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Battlefield: Bad Company 2 Update - Guns, Grenades, and Giggles

We play through an extended chunk of DICE's upcoming shooter to see if it's still got the great character which made the first game special.

Battlefield: Bad Company was a game that had a lot of things going for it, but one of the best parts of the 2008 first-person shooter from EA and DICE was its charming sense of humor. You and your accident-prone squadmates in B Company were always getting into some elaborate headache or another, and the absurd conversations that came of those situations were easily some of the high points of the game. That same squad returns for the sequel, and though its antics have been toned down a little bit, the result is a game that feels much improved yet still manages to squeeze in plenty of laughs.

Early in the game, the cutscenes are pretty straightforward and serve mainly to lay the foundation of the game's globetrotting story of illegal weapons and paramilitary conflicts. But it's not long until the sense of humor that the first game was known for creeps back into the experience. At one point, a squadmate begins remarking on being shot at by enemies wearing cowboy hats. When asked why you're being shot at by cowboys--who haven't been in a war in a century--your squadmate Haggard replies, "The Dallas Cowboys go to war every Sunday. Sometimes Monday!" Then, there's the argument in a Bolivian jungle about the best kill scenes from Predator, your spacey helicopter Pilot Flynn who can never seem to get a hang of Tuesdays, and a host of other eccentricities that add a nice sense of levity to what's otherwise a very mature military shooter.

It's a good thing the guys in B company are able to keep themselves entertained because they're dragged all over the world throughout the course of the game. You'll begin in a snowy Russian village. This level--accented by towering, snow-covered mountains--puts you on a mission that alternates between chaotic front-yard shootouts and white-knuckle vehicle chases where one well-placed shot on your enemy could send a truck full of his buddies careening off a cliffside. Environments switch up quickly and soon take you to a Bolivian logging camp in the middle of the forest, as well as a remote outpost up in the mountains. Unlike the relatively flat and plain Eastern European countryside of Bad Company, these levels have a lot more character to them, with giant peaks dominating the skyline and rolling, atmospheric mist being frequent occurrences in these heavily forested areas.

Mission designs are different from the first game, as well. Whereas Bad Company's levels tended to be pretty open-ended cities that could be approached from a variety of angles--thanks to the aforementioned wide-open fields--the levels in Bad Company 2 more structured and deliberate. In other words, levels are more linear, but they're also quite varied. From that chase scene that weaves recklessly through mountain passes to a tense sniper sequence where you have to mask your shots with the sound of thunder, the missions seem to gain quite a lot from this new design. There are still a number of vehicle sequences to be found as well, and the game seems to do a nice job of balancing you as the driver with you as the gunner.

Destruction--that other Bad Company calling card--makes an improved return in the sequel. DICE has been quick to point out that entire buildings are now capable of being knocked down, whereas in the original, there was always a stubborn frame left over that refused to come toppling down. To be honest, the only time we got to see this in action was when we called in an air strike on an enemy tank. This air strike's explosions were generous enough to eviscerate a nearby building…and radio tower…and a few unlucky soldiers standing nearby. And while that sequence was cool--if a bit sloppy on our part---we noticed the enhanced destruction on a smaller scale far more often. See, now surfaces are capable of being steadily chipped away by incoming gunfire. In other words, hiding behind a stone bench means your shield will be shaved down and rendered far less effective. The fact that destruction is much less all-or-nothing really forces you to stay sharp in battle.

Judging from these first few missions of the campaign, the single-player component of Bad Company 2 is going to be a lot of fun. The environments are varied and impressive to look at, the gunplay is just as solid as ever, and firefights are almost gleefully chaotic thanks to the improved destruction engine. And, above all else, it helps that the game has managed to maintain its sense of humor. You can expect to see Bad Company 2 released on March 2 for PC, PlayStation 3, and Xbox 360.

398 Comments

  • starmanuk50

    Posted Feb 23, 2010 8:03 pm PT

    Played the pc beta from the start and this game is awesome, figured out to get anti aliasing to work you need to be running it in vista or windows 7 apparently. Like the fact it will have dedicated servers on the pc and the physics is just fantastic and can really at to the strategy of the gameplay. Bought every battlefield game dice have released since day one and this is a definate preorder. The lack of prone is not such a big deal in such a fast moving game and it definately doesnt stop people sniping away and having a lot of fun.

