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  • Patapon 2 to be download-only?

    Source: Tech and gaming news site Ars Technica.

    What we heard: While Sony has yet to officially confirm its existence, the PSP2 has been the subject of much speculation in recent months. One rumor has the fourth iteration of the handheld sporting an iPhone-like touchscreen and two thumbsticks. Another, propagated by Acclaim chief creative officer David Perry, says it will ship without "the stupid battery-sucking UMD disc drive." Both rumors have the new PSP as launching towards the end of 2009.

    Assuming Perry's sources are sound, Sony may soon begin acclimating PSP gamers to the idea of digital-only media with the release of Sony Japan's Patapon 2. According to Ars Technica's source, when the rhythm action title ships in the US on May 5, it will not be available on the UMD format. Instead, gamers will be able to pick up the title for $15 through the PlayStation Network. Alternatively, retailers will carry a boxed copy for $19.99 which contains only a download code, and no UMD.

    Bolstering the veracity of its claim, Ars notes that the same source successfully augured a number of other industry secrets, including the Xbox 360's price cut in September 2008. It's also worth noting that Sony has already taken steps toward an all-digital platform, with its Japanese arm announcing as part of the 2008 Tokyo Game Show that all new PSP games in Japan would be released as downloadable media in addition to on the UMD format.

    In the short term, however, Sony's official stance on the matter has been pro-UMD. At the time of Perry's comments, a Sony representative flatly stated to GameSpot that "UMD isn't going anywhere." Of course, John Koller, Sony's director of hardware marketing at Sony Computer Entertainment America, also told GameSpot recently that "there's a lot of [PSP] announcements coming up to E3 and particularly at E3," ones that will augment the string of high-profile games revealed earlier this year.

    The official story: Sony had not responded to GameSpot's request for comment as of press time.

    Bogus or not bogus?: Ars Technica's source has proven reliable in the past, and the incessant rumbling of a UMD-less PSP2 seems to portend a transition of this sort. Tentative not bogus.

  • Only 200,000 Chinatown Wars sold in March?

    Source: Today's NPD March US sales preview report by Jesse Divnich, director of analyst services for Electronic Entertainment Design and Research (EEDAR).

    What we heard: One of the bigger surprises at Nintendo's E3 2008 media briefing was the unveiling of Grand Theft Auto: Chinatown Wars. After its suddenness wore off, the announcement of the first GTA game for the DS had as many supporters as it did skeptics. On the one hand, releasing a spin-off of 2008's second-biggest game* on 2008's most popular platform appeared to be a license to mint money. On the other, there were doubts whether the ultrafelonious game--which lets players steal cars, shoot enemies, deal drugs, and commit myriad other crimes--would translate well to the handheld's more family-oriented demographic.

    Which position is correct will be determined this Thursday when the NPD Group releases US sales figures for March. But instead of being in near agreement, analysts are offering wildly diverging estimates on how the critically lionized Chinatown Wars fared. Wedbush Morgan Securities' Michael Pachter believes that the game sold 450,000 units in the two weeks after it went on sale March 17, a solid debut by any standard. By contrast, EEDAR's Jesse Divinch thinks that the game's sales were in the 200,000-unit range--a number seized upon by the game-industry blogosphere.

    "It appears the industry may have been overzealous with initial expectations on how GTA: Chinatown Wars would perform based upon the news it had received one of the highest-quality scores for a Nintendo DS title," wrote Divnich in his report. "It is important to note that there have been many other titles that achieved a quality score above 90 on the Nintendo DS and have failed to sell over 300,000 units within three months in North America (irrespective of ESRB rating)." Speaking with GameSpot, Divnich stressed he believes the game's sales were between 200,000 and 300,000 units.

    Divnich also contends that with the trigger-happy game's lackluster debut, Take-Two Interactive may have shot the M-rated DS game market in the foot. "EEDAR believes the results of GTA: Chinatown Wars confirms that attempting to release a major AAA title on the Nintendo DS, targeted at a mature demographic, carries significantly elevated risk," contended the analyst. "With the majority of publishers currently taking a risk-adverse stance, we expect this to slow the growth rate of future mature-rated titles on the DS."

