Library

This library is huge! There are over 35 megabytes of material here in about a thousand files, covering everything from the history of game design to meteor showers to the history of thinking. Happy browsing!

From the nimble fingers and sagging keyboard of Chris Crawford:

An interesting architecture for a game of trinary life

The text of my book "Balance of Power" (transcribed by Kevin Nickel)

Phrontisterion reports

Descriptions of my books

Politics

The Art of Computer Game Design (1982) {link to Washington State University at Vancouver}

The Art of Computer Game Design (1982) {link to downloadable pdf by Mario Croteau}

You Should Learn to Program (1985)

The Journal of Computer Game Design Volume 1 (1987 - 1988)

The Journal of Computer Game Design Volume 2 (1988 - 1989)

The Journal of Computer Game Design Volume 3 (1989 - 1990)

The Journal of Computer Game Design Volume 4 (1990 - 1991)

The Journal of Computer Game Design Volume 5 (1991 - 1992)

The Journal of Computer Game Design Volume 6 (1992 - 1993)

Interactive Entertainment Design Volume 7 (1993 - 1994)

Interactive Entertainment Design Volume 8 (1994 - 1995)

Interactive Entertainment Design Volume 9 (1995 - 1996)

Lilan (1996 - 1997)

Erasmus the Hero

Le Morte D'Arthur Design Diary (1998)

Miscellania

Mind

Physics

Recent Game Design Thoughts

Our Patent Announcement, with information on the Storytron patent.

Erasmatron Design Essays:

Erasmatron Design Documents 1995

Erasmatron Design Documents Jan - Apr 1996

Erasmatron Design Documents May - Jun 1996

Erasmatron Design Documents Jul - Aug 1996

Erasmatron Design Documents Sep - Dec 1996

Erasmatron Design Documents 1997

From Laura Mixon, author and first storyworld builder of "Shattertown Sky":

I CAN'T BELIEVE I DID THAT: A Reflection on Some of My Biggest Shattertown Blunders

SHATTERTOWN SKY v1.0: A Post-Partum

An ePilgrim's Progress: My Experiences with the Erasmatron, A New Tool for Creating Electronic Fiction

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