Latest News
spacer View All spacer
 
November 8, 2009
 
Iwata: 35% Japanese Connectivity Ratio For Wii, 20% For DS
 
iPhone Dev Storm8 Sued Over User Data Harvesting Allegations [6]
 
Game Boy, The Ball Admitted To National Toy Hall Of Fame
spacer
Latest Features
spacer View All spacer
 
November 8, 2009
 
arrow On Bringing Modern Warfare 2 To Life [3]
 
arrow Games Demystified: Dissidia Final Fantasy [1]
 
arrow Building Social Success: Zynga's Perspective [5]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
November 8, 2009
 
ESD Publishers Boycott Valve’s Steam Service. Seriously? [3]
 
Interaction in Games [1]
 
Guide To Becoming An Independent Game Developer [1]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 8, 2009
 
Visual Concepts
Senior Online Engineer
 
Trion Redwood City
Sr. Evnironment Modeler
 
Trion Redwood City
Sr. Environment Artist
 
FarSight Studios
Software Engineer
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Character Artist
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
News

  Iwata: 35% Japanese Connectivity Ratio For Wii, 20% For DS
by Chris Remo
0 comments
Share RSS
 
 
November 6, 2009
 
Iwata: 35% Japanese Connectivity Ratio For Wii, 20% For DS
Advertisement
Approximately 35 percent of Wii consoles and 20 percent of Nintendo DS consoles in Japan are connected to the internet, according to Nintendo president Satoru Iwata, who says those figures will drop unless the company takes ongoing aggressive action.

Nintendo Wi-Fi Connection, the online service for Wii and Nintendo DS, sees connectivity spikes when new online functionality is announced and when games with online multiplayer support are released, Iwata said in comments following Nintendo's recent financials.

But the company has still perceived a certain ceiling. The DS ratio, for example, has reached higher figures than its current 20 percent, but it has never managed to break 30 percent connectivity in Japan.

The manufacturer has also found that consumers have responded positively to public internet hotspots co-marketed with the Nintendo brand.

System owners seem more willing to go online when they don't need to configure the system's wi-fi settings themselves, Iwata said. In one high-profile deal, Nintendo partnered with McDonalds to offer free wi-fi and other perks to Nintendo DS owners.

Iwata revealed the connectivity figures during a recent analyst and investor meeting, and added that he has fairly conservative expectations for how quickly digital distribution will take over retail. He sees the online arena as more important for providing additional internet-driven software features, rather than serving as a game delivery method.

"In 20 years or so, I might say it will have probably changed," Iwata said with respect to a potential shift to digital distribution. "But in 5 years or so, I do not totally agree. ...Habits of life do not change [so] radically and quickly."

That is particularly true of Nintendo's vaunted "expanded audience," whose buying habits Iwata predicts "will change more slowly" than those of savvier hardcore gamers.
 
   
 
Comments

none
 
Comment:
 


Submit Comment