    The official story: Take-Two reps said they were looking into the matter and had not officially commented as of press time.

    Bogus or not bogus?: The world will know for sure on Thursday, when NPD releases (and GameSpot reports) the March NPD numbers. However, the market seems confident that Chinatown Wars waged a decent struggle at retail. Take-Two stock has been rising for the past week, shooting up $1.05--or 12.5 percent--today alone.

    Another factor to consider is how, unlike most games, often DS and Wii titles can start off slow but increase as time goes on. "From what we can tell from the retail channel, sell-through of the game started off more slowly than expected, but picked up," Lazard Captial analyst Colin Sebastian told GameSpot.

    * = 2008 saw combined PS3, 360 GTAIV sales of 5.18 million units; Wii Play (with remote) sold 5.28 million during the same period.

  • Assassin's Creed 2 details leaked?

    Source: The GameFAQs forums, relating information from a since-deleted Ubisoft message board post.

    What we heard: On Monday, Ubisoft set the gears of the Assassin's Creed 2 hype machine in motion, launching a teaser site for the sequel to 2007's well-received multiplatform action adventure. Visitors to the site are greeted with a brief Flash clip panning through the journal of famed Italian inventor Leonardo da Vinci. The short teaser ends with word that a full review of Assassin's Creed 2 is expected to arrive with the upcoming issue of Game Informer magazine, which is owned by retailer GameStop.

    On its Web site today, Game Informer confirmed that Assassin's Creed 2 will indeed be the cover story of its upcoming issue. The site also noted in a brief blurb that the title will be set in "Renaissance-era Venice" and will follow the travails of new protagonist Ezio, a young Italian noble. For more on its "world exclusive," the blurb teases, gamers will have to spring for the May issue of the mag...

    ...or wait until the Internet gets its collective hands on it a week early. Yesterday, a poster on Ubisoft's official forums offered a detailed accounting of purported Assassin's Creed 2 information that will be included in the May issue of Game Informer. (Before the post was deleted by a Ubisoft forums administrator, a GameFAQs user secured a copy of the original message.)

    The post offers a litany of alleged details on Assassin's Creed 2. According to the original message, the game will offer a number of famous Venetian locales, including da Vinci's workshop, Saint Mark's Basilica, The Grand Canal, The Little Canal, and the Rialto Bridge. Players will also supposedly be afforded trips through the Tuscan countryside, circa 1476. A number of historical figures will also reportedly be present, including Niccolo Machiavelli, Caterina Sofrza, and Lorenzo de Medici, the latter of which is said to be the subject of an assassination attempt.

    Ezio--full name Ezio Auditore de Firenze--will apparently have a number of weapons to choose from, including "an axe, a hammer, a mace, a spear, two different sword types, a [halberd], and two smaller blades." Each weapon is said to have a special move associated with it, and Ezio will be able to disarm opponents and use their fumbled weaponry against them.

    Continuing with the Venice theme, swimming will reportedly be an option in the game. And, as speculated following Ubisoft's official teaser, the leaked details claim that Ezio will be able to take to the skies using da Vinci's flying machine. The report also states that a day-and-night cycle has been added to the game.

    Moving on to specific gameplay details, the Game Informer reveal will also reportedly say that Assassin's Creed will sport 16 mission types, a dramatic increase over the original's four. Two mission types supposedly not included, however, will be eavesdropping and pickpocketing. A number of new enemy types are said to have been added, including archers, "as well as elite enemies, dagger wielders, 'Brutish' armored troops with heavy armor and two-handed swords and axes, and an intelligent halberd enemy will probe hiding places with their weapons if they think you're nearby."

    The post goes on to state that Assassin's Creed 2 will also include a number of holdover mechanics from the original, including tower climbing and horseback riding, and assassinations can now reportedly be performed while Ezio is concealed in a stack of hay. Hidden objects will also return, though the report indicates that players will gain in-game benefits by hunting them down this time around.

    The official story: "I can confirm that the information in the upcoming Game Informer magazine is factually correct," a word-mincing Ubisoft representative told GameSpot.

    Bogus or not bogus?: Looking not bogus. However, it's impossible to say with certainty whether the forum poster was accurate in his details until Game Informer hits newsstands next week.

