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Before download and use ENBSeries, make sure You read license agreement and terms of use and accept it, otherwise by using this software means, that You accepted license agreement.

Feel free to distribute ENBSeries! By doing this You help me to spend more time on this project.

Please, do not remove any files from ENBSeries archive, only add new files, for example description in other languages or additional presets. This is better for tracking new versions, for technical help and my support.

d3dx9_26.dll d3dx9_40.dll - reqired to run ENBSeries. This libraries actually from DirectX9, but not available on some users PCs, thanks to Bill Gates.

READ DOCUMENTATION BEFORE USE

9 november 2009:

Dragon Age 0.076a - few changes.

Resident Evil 5 patch v1.2 - read documentation before use it. Fixes bug for Radeon 1300-1950 videocards. Also contain custom post processing shader.

Resident Evil 5 v0.076a - deactivated palette from original game, natural colors from now. Fixed bug.

GTA 4 antialiasing test 0.076e - read instruction before run it! Use it on your own risk!

GTA 4 debug version - this is debug version, my videocard is in the hell, rest in peace.

GTA 4 reflections test - only modified reflection for some cars and fix for distorted reflection.

Vampire The Masquerade Bloodlines v0.076a - third public release, differs from previous by faster SSAO effect. This version was developed for vampirebloodlines.ru

Vampire The Masquerade Bloodlines patch - patch for the game, independent from ENBSeries. If your game won't start or it visually looks bad (low resolution textures), try it.

Deus Ex v0.075e - version for Deus Ex 1, bump mapping algorithm was changed. Also to run this you need renderer, download it from current site or from developer web page here, say thanks to the author for it, i don't need to develop convertor! About reflections, they are not visible also when ENBSeries is not installed, so this may be the problem of renderer. Do not forget to set this renderer to your default in the game engine, to do this, open file DeusEx.ini, find catefory [Engine.Engine] and set parameter to GameRenderDevice=D3D9Drv.D3D9RenderDevice in there.

Burnout Paradise v0.075b - active parameters only color correction, bloom and intensity of ssao. Fixed bug with ALT TAB switching.

GTA Vice City v0.075c3 - adaptation for GTA Vice City. Bump disabled by defaults, use parameter UseReflectiveBump to enable it. In this version possible to force antialiasing by two new parameters. Be careful with MultisampleCount, for modern videocards set it to 0, 2, 4. Try with care 8, 16 and value 6 for ATI.

Patch v11 for Silent Hill Homecoming is here

Patch v10 for Silent Hill Homecoming is here

Patch v9 for Silent Hill Homecoming is here

Patch v7 for Silent Hill Homecoming is here

TES Oblivion v0.075a - adaptation for TES Oblivion. Sorry, but you must tweak it by your self, right now few effects are missing and presets are not configured. Recommended to use with effect file.

Half Life 2 v0.075 - adaptation for Half Life 2. Sorry, but you must tweak it by your self, right now few effects are missing and presets are not configured.

GTA3 v0.075 - adaptation for GTA 3. Bump disabled by defaults, use parameter UseReflectiveBump to enable it.

Collapse v0.075 - some simple adaptation for this game.

Richard Burns Rally v0.075 - some other racing games may also work good with this version. At this moment all effects available only for videocards that support DirectX10 features.

Deus Ex v0.075d - test version for Deus Ex 1. Also to run this you need renderer, download it from here, say thanks to the author for it, i don't need to develop convertor! About reflections, they are not visible also when ENBSeries is not installed, so this may be the problem of renderer. Do not forget to set this renderer to your default in the game engine, to do this, open file DeusEx.ini, find catefory [Engine.Engine] and set parameter to GameRenderDevice=D3D9Drv.D3D9RenderDevice in there.

Guilty Gear v0.075 - Read documentation inside how to configure game, otherwise it will crash. Game is 2d, so only bloom through external shader and post processing available (some simple per pixel antialiasing also). Implemented code for forcing display resolution by user, i hate 640*480. Bloom is used from external user shader, but if you want original bloom, simply modify it's intencity parameters in the enbseries.ini (they are 0). For that users, who know how to modify or write shaders this may be useful.

NBA Live 08 v0.075 - not tested by me, but one of the users said that it works.

GTA San Andreas beta v0.075c test 2 - second test version of reflective bump. I hope fixed artifacts with colors and added support for SAMP R3 like in S version. Only for those, who bored to wait.

