Kill Screen Magazine

The blog of Kill Screen Magazine

Kill Screen: Who We Are

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Kill Screen was born during a conversation that Chris and I had with others at the Game Developer’s Conference this year. We were asking “Why doesn’t something like this exist?” We talked about games all of the time but there wasn’t something that met the bar, both intellectually and aesthetically, for this genre. That’s not to say there aren’t lots of lovely blogs that write wonderful things about games and their obvious cultural import, but we wanted something we could hold. An artifact. An object. It had to be beautiful. The sort of thing that stays on your shelf and you pass on to your children. We wanted Kill Screen to be an heirloom.

We have been blessed to have a cadre of talented writers that volunteered their time and thoughts for the first issue. They are Leigh Alexander (news director for Gamasutra), Tom Bissell (the New Yorker, GQ), Rob Dubbin (writer for the Colbert Report), L.B. Jeffries (PopMatters), Jason Killingsworth (editor at Paste), Ryan Kuo (Crispy Gamer), and Matt Shaer (Christian Science Monitor). Photography and illustration comes to us courtesy of Christophe Beauregard, Lincoln Colding, Brock Davis, Vincent Diamante, Reinier van der Ende, Chris Sweeney and the Autumn Society.

Kill Screen began on Kickstarter. We hit our funding goal weeks ago, but we’re still offering subscriptions. Come back soon for an easy way to subscribe, or in the meantime, shoot us a line at subscriptions [at] killscreenmagazine.com.

In games we trust,

Jamin and Chris

Written by savetherobot

November 18, 2009 at 2:22 am

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  1. [...] learn more, read this introduction, or check out these sample pages. And watch this blog for more updates on the project and the [...]


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