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DisCoTec 2010

5th International Federated Conferences on Distributed Computing Techniques

Amsterdam, Netherlands, 7-9 June 2010

Contents

Affiliated Workshops


CAMPUS'10

3rd Workshop on Context-aware Adaptation Mechanisms for Pervasive and Ubiquitous Services

There is a huge market potential for mobile applications in Europe today. Most people already carry a mobile device of some sort wherever they go, and an increasingly diverse set of devices (PDAs, smart phones, GPS, etc.) are becoming widely available. Recently, service-orientations (e.g., OSGi, Spring, SCA) have evolved to address these highly dynamic environments. However, it is still technically difficult, using existing method and tool supports, to create such services-oriented applications. For example, the very large range of devices, types of infrastructure, ways in which it can change, situations in which users can find themselves, and the functions they want, introduce great complexity and pose considerable technical challenges. To overcome these difficulties, and promote the development and widespread deployment of innovative mobile applications, more and more projects are addressing the development of context-aware adaptation mechanisms for leveraging the development of mobile applications. These projects aims at providing simple but powerful integrated approaches to support the development of applications interacting in pervasive and ubiquitous environments. Thus, the CAMPUS workshop will focus on the promising approaches in the domain of context-aware adaptation mechanisms supporting the dynamic evolution of the execution context (e.g., network/device/service failures).

More information about CAMPUS'10 can be found here.


CS2Bio'10

1st International Workshop on Interactions between Computer Science and Biology

Systems Biology is a stimulating field of application for computer scientists and a promising resource for biologists. The scope of this workshop is to gather researchers in formal methods that are interested at the convergence between Computer Science with Biology and life sciences. In particular, we solicit contribution of original results that address on both theoretical (modelling, analysis, and validation techniques) and applied aspects of biological behaviour: from the representation of biological scenarios to the validation and testing of relevant biological properties and the related simulations and development tools. The workshop intends to attract researchers interested in models, verification, tools, and programming primitives concerning such complex interactions. We strongly encourage the submission of works carried on in collaboration between computer scientists and biologists.

More information about CS2Bio'10 can be found here.


DCDP 2010

1st International Workshop on Decentralized Coordination of Distributed Processes

Today, distributed computing has become a ubiquitous technology, mainly thanks to the infrastructure of the global Internet. A major trend in distributed computing is the move towards the provision of software as a service via the network (cloud or utility computing, "Software as a Service"). As more software gets provided as a service, the question of how to coordinate this software without a common trusted computing base will grow in importance. Also, as the web continues to expand, reaching out to mobile devices and even everyday physical objects (the so-called "Internet of Things"), it will become more and more decentralized and global connectivity cannot always be assumed.

This workshop provides a forum to discuss the implications of the above trends on distributed software. We solicit constructive ideas, novel coordination abstractions, domain-specific or general-purpose distributed languages, calculi, frameworks and architectures to support the decentralized coordination of distributed processes. We are equally interested in approaches that apply or modify existing coordination models (e.g. based on actors or tuple spaces) to address decentralized coordination.

More information about DCDP 2010 can be found here.


ICE 2010

3rd Interaction and Concurrency Experience

Interaction and Concurrency Experiences (ICEs) is intended as a series of international scientific meetings oriented to researchers in various fields of theoretical computer science. The timeliness and novelty of these events relies both on the variety of the topics that will be treated on each event and on the adopted paper selection mechanism.

Interaction mechanisms are one of the key aspects in concurrency and steadily gain relevance in modern distributed systems. Indeed, the complexity of the real-life systems ranging from embedded industrial systems, such as aeroplane cabin control, through sensor to peer-to-peer networks, as well as the paradigm shift in the underlying hardware towards multi- and many-core platforms underline the importance of good understanding of interaction and coordination among concurrent actors. Theoretical models, design and verification of inter- action protocols and programming practice must take interaction into account for specifying, implementing and reasoning on systems where computations are spread across possibly many actors.

Considering interaction as a first class entity is crucial for overcoming complexity issues of distributed systems, such as state space explosion. In this context, coordination can be viewed as imposing constraints on the interaction among the actors. Such constraints and guarantees of their satisfaction play an important role in the analysis of distributed systems, suggesting Guaranteed Interaction as a logical sequel to the topics of ICE’08 and ICE’09.

More information about ICE 2010 can be found here.

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