Command & Conquer 4: Tiberian Twilight Updated Hands-On - Single-Player Campaign

We get our hands on the single-player campaign in the final chapter of the Tiberian saga.

The Command & Conquer real-time strategy series started back in 1996 and has gone from being a simple game of who can churn out more tanks to rush the enemy to being a campy, over-the-top stage for actors to chew the scenery in live-action cinematic sequences. Now, it's become a more serious military tale of nuanced conflict and environmentalism. (Then, there was also Red Alert 3, which had parachuting Soviet bears shot out of cannons and former world champion pro wrestler Ric Flair, but that's not important right now.) Command & Conquer 4 will be the last chapter in the series, and the story of its single-player campaign will tie up all the loose ends that first started coming undone years ago when we harvested that first patch of Tiberium crystals.

Lead designer Sam Bass discusses how the story of the Tiberium saga will finally end.

As you may recall, the story of C&C 4 takes place after the events of Command & Conquer 3, which was a more straight-laced game where the energy-rich Tiberium crystals were revealed to be a poisonous threat to the environment. The warring factions of the Global Defense Initiative and the Brotherhood of Nod (led by the mysterious Kane) clashed once more but struck an uneasy truce for the sake of the planet, which was being completely overtaken by rampant Tiberium growth (and there was also that alien invasion, but again, that's not important right now).

At the opening of C&C 4, the unthinkable has happened: Kane, the fanatical leader of Nod, has seemingly joined forces with the GDI to combat the Tiberium threat with the help of a mysterious codex of knowledge. While this uneasy truce has staved off the threat for the time being, no one truly knows Kane's motivations (not to mention how he's miraculously managed to survive all this time). However, at the start of the game, various subfactions within the Brotherhood--dissatisfied with Kane apparently going soft--have begun their own uprising to start skirmishes with local GDI patrols in their hunt for their former leader, as well as generally causing trouble. The game opens with a few such skirmishes.

We jumped into the campaign's first few missions, which put us in the position of a GDI officer (though interestingly, over the course of the campaign, you'll have the option to defect to and stay with the Brotherhood). In the first mission, your job is to defend a civilian convoy from a band of Nod separatists that will attack relentlessly. Like with all missions in the game, you can choose to play as any of the game's three classes (offense, defense, or support), which determines the type of crawler mobile base you'll begin with, as well as the units you'll be able to build from it. We played as the offense class in this mission and quickly found ourselves swarmed.

As the offense class in a mission that requires you to stay on the move, your job is to churn out units when you can and set your crawler to a mobile state when your VIPs hit the next hot spot. Your crawler base can eventually be upgraded to be a mobile artillery platform that provides powerful covering fire, but it can only produce units when it's deployed as a static base. But as a deployed base, your crawler emanates an aura that repairs any damaged friendlies. This is an important little duality that requires you to pack up and unpack your crawler while pumping out counter units to the ones that Nod pops out (air units, light and heavy vehicles, and various infantry types). It also definitely makes this level more interesting than a regular old escort mission.

We then skipped ahead to the second mission, which required us to capture a key area by sneaking a base-level engineer into a control tower contested by two different Nod subfactions. Because we were after a single, static victory point, we chose the GDI defense class for this mission to dig in and continuously grind forward. It didn't seem like a bad idea because this mission had several different control points along the way, such as neutral artillery bases that could be captured and fortified (and used as repositories for loose chunks of Tiberium that spawned here and there to get us some bonus cash for new troops). A defense player's lowest level GDI units include various types of infantry units and some light vehicles. And their decent ground speed was helpful in snagging control points while we moved our crawler into position to drop a handful of turrets.

Though C&C 4 makes a lot of changes to the series' formula, they all seem like really interesting new additions that add a lot of depth and replay value to the game. While the campaign will close out a story that has been 15 years in the making, the game's different classes and persistent character advancement will keep you busy for a long time. The game is scheduled to ship on March 16.

97 Comments

  • Striker9876

    Posted Feb 23, 2010 3:44 pm PT

    Is it just me or did the graphics get worse? Ive always been a fan of this series but...what is this? ::sigh:: I played the beta for about 15 minutes then uninstalled it. -_-

  • TOMKHAN

    Posted Feb 23, 2010 2:45 pm PT

    lol, this is soo bad

  • monk117

    Posted Feb 23, 2010 2:16 pm PT

    I can't believe how bad this game looks...stupid cartoony graphics combined with EA's lack of competence ensures that this game will be awful.

  • armydominican69

    Posted Feb 23, 2010 1:19 pm PT

    awwww the fanboys are in an uproar... sad.....

  • casper0324

    Posted Feb 23, 2010 12:55 pm PT

    I do not understand how can the alien invasion become "not important now"? Clearly Scrim stated a full invasion at the end of C&C3;, I really hope that got clarified in C&C4...The; only thing i can think of is EA tries to save Scrim for an expansion pack, since they have to end the story with C&C4; now they need some excuses for expansion pack...sigh....

  • death12323

    Posted Feb 23, 2010 12:14 pm PT

    @kaydegarde

    no im not very good and yes you can problably kick my ass in the game but F*CK that i dont care i love the game and i have played allmost everyone of them, no offens...

