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Rough and Tundra

Adventure Settings and Scenarios For the Greater Javin


Salmakk? Clabburn?

Aye, I remember them two plague wasps just fine. The one, he was the bravest Mon Cal I ever seen. A Hoth blizzard'll freeze and split an unprotected fish-man's skin in thirty minutes, but that hardly scared old Salmakk -- I seen him come out of his cave with a blaster in one hand and a slugthrower in the other, fair bellowin' for us to come get him if we were men enough. And after seein' that, some of us found we weren't. Ain't heard his name in years, and that's fine by me.

But Clabburn? Made Salmakk look like an Alderaanian peace delegate. Plain mean -- even for a Mugaari. Used to tell his pirates to take as many captives alive as they could. Not for ransom. For spacin'. Grim to say, but he liked to see 'em die. He was an old bull when he took that Wolf-man cruiser years back on the Anoat, and I hear that score made him a rich old bull. Rich enough to retire or hide, and if he's still hidden, kid, best let him stay that way. I know you think you're fast with a BlasTech, but every young gun thinks that. Findin' Clabburn's likely to be the last mistake you ever make.

-- Fenn Gilbrantes, Yarith Sector Ranger (retired)

"Rough and Tundra" is a collection of Star Wars Roleplaying Game adventure settings and scenarios for the Greater Javin region, built around a surge in attacks on shipping launched by two legendary pirates and the characters' efforts to bring them to justice -- efforts that may uncover a plot that reaches to the offices of some key players in the Greater Javin. The adventure scenarios are intended for use during the Rebellion era but can be modified to work in any time period.

"Rough and Tundra" is intended for four heroes of 8th to 10th level, but the scenes can be modified for characters of higher or lower level by increasing or decreasing the antagonists' vitality points and the number of underlings in the combats. In addition, characters of lower level can pursue pieces of the larger plot, taking on bigger chunks as they rise in experience.

A Bit of Background

The pirates Salmakk and Clabburn are right out of the history books of the Greater Javin, and most of the region's authorities thought they were history: Clabburn vanished after making a spectacular score during the last days of the Republic, and Salmakk and his gang hadn't been heard from since before the Battle of Hoth. But in recent months, ships have been vanishing from the Lutrillian Cross, the Nothoiin Corridor, and even the Trade Spine itself. The scuttlebutt in Darlyn Boda has it that both pirates are back -- and what's worse, they've joined forces.

While it may not be the Azure sector, the Greater Javin's hardly outlaw territory these days, and that's the way the captains of industry on Gerrenthum like it. War between Rebel gunboats and Imperial Star Destroyers was bad enough; lurid tales of rampaging pirates could scare merchant ships off the outer Spine entirely. Big money and bigger fame awaits any who track the pirates to their hidden base and bring them back alive for incarceration on Tol Ado. But the Mon Cal and the Mugaari have been pursued by plenty of gunmen who wanted fortune and fame, only to win nothing but a last look down the business end of a blaster.

Getting the Heroes Involved

Any number of groups in the Greater Javin are willing to pay good money to see Salmakk and Clabburn brought to justice. But that doesn't mean those groups are working together. The Greater Javin has been a snake pit of intrigue for decades, roiled by rivalries between the area's four dominant species (Humans, Lutrillians, Nothoiin and Mugaari), three different sector authorities (Yarith, Anoat and Javin) and even between different factions within the vast Figg empire.

The players may think such rivalries are for show. But spend some time and credits in Darlyn Boda or Cloud City's Port Town, and the players may hear more sinister talk: Salmakk and Clabburn know too much about a dirty deal hatched in one of Gerrenthum's gleaming towers, and some would prefer that the two don't live long enough to tell tales at a trial.

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Wrap up your visit to the world of Vandelhelm with this final installment in this month's "Planet Hoppers" series!





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