  • Cabaji_Ec

    Posted Feb 23, 2010 3:45 pm PT

    looks nice i really expect the destruction, but in the video he just blow a single wall...i love the first one for that...hope the jungle you can destroy anything too...

  • meke186

    Posted Feb 23, 2010 3:34 pm PT

    WHY is it rated M come on it's like the exact same rating as the first but they just replaced alcohol reference to blood. how could blood not even gore make a game M for that little difference. i bet realized esrb made a mistake with the last one cause usually every game with strong language is rated m. but i can't for it as well as, batman aa2, splinter cell, skate 3, medal of honor, just cause, and pokemon silver

  • Gojomez

    Posted Feb 23, 2010 1:37 pm PT

    ahaha you said dolphin jumping. most CoD players dont even know what that is. Cause the only game you can do it in is BF2.

  • benny32

    Posted Feb 23, 2010 1:20 pm PT

    ive been hammering away at the multiplayer demo, i personally find it the perfect mix of all different styles of play, im sure ill be bouncing between this and cod like i did for the first one. Cod has more up close and less skilled fights and Bad company has more tactics and wide ranging battles. As to the Pc Vs Console issue ive played every battlefield game since the 1942 days and while pc is awesome fun, u need to update way too often these days and its way too easy to hack. These days i just love to hammer away on 360 or ps3 cos it gives everyone a level playing field.

  • iucidium

    Posted Feb 23, 2010 1:07 pm PT

    I'm dreading the waves of COD players that will jump ship to BFBC2, the tragedy of it all! The corner camping, the dolphin jumping, the spawn camping, the lag-switches =(

  • iucidium

    Posted Feb 23, 2010 1:03 pm PT

    @volinor7: 1 bullet into the head with the M24, take into consideration the PARABOLIC ARC that sniper rifle work with great realism.

  • doontime

    Posted Feb 23, 2010 9:56 am PT

    Oh and @enesjusufi don't start that crap in here, you don't need to start bringing that up.

  • doontime

    Posted Feb 23, 2010 9:50 am PT

    Woah!!! @unrstone you don't make fun of Shaun McInnis, don't be a jerk just because he doesn't wear his pants down to his knees or wear crappy giant gangster shirts. If people dress like that they are just stupid lol!

  • Virus_Tornado

    Posted Feb 23, 2010 9:35 am PT

    i can't wait!!

  • Epsilon47

    Posted Feb 23, 2010 8:43 am PT

    this game makes me happy

  • Trogdor77

    Posted Feb 23, 2010 8:31 am PT

    boobies

  • unrstone

    Posted Feb 23, 2010 8:31 am PT

    Nice gray sweater guy. Collared shirt looks good under it. Mommy still dressing ya I can see

  • Krinnium

    Posted Feb 23, 2010 8:13 am PT

    at enesju-whatever the hell, not all of us dump thousands of dollars into our comps, and im sure that there will be skilled players in all console versions. stop bein a noob man xD

  • samfisherelitec

    Posted Feb 23, 2010 7:17 am PT

    PS3 version for me!!

  • AdamWriter

    Posted Feb 23, 2010 7:05 am PT

    Looks great. PC version for me!

  • enesjusufi posted Feb 23, 2010 6:43 am PT (does not meet display criteria. sign in to show)

    enesjusufi

    Posted Feb 23, 2010 6:43 am PT (hide)

    Im sorry but anybody who decides to play a FPS game of this caliber on PS3/XBOX need to be shot!! Well you can do that on a Console, but forget about ever becoming skilled....

    BattleField was always meant for the PC! For the keyboard, for mouse and for the joystick and a high bandwidth and for the PC community.

  • ck666

    Posted Feb 23, 2010 6:26 am PT

    Judging by the PS3 demo, that's gonna be the best multiplayer game this year. Loads of fun.

  • AurnoV

    Posted Feb 23, 2010 6:13 am PT

    It sucked that the first game was not available for the pc and I only own a pc unlike the rest of you lucky bastards. So I'm glad I'll get a chance to play this great title. Thanx Dice!!!

  • altair3feb

    Posted Feb 23, 2010 4:04 am PT

    @xtoda7 Dude, it's not the game's fault if you suck at it.

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