GTA State Of Liberty
February 05, 2010, 04:29:13 am *
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January 05, 2010, 07:42:17 pm X-Seti says: Sure did mate and Happy New Year.
January 05, 2010, 07:14:27 pm Forza says: Welcome back x-seti Smiley. Hope you had a nice holiday?
January 05, 2010, 11:33:14 am X-Seti says: Let me know what you find, it is all helpful. Smiley
January 03, 2010, 08:21:32 pm Beethoven says: I Almost had the peds. (*&$(*&!!!!!

It crashed.  I mixed and matched your mod with Deluxe and Mod City, and the re-installed it, didn't work.  I did something else, and it worked, I don't know how, and it crashed.  DOWNER.

I've been up for two days now, lol.

E.C.

This is the beginning of the Matrix, isn't it?  <3
December 23, 2009, 02:27:34 pm X-Seti says: Wishing all a Merry Christmas and a Happy New year, I am away from the project till the 4th jan 2010
November 18, 2009, 08:41:39 pm mattyblog says: yay Smiley new layout is up, great work X-Seti Smiley
November 18, 2009, 07:14:07 pm X-Seti says: all done
November 18, 2009, 02:20:06 pm XR-Lane says: No worries Smiley
November 18, 2009, 02:11:50 pm X-Seti says: I am working on the site, be back soon
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Windows 7 and being SOL. by princesiva11
January 30, 2010, 08:11:08 pm

GTASOLBeta 52.0! by atfburner
January 29, 2010, 03:41:46 pm

How to add more Vehicles to VC. by X-Seti
January 27, 2010, 10:01:48 pm

Can you still buy a legal copy of GTA Vice City (2003) by X-Seti
January 16, 2010, 10:14:50 am

Where are the bugs, let me at em... by X-Seti
January 15, 2010, 10:21:21 pm

Game crashing after ''New Game'' by X-Seti
January 15, 2010, 10:17:22 pm

Hi everyone by julius.g
November 30, 2009, 07:27:58 pm

GTASOLBeta 51.9 (Stable) released by X-Seti
November 30, 2009, 01:41:10 pm

Open mode not by XR-Lane
November 29, 2009, 12:43:13 pm

MOVED: Re: GTASOLbeta 51.0 (Stable) Released (Your comments) by X-Seti
November 20, 2009, 01:26:13 pm

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Author Topic: GTASOLBeta 52.0!  (Read 239 times)
X-Seti
Group: Guest
« on: January 13, 2010, 11:29:40 am »

News Update (Jan 13th, 2010) this project is almost 5 years old!

Looking at the state of things and the lack of interest from others, I am thinking about scrapping the project, quitting modding and moving on to something else. I haven't given up on it yet, but am not far from it.

Searching the internet today I find there's nothing good being said about the project; there are people complaining about the mod all around the world, and this is mostly because of the peds missing from the streets.

All the feedback points to one thing.

Why are there no peds?

I need to know where the streets are first before we add the peds/ vehicles, (you can not do it the other way around)

I have to put more time on the maps first, trying to get it all right as I have remodelled most of what couldn't be ported over from SA, and I have only started repairing and updating LC.

     ''Doesn't anyone understand what It took to bring this all together, having to do things in the right order so everything else fits in.''

Why can you not port this to SA or GTAIV?

Why I can not use the SA engine and any other? - Simple, I got permission to do this on VC back in 2003. When I went to R* about doing the SA version, I was turned away and any other contact was soon ignored. (if *R are reading this, thanks guys)

GTAIV, all the models would need to be converted a different way, plus IDE and IPL files.

What am I doing now?

Working on LC, replacing some of the badly made models that Rockstar created and this is because you only saw GTAIII from one level, the missions are based on street level only, the player was not expected to see the city from way above.

Why did you release a mod with no Peds or Vehicles?

I hoped people would be able to find bugs for me, this would speed up how I could fix everything on the maps before I moved onto other stages of the project.

What needs doing?

Alot!

1. Hacking the limits on the engine still. The Ped limit still is a big issue but not impossible.
2. I am still unable to get the Peds and Vehicles across the maps.
3. Replace Andy's Limit adjuster as this was an unfinished beta, that adds bugs to the VC exe.
4. More work on the maps,  replacing those beta bridges.
5. Remove DeathSquad's tunnels, as he gave up on it and helping me.
6. SCM code the missions, from the storyline we have had done.
7. Work out what vehicles we need, because I have 600 in the game.
8. Anything else that I haven't put here to improve the project, I am sure someone else will think of something.

Have you had any support of others?