  • Borderlands' graphics now cel-shaded?

    Source: Game-specific fan site Borderlands Guide.

    What we heard: At Take-Two Interactive's press briefing at last year's Electronic Entertainment Expo, attendees were treated to the first gameplay footage of Borderlands, the ambitious new open-world action-role-playing game from Gearbox Software. For a few minutes Gearbox CEO Randy Pitchford put the game through its paces, driving up to an underground vault, taking out its bandit inhabitants, and collecting some loot in the form of guns--a few of nearly 500,000 unique weapons in the game.

    Shortly after the conference, Take-Two released the first trailer for Borderlands, which will be published later this year under the 2K Games imprint.

    As can be seen in the trailer and the screenshot below, Borderlands' graphical style was originally one of gritty realism apropos to its postapocalyptic, dog-eat-dog world setting. So it was with some shock, then, that those following the project reacted to a Borderlands Guide article that indicated its graphics have drastically changed. The article cited what appears to be a leaked scan from next month's PC Gamer magazine showing several cel-shaded screenshots that fell between last year's Prince of Persia reboot and the illustrations in the Shadowrun role-playing game books. The scan's caption appeared to confirm the change, reading: "Looks like a panel from a comic book. No, in fact, a screenshot."

    Reaction was swift and sharp, with a chorus of protest erupting on the Gearbox forums. The cries grew louder when Gearbox staffer "Ennui" appeared to confirm the changes in a lengthy post. "The decision to alter the art style was assuredly not one taken or made lightly," wrote Ennui. "It also wasn't made without gathering plenty of information and feedback - we've been doing extensive focus testing throughout development. … The game world is no less gritty, dirty, or harsh--all of the detail is there, and the environments have even more atmosphere."

    The official story: Later on in the day, what seemed like a fairly cut-and-dried case got even more complex. This afternoon, Ennui posted a message from Pitchford himself, which denied a move to cel-shaded graphics while at the same time concretely confirming a radical graphical overhaul.

    "No, Borderlands is not cel-shaded--it's a gritty and serious world after all," said Pitchford. "But since the game was first unveiled we have made big advancements with the art direction and the technology to support the art, and have produced some pretty impressive, even shocking results." (Emphasis added.) He then promised that an upcoming update to the official Borderlands Web site would clear up all the confusion. Currently the bare-bones site bears only a splash page with the line "More Borderlands April 13"--that is, next Monday.

    Bogus or not bogus?: Not bogus that Borderlands will look very different from the version shown last year. Whether it's "cel-shaded" or not may just be a matter of semantics, though.

    [UPDATE] Friday morning, Gearbox released the cover art for next month's PC Gamer, which shows the game's new--and very comic-book-like--art style. Prospective buyers can click on the adjacent image and judge for themselves whether or not it's "cel-shaded."

  • Dual-thumbstick PSP out by Christmas?

    Source: British handheld specialty site Pocket Gamer.

    What we heard: Since 2009 began, one rumor has hung over the game industry week after week--namely, that Sony is readying a true successor to the PSP. Since being introduced to the US and EU in 2005, the handheld has been outsold two-to-one by its dual-screen rival the DS, some 50 million units to 100 million units. Since June 2007, the PSP has also faced competition on the multimedia front from Apple's iPhone, which ramped up its gaming functionality exponentially last summer with the launch of the App Store.

    With the handheld market growing even more cuthroat with this week's launch of the Web-browsing, multimedia-enabled DSi, pressure is building on Sony to produce a compelling alternative. The most credible rumors this year have spoken of a slimmer revision of the PSP that ditches the optical UMD drive, whose moving parts can cause long load times and drain battery life. The PSP already supports downloadable games, which are stored on a Memory Stick Duo or Pro, Sony's proprietary flash-memory card format.

    Today, Pocket Gamer restoked the PSP2 rumor mill--which has inspired some impressive unauthorized concept art (pictured)--by reporting that it has spoken directly with a developer working with the new PSP. (For those keeping score, that's the same claim made by Acclaim president David Perry in February.) According to the British site, the fourth iteration of the handheld will be much more drastic than its two prior reworks, which streamlined its chassis, brightened its screen, rearranged some buttons, and added video output.

