidbits!

  • Staff

    It's cool to find out where all the photos in the game came from. It was obvious that they were real pictures. Didn't know they were of the development team!

  • Love the Whip Cream fact. Sounded a lot like that.

    "Was a fun game, just no replay Value." Eh, depends. I really love the look, feel, gameplay, and acting. I can see myself playing it again in a few months on the hard setting and maybe at least once a month.

  • i did everything in this game except i can't the last few challenge maps.Sweat article by the way.

  • Staff

    Thanks. And Lambrick, I nominate you.

  • Pretty neat.

  • pretty interesting! i always like to know what goes inside those walls

  • Pretty cool, I might get this game one of these days.

  • That Harley's movements were mo-capped by a dude is no surprise: one of the game's few flaws were Harley's actions looking particularly masculine and unnatural.  Otherwise, great work, Rocksteady.    

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