Not much, People do tend to drop by and contribute something now and again and of course these people have been credited, but no one sticks around.

Why did you release the mod?

This started out as a research project just for VC only, I just wanted to know how much the engine could handle with the computers specs I had at the time, and running the mod at full speed with the hardware I have now.

When will you release Beta 52.0?

When I get some of the other issues fixed, mostly peds.

Do you think your get any help from other modders or coders

No, but for many reasons.

VC engine is now classed as retro modding, The general modding community moves forward with the times but sometimes to fast.

Tools that was started for VC or SA may be only betas and may never get finished, If those people spend more time researching these tool it would benefit everyone, we would see better mods.

There has been more tools made for VC, then any other modding game out there not just GTA!, the same can not be said for SA, or GTAIV.

I am a strong believer that you finish what you started, and I would like to have seen all GTA engines tooled up.

So your going to finish this project?

Maybe.

What mapping tools do you use?

Ked (Moomapper) mostly, but notepad is the best tool.

Why the VC engine?

VC engine is the best engine to mod with hardly any restrictions for Rockstar.
 
The Future?

This depends on what support I get, I have had people come to me in the past but they do not stick around much, it has been me all the way working alone on this, and this was not what I had in mind when I first started.

I do have a life, so lately I have no spent as much time on this as I might like too.

Keith Mc-Kay
« Last Edit: January 13, 2010, 11:44:26 am by X-Seti » Logged
Forza
Group: Guest
« Reply #1 on: January 13, 2010, 03:11:56 pm »

Hey Keith,

I know I haven't been very active on your forum, and I haven't been aware of your mod for a long time at all but since I'm a real fan of your work I couldn't ignore this post.

First of all: the people that are constantly complaining are clearly not familiar with modding. All they want is someone to make exactly the thing they're looking for, and if it could they'd have it finished yesterday. Those people are (in my opinion) not to be taken seriously. I understand that they make it look like most people don't like your work. I guess it's easier for them to say 'damn' in stead of asking wether they can help you...

I for myself don't have experience modding GTA so I don't know what your exactly doing, but as far as my brain goes you're doing a magnificent job. I really love your mod and i've been looking for gaps and bugs etc, but all the ones I found were already posted...

I hope the other people who are to read this understand the need of support, for you all can't except Keith to go on modding if no one seems to support him. And in my opinion it'd be a real bummer if he stops, since this mod is the best ever to come out, even in beta stage.

Everybody, stop complaining, and if you can't: try to fix the things you're complaining about.

Keith: you're doing a great job, and I'd really like to see this mod finished, but if you keep on getting negative reactions I'd agree with you to quit the mod. Just don't forget real life has a higher priority then everything digital.

R
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« Reply #2 on: January 14, 2010, 05:25:05 pm »

well done mate, spanking great job can't wait for it. if you need any help from a complete novice when it comes to modding im here (sorry, i know that sounds quite bad). i do do a bit of drama, so if you need a voice im here, however just to let you know i am 17 with a childs voice (i my opinion) and i am english. if i can help then theres a small resume, if i can't, good luck with your already great mod. (which by the way has got me back into Vice city) and if you do decide to stop it would be a shame but if i had ignorant people who constantly nagged me for something which I had already explained crystal clear, i might get a tinsy bit fed-up.

all the best

DJDR
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« Reply #3 on: January 17, 2010, 10:34:12 am »

it would be a shame if you stop with this great project... i love this project since 2005 i think. that there are no peds, is not that bad, because driving around the three city's is verry great Cheesy


i don't think that i can help you :/ but if i got a idea what i can fix, i will fix it Smiley


hope you will continue with this great project!
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« Reply #4 on: January 21, 2010, 09:19:35 am »

I decided to come back to this, only to find that my Dev machine is not booting up, one of the Harddrives have failed.

I can not do anything till this is fixed, and I am not working right now, so replacement parts are not going to happen.

I wish I could say the project is not dead, but having no team and no tech interest at all, I guess I have to put this on the shelve for now.

I have not stopped anyone from contributing, still no-one has come forward either for sometime.

This forum will still be running, I tend to keep my sites running for a very long time and there are other boards on here as well, There will be other topics on this board besides GTA modding to keep this forum going.

Guess that's it.
 
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« Reply #5 on: January 29, 2010, 01:58:48 am »

hey i really want to keep this project going

if a hard drive is all you need i have a bunch laying around just say what kind you need
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« Reply #6 on: January 29, 2010, 03:41:46 pm »

Add to that offer of new HDD one for recovering data from your failed one.
Im in uk, potentially we could meet ?
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