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Class Specifications


Dimensions:
  • Overall Length: 1,272 meters
  • Overall Draft: 218 meters
  • Overall Beam: 704 meters
Defensive Systems:
  • Class 7 Cloaking Device
  • Metaphasic Shield Generators
  • Ablative Neutronium Alloy Armor
 Velocity:
  • Cruising: Warp Factor 8
  • Maximum: Warp Factor 9.8
Offensive Systems:
  • Fighter Launch Bays
  • Troop Transports
  • Tractor Beam
  • Disruptor Beam Arrays
  • Fore and Aft Torpedo Launchers

Super Carrier – Commissioned 2407

When the alliance with the Federation began to break down, the Klingon Defense Force realized that it needed a ship with more space and armaments than even the mighty Negh'Var. This would be a carrier capable of anchoring a fleet or leading an invasion – the ultimate weapon for a new Klingon Empire.

The engineers at the shipyard of Ty'Gokor spent more than three years on the initial concept for the Vo'Quv. Designed to be the cornerstone of the fleets, the Vo'Quv has the space to carry thousands of warriors and the armament to change the course of a battle. When a Vo'Quv enters a fight, it dominates all but the most fearsome foes.

Increased engine efficiency allows the Vo'Quv to travel great distances before the dilithium crystals must be realigned, and the ship carries electronic countermeasures capable of hampering enemy sensors. The Vo'Quv has the energy necessary to use these countermeasures even when cloaked.

After a battle, two of the Vo'Quv's cargo bays can be converted to engineering stations to help a fleet prepare for the next fight. And while no Klingon ship is designed for comfort, the crew of a Vo'Quv enjoys some small luxuries unavailable to warriors on smaller ships, such as holodecks for battle training and stasis units that keep gagh and other live food fresh for extended periods of time.

However, the Vo'Quv's main purpose is as a warship, and it should not be considered a support vessel. The Vo'Quv leads the fleet, taking the heaviest hits and dealing devastating strikes in return. Multiphasic shield generators give the Vo'Quv layers of protection during a fight, and ablative neutronium alloy armor adds additional layers of security. Some Vo'Quv's have even been outfitted with Paratrinic shield generators for additional defense. No Vo'Quv has ever been destroyed by a ramming attack.

Unlike many other Klingon ship designs, which are intended for fierce frontal attacks, the Vo'Quv is equally as dangerous from any angle.

Omnidirectional disruptor beam arrays hammer opponents' shields, and banks of torpedo launchers can be configured to launch arrays of photon and quantum torpedoes in seconds. In addition, the Vo'Quv packs a powerful tractor beam capable of holding most enemy ships in place for a final assault.

Possibly the Vo'Quv's most formidable weapons are its crew. The Vo'Quv can launch salvos of trained pilots in To'Duj-class fighters to harry its foes, leaving them vulnerable to the Vo'Quv's torpedoes and disruptors. Twelve troop transporters carry boarding parties to an enemy ship.

The KDF is assigning its most decorated captains to Vo'Quv ships, and many admirals and generals have claimed them as flagships. The Vo'Quv will lead the fleets targeting Federation and Romulan space, and, in time, will carry warriors to the Empire's new territory.

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