  • madgame23

    Posted Feb 23, 2010 12:01 pm PT

    I have yet to even try out the game but I have played some of the other games. Im willing to give this game a chance. I liked generals, red alert was way out there and ill never play any of those game again due to the dumb units and retarded setup. I liked Tiberium Wars because the graphics looked great and the units functioned good. It was a very hard game and was equally engrossing. In my opinion I believe this will be a good game that should not be looked down on due to EA's Monarchy of the videogame world. EA is a business and companies need money and EA provides it, its up to the companies that receive that funding to maintain themselves, quality over quantity always wins.

  • MrArmageddon82

    Posted Feb 23, 2010 10:49 am PT

    I really wish they would allow the gamer to zoom out more. The zoom is fixed way too close to the ground. Playing the Beat right now and the crappy zoom implementation really takes away from the whole experience.

  • worsy23

    Posted Feb 23, 2010 5:56 am PT

    I've been a fan of the series since the first C&C.; So I would most certainly be buying this mainly to see how the story finishes. The problem I have is that after that, I cannot see me playing much on the multiplayer/skirmish games. Especially when Starcraft 2 is coming out.

    Based on tib wars and Kanes Wrath, i don't think EA has ruid it completely. I certainly isn't the same as what it use to be. But my thoughts are that they do seem to rush out their games. Take a look a time time difference between RA3 coming out and C&C4; being released. Now look at the time we've all been waiting for Starcraft?

  • k_oldsoul

    Posted Feb 23, 2010 5:38 am PT

    i loved generals zero hour and Red Alert 2 Yuri's revenge ,but RA3 and c&c; 3 are awfull ,one is cartoon like and the other is gloomy,both games after i finished the single player i uninstalled them,i wish they put unlockable units, perks,customization and army painter other than that stupid class system,one more thing why ain't there sea units!did the sea dry up!,anyway its too late the game is due soon.

  • spOOoOOn

    Posted Feb 23, 2010 3:41 am PT

    on EA "destroying" C&C...; tiberium wars was awesome, and true to the originals. It's just this one that's rediculously stupid.

  • trenno2529

    Posted Feb 23, 2010 2:59 am PT

    hope the specs aren't too high.

  • DigitalZ

    Posted Feb 23, 2010 12:38 am PT

    I'm still not too sure on class system. On EA ruining the game, IMO generals was the only bad one.

  • AZZAMAN100

    Posted Feb 22, 2010 11:11 pm PT

    looks cool

  • Alkpaz

    Posted Feb 22, 2010 10:46 pm PT

    Why is everyone so suprised?! I stopped buying C&C; games after Generals.. EA took over after that and has ruined the series. This isn't the only one they have messed up either. Look at the Medal of Honor Series.. Don't worry EA will pump out expansion after expansion as a "fix". Just like they seem to do with The Sims games. EA has killed every good old company, Westwood, Origin, Looking Glass Studios, etc... Blizzard is still around thankfully, and have yet to "sell out". Regardless of what you think of WoW... Id is dead sadly, but they did what EA is doing, they didn't try to push the genre, they just sat back and increased the graphics.. sorry, but graphics will only get you so far, you need innovation to "get ahead". Sounds as though EA is just making a copy-cat game like Diablo 2 clones have been doing for years.. Here's to Diablo 3, and hoping it blows D2 out of the water. Starcraft 2 looks promising, so far. Although, I never really got into it, since I was C&C; all the way when Starcraft came out.

  • chaos20

    Posted Feb 22, 2010 8:40 pm PT

    rufusfook

    im playing the beta at the moment and i AM a die hard fan of the original series... have they ruined it???? maybe yes ... but this should be considered a new game as it brings lots of different and new gameplay aspects to the table. its not a classic command and conquer set up and that brings a tear to my eye... but this game is fun and fast paced bring it on!!

    Shud be considered a new game? not classic c&c;? Then call it GENERALS 2

  • chaos20

    Posted Feb 22, 2010 8:37 pm PT

    "admund
    graphics look mm good compared to the last game.
    maybe ill pick it up just for its eye candy properties"

    Its reasons like this that gaming is dying......the game isnt out yet, the gameplay might be crap, the story is unsatisfying.....but it looks good.....
    *SIGH*

  • Skrewdriven

    Posted Feb 22, 2010 8:34 pm PT

    man, wtf, another dumbed downed consolized shadow of a rts, i hope its not as gimped as dow2. taking out harvesting???? and whenever you hear "tactical" in an rts game what that really means is way way less units. God at least starcraft2 is looking okay.

  • admund posted Feb 22, 2010 6:03 pm PT (does not meet display criteria. sign in to show)

    admund

    Posted Feb 22, 2010 6:03 pm PT (hide)

    graphics look mm good compared to the last game.
    maybe ill pick it up just for its eye candy properties

  • HawX_

    Posted Feb 22, 2010 4:55 pm PT

    EA has destroyed all of what I loved in the C&C; series.

advertisement
advertisement
Click Here