ENBTuner - first version of configuration utility for ENBSeries, created by -iX-. There is a thread on the forum about this software, ask in there about any problems.

GTA San Andreas beta v0.075s - special build for SAMP R3, fixes some artifacts only. Newest effects will be added later.

GTA San Andreas beta v0.074g shaders 1.4 - Added shadow filtering. This version specially developed for old videocards with DirectX8 support only. Not tested on such hardware, i don't have it.

GTA San Andreas beta v0.075a test - test version of characters lighting and a bit different ambient occlusion code based on previous non-optimized. New ssao works only when AlternativeDepth=0. Read documentation inside archive how to use (header). Radeon owners, set DepthBias=100 and ReflectionDepthBias=100.

Resident Evil 4 v0.075b - fixed bug with some drivers. Activated water refraction, changed hot keys to disable depth of field and motion blur effects. As for version 0.075, new parameters for lighting, refraction for particles, a bit different lighting for main characters, simple bump mapping. A lot of artifacts. Only for patched game.

presets v0.075 - updated presets for different videocards types and mod 0.075. For budget cards working resolution 800*600, for mainstream 1024*768, for high end video memory size is a limit. Antialiasing was not tested.

GTA San Andreas beta v0.075 - Fixed some bugs, added Depth Of Field effect. Previous version 0.074h10 here.

Resident Evil 4 v0.074g - removed ambient occlusion effect, added depth of field. No parameters available for DOF configuration.

Mafia - this is not version for this game, but some gamers don't know how to run it with convertor, so i'll explain. First download convertor and extract d3d8.dll and enbconvertor.ini files from it to game folder. Download any DirectX9 mod version, extract it to game folder. Run the game and press SHIFT+F12 keys.

presets v0.074g - updated presets for different videocards types and mod 0.074g. For NVidia owners with drivers lower than 169.xx i suggest to set BugFixMode=1 for better performance. For budget cards working resolution 800*600, for mainstream 1024*768, for high end video memory size is a limit. Antialiasing was not tested.

GTA San Andreas beta v0.074f parallax fun - not for playing.

GTA ViceCity/GTA3 v0.074f - this version contain convertor inside archive, see readme file.

Convertor DirectX8 to DirectX9 v0.014 beta - convertor of rendering functions, must to be used with ENBSeries mods.

GTA San Andreas beta v0.074g - first version with per pixel lighting for cars.

GTA San Andreas beta v0.074f - about changes read info in archive. Example of palette texture and description is here.

Painkiller v0.074f - using Resident Evil 4 version.

Driver Parallel Lines v0.074f - using Resident Evil 4 version. My preset is here.

Resident Evil 4 v0.074f - now works for both patched and non-patched game versions. Added new feature - palette textures. My own preset for non-patched version download here. New palette for this game is on the Palettes page.

Stalker beta v0.074 - developed for videcards GeForce 8xxx series (ATI/AMD was not tested). For better playing use GF8600 or 8800.

FlatOut2 beta v0.074c - version based on GTASA with specific adaptation to this game.

GTA ViceCity v0.005 - DX8 version of the mod. This one fixes some bugs of previous version. Works with ViceCity, NoOneLivesForever2, SilentHill2, SeriousSam and with a lot of more DirectX8 games. But it have many artifacts and serious limitations, because currently i did it directly using DX8 with it's shaders. Don't forget that every game require customization of parameters in enbseries.ini. Warning! It seems some videocards and drivers not able to work with this version, perhaps because too long shaders i did, if you see black screen, try old version here.

Crysis v0.067e - experimental version. Some guys asked me about it, so i make it public. It is for GF8xxx videocards only, buggy and very slow, it was not in my plans to develop ENBSeries for Crysis.

Half Life 2 beta v0.069 - now works on Radeons 2xxx, 3xxx videocards, may work on others, but without ssao effect. As previous version, GeForce 8xxx fully supported.

GTA San Andreas beta v0.073a - version for testing compability with Radeon 1xxx, 2xxx series.

Stalker beta v0.068 - second public beta version, developed for videcards GeForce 8xxx series (not work on ATI/AMD), because this game require hardware specific methods to render mod effects. For playing purposes it will be better to use GF8600 or 8800.

  Copyright (c) 2009 Vorontsov Boris (ENB developer)