    The new PSP will reportedly have a touch-sensitive screen like the iPhone and will offer a similarly sleek appearance by hiding its controls when they're not in use via a sliding panel. Among those controls will be one many PSP users felt should have been included in the original version--a second analog thumbstick. Finally, the handheld will reportedly be released in the US and Europe by year's end following an unveiling at the Electronic Entertainment Expo in June.

    The official story: "As far as this new round of rumors--we haven't announced any new PSP hardware and can't comment on these rumors or speculation." -- Sony rep.

    Bogus or not bogus?: Not bogus something major is in the works. Speaking with GameSpot last month, Sony Computer Entertainment America hardware marketing head John Koller said over half of 2009's PSP games haven't been announced yet. "There's a lot of announcements coming up to E3 and particularly at E3," he said, further indicating that Sony is ramping up its backing of the PSP. (Emphasis added.) With software support ramping up, it would behoove Sony to reshuffle the handheld market deck by releasing an appealing new device.

  • Mortal Kombat devs planning Midway exodus?

    Source: Gaming blog Kotaku.

    What we heard: Midway is in dire financial straits, having filed for Chapter 11 bankruptcy in February because creditors had called in $240 million in debt. One way the publisher hopes to overcome its indebtedness is through the controversial sale of its assets and gaming properties, the most lucrative of which is Mortal Kombat. However, even if Midway retains the violent fighting franchise, it might be losing the talented team that has been developing it.

    Citing unnamed sources within the company, Kotaku reported over the weekend that the Mortal Kombat team--which is said to comprise some 50 developers--is in discussions to leave Midway and form up under a new publisher. Senior members of the Mortal Kombat management team are reportedly in the process of negotiating with other publishers a deal that would carve out space for a new studio.

    According to Kotaku's sources, the Mortal Kombat team harbors a number of qualms with Midway, the most pressing of which relates to unpaid bonuses owed to the developers after Mortal Kombat vs. DC Universe hit its sales targets. Speaking to Kotaku, Midway representatives addressed this issue, saying, "Midway is not refusing to pay out those bonuses. It's the unsecured creditors committee that is refusing to allow us to pay them. They're the ones holding that up."

    The gaming blog's source also said that the Mortal Kombat team has become increasingly "frustrated" over Midway's handling of the recent bankruptcy filing. The source said that Midway's ability to release quality titles on schedule outside of the Mortal Kombat team has been a sticking point for the developers, as well.

    The official story: Midway provided no further comment to GameSpot.

    Bogus or not bogus?: Too early to say, but given Midway's current financial straits, it seems entirely plausible that the Mortal Kombat team would be looking for a way out.

  • Brutal Legend rocking Wii?

    Source: Hollywood trade Variety's gaming blog The Cut Scene.

    What we heard: In an interview with gaming Web site 1Up late last month, Double Fine founder Tim Schafer played it cagey when responding to whether his heavy-metal-themed action game would be released for the Wii. According to the site, Schafer turned to his public relations handler for advice on how to respond, before issuing the equivocal response, "We are making an Xbox 360 and a [PlayStation 3] version of Brutal Legend."

    Yesterday, Schafer's vague comments may have gotten some clarity. Citing "several good sources," Variety's gaming blog The Cut Scene reported that a Wii edition of Brutal Legend is coming, but Schafer's Double Fine won't be developing it. Instead, EA, which is publishing Brutal Legend under its EA Partners label, is reportedly in the process of commissioning an as-yet-unspecified studio to handle development on the Wii edition, which Variety believes will arrive sometime after the Xbox 360 and PS3 games come due this fall.

    The move, of course, makes sense, given EA's recent push to bring as many of its titles to the Wii as possible, such as with the recently announced Dead Space: Extraction. EA also has precedence in farming out alternate versions of a game published through its Partners label. In 2007, EA opted to extend Valve's critical hit The Orange Box to the PS3 platform through one of its internal studios.

    The official story: Neither EA nor Double Fine had responded to requests for comment as of press time.

    Bogus or not bogus?: Looking not bogus.

  • Konami prepping Silent Hill remake for Wii?

    Source: Gaming blog Go Nintendo, relating details from the upcoming issue of Nintendo Power.

    What we heard: By and large, most people can easily distinguish fact from fiction in an everyday setting. That ability, of course, is turned on its ear when April Fools' Day rolls around and gaming headlines are dominated by a host of semi-plausible happenings, such as Capcom "going totally 8-bit" with Dark Void, as well as ridiculous events such as Twisted Pixel's 'Splosion Man for Xbox Live turning out to be absolutely true.

    So it is with no uncertain amount of trepidation that one approaches an article posted on Go Nintendo yesterday. According to the gaming blog, Nintendo Power's upcoming cover story has the first details on Silent Hill: Shattered Memories for the Wii, and it is apparently "not a joke!"

    The title will reportedly be "a reimagining of the first Silent Hill," Go Nintendo said, citing producer Tomm Hulett. "It's not a remake or a port," the Konami developer reportedly continued, and it will apparently feature a surprising intelligent artificial intelligence, if Go Nintendo is to be believed.

    "One of Shattered Memories' most significant and intriguing additions--your answers actually affect how the game unfolds," Hulett reportedly told Nintendo Power. "And it doesn't end there. The game 'watches' you constantly, and your behavior throughout can determine when you'll meet certain characters, which scenes you'll witness, and a variety of other factors."

    While the game details sounded a bit far-fetched, Go Nintendo did back up its report with a number of purported screenshot scans from the magazine.

    The official story: "We will be making an official announcement on Monday for Silent Hill," a Konami representative told GameSpot.

    Bogus or not bogus?: [UPDATE] Konami has now confirmed that Silent Hill: Shattered Memories is indeed coming to the Wii, as well as the PlayStation 2 and PSP, this fall.

  • Bungie reconfirms no post-ODST Halo 3 plans

    Source: A Joystiq report from the 2009 Game Developers Conference.

    What we heard: At last year's Tokyo Game Show, Microsoft finally revealed Halo 3: ODST, a new Master Chief-free spin-off of the third installment in the wildly popular sci-fi shooter series. Shortly thereafter, though, the studio--which split away from Microsoft the year prior--said the project was the last piece of Halo 3 content in its pipeline, which includes two other mystery projects.

    "It's a one-off thing," Bungie.net community lead Brian Jarrard told reporters at TGS.

    Last week, though, that tune appeared to have changed. At during his Wednesday session titled "Building Your Airplane While Flying: Production at Bungie," producer Allen Murray was quoted by Joystiq as saying, "Halo 3 took two and a half years to make, and we're still working on it…We'll probably be working on it for two more years."

    The official story: As the weekend landed, Bungie issued a response bluntly reiterating that there are no more Halo 3 projects in its pipeline. Confirming the quote as accurate, the community content writer known simply as "Urk" capped his Friday Update with the following statement:

    "It's interesting how people come to define what 'working' means. According to the web, that definitely means we're making more maps, another campaign expansion, and maybe even an expansion to our as-yet-unreleased expansion, Halo 3: ODST. Were it so easy. 'Working on Halo 3' could also be defined as ongoing management of the Matchmaking Playlists, swinging the Banhammer as hard and as often as needed, investigating potential exploits, and generally ensuring that the game experience remains positive and entertaining for everyone."

    "While we've indicated in the past that we don't have plans to deliver more content for Halo 3 beyond the retail launch of Halo 3: ODST, going as far as to call the return to New Mombasa the 'exclamation point' on the Halo 3 experience, that's not a definite 'never.' That said, don't get too excited at the prospect as there are no current plans to make additional content post-ODST. " (Emphasis added.)

    Bogus or not bogus?: Bogus that Bungie is working on any new Halo 3 projects. Not bogus that Murray's comment could have given the impression that the studio was.

  • Blizzard denies 'next Xbox' rumors

    Source: British game-news outlet GamesIndustry.biz.

    What we heard: As the 2009 Game Developers Conference heated up last week, so too did the game-industry rumor mill. The spark was a report on GamesIndustry.biz bearing the seemingly unequivocal headline "Blizzard in talks with Microsoft for next Xbox."

    The title alone stirred up a frenzy, given that Blizzard Entertainment's World of Warcraft is the biggest massively multiplayer online game on the planet. Its nearly 12 million subscribers help Blizzard--one half of Activision Blizzzard--generate over $100 million in revenues each month. Were any console-maker to successfully woo the notoriously PC-focused developer-publisher, the resulting royalties and sales would give it a major leg up in the tooth-and-nail console wars.

    Unfortunately, the body of GI.biz's story was much less sturdy than its head implied. "Speaking at the Luminaries Lunch today during the Game Developers Conference in San Francisco, Pardo would only state that Blizzard is actively in discussions with Microsoft, seemingly confirming the development process of new console hardware is under way." (Emphasis added.) The Luminaries Lunch was a small event reportedly organized by Acclaim chief creative officer and industry insider David Perry.

    The official story: When contacted by GameSpot, Blizzard reps shot down the GI.biz story outright, saying the outlet had not even followed up with any inquiries attempting to clarify Pardo's remarks.

    "In the Lunch with Luminaries discussion, Rob said that Microsoft occasionally bounces ideas off of us, with no specific reference to any possible future consoles," said the rep. "This should come as no surprise, as our games run on Microsoft's PC operating system. We aren't in discussions with Microsoft regarding any future consoles." (Emphasis added.)

    Bogus or not bogus?: Bogus. That said, though, Blizzard has publicly stated that a console MMORPG is theoretically viable. Several real-time strategy games--Blizzard's other specialty--have already been on consoles, but the profitablity of the genre outside the PC realm remains unproven.

    If the console market continues to expand at its current rate--and is not disrupted by an OnLive-type service--the publisher would be foolish not to expand into it. For the moment, though, any such move appears to be a ways off--officially, anyway.

  • Traveller's Tales assembling Lego Harry Potter, Indy 2?

    Source: A Traveller's Tales employee's online resume.

    What we heard: Traveller's Tales may not have hit critical gold with the September 2008 release of Lego Batman, but the title certainly delivered, financially. Since its September 2008 release, the studio's Dark Knight parody has sold northward of 2 million copies in the US alone, according to data provided by the NPD Group. With Lego Indiana Jones putting up similar numbers in the US not three months before, it stands to reason that Warner Bros. Interactive and its wholly owned UK studio are keen on pumping out as many Lego titles as possible.

    And, of course, that appears to be the case, if a recently unearthed online resume for a current Traveller's Tales employee is to be believed. As spotted by VG247, an animator with the studio reportedly listed in her CV that she was "currently working as a Cutscene Animator on LEGO Harry Potter & LEGO Indiana Jones 2: The Kingdom of the Crystal Skull which are both in the early stages of production."

    The statement has since been removed, but not before the animator went ahead and confirmed the validity of her resume listings. "That's right," she told VG247, in response to whether she was at work on the projects. "But they're not confirmed. I can't really talk about them."

    This is not the first time that Traveller's Tales has been mentioned in the same breath as Lego Harry Potter. In December, UK gaming news site CVG said that it had confirmed with sources that Warner Bros. and Traveller's Tales were in the process of piecing together the boy wizard and his Hogwarts cohorts, though no further details were revealed.

    The official story: "No comment."--A Warner Bros. Interactive representative.

    Bogus or not bogus?: Looking not bogus on both counts.

  • Wrath of the Lich King banned in China? (Answer: No)

    Source: New York-based business site Silicon Alley Insider.

    What we heard: With online ad dollars drying up faster than the Aral Sea, blogs and Web sites are scrambling to generate traffic. One time-honored tactic is the sensationalist headline, a few words that greatly exaggerate a situation to attract unsuspecting newshounds in search of the latest scuttlebutt.

    Case in point: Today's article on Silicon Alley Insider, which bore the banner headline "New World of Warcraft Banned in China." In the piece, author Eric Krangel proclaimed without hesitation that Activision Blizzard's "World of Warcraft: Wrath of the Lich King, a blockbuster hit in the West, has been banned from sale in China by Chinese government censors."

    Krangel's apparent conviction stemmed from a less sturdy source: a post on the East Asia finance blog JLM Pacific Epoch that doesn't mention a ban at all. That site, in turn, references a news report