Publisher: NIS America
Developer: GUST
# of Players: 1-2
Category: Role-Playing
Release Dates
N Amer - 03/10/2009
GameZone's Review
5.5
GZ Rating
Gameplay | 5.5 |
Graphics | 6 |
Sound | 7 |
Difficulty | Medium |
Concept | 6 |
Multiplayer | 5.5 |
Overall | 5.5 |
Reviewer: Eduardo Zacarias
Review Date: 03/19/2009
Sadly, Mana Khemia: Student Alliance for the PSP is a poorly ported game that makes this a frustrating game to play rather than an enjoyable one like its PS2 original
Full Mana Khemia : Student Alliance Review
6.3
News
Mana Khemia: Student Alliance for the PSP Ships Nationwide
NIS America announced today that Mana Khemia: Student Alliance for the PlayStation Portable System ships nationwide on March 10, 2009
Mana Khemia : Student Alliance
NIS America announced today that the Atelier Iris series will be heading to the PSP January 2009.
Description
The 4th entry in the RPG series, Mana Khemia is different from the previous Atelier Iris games. Mana Khemia is a campus sim style RPG, where you can interact with classmates and professors to complete academic quests. You play as Vayne Aurelius, a novice alchemist who was invited to attend Al Revis Academy. At the academy, Vayne will meet human and not so human alchemists, and together you will solve the mysteries of alchemy.
Features
- Multi-player co-op mode were you can battle monsters together to get rare items.
- Jump Start‐Install part of the game on to the memory stick to make loads faster.
- Academic Quests – Players will take on quests that the professor assigns.
- If you fail your mission, you may have to stay after school. Also depending on who you work with for your assignments, the outcome of the story will change.
- Avatar Crafting ‐ Personalize your characters by “crafting” skills and stats instead of just leveling up through combat. Crafting skills and stats allows the player to create unique characters like a warrior that excels in summoning magic or a magician that’s an expert at snipe shooting.
- Item Crafting – A comprehensive item/weapon crafting system. Create anything from healing potions to swords through alchemy.
- Team Crafting ‐ Craft items using your team’s recipe.
- Symbol Encounters – No more random encounters. Visually confirm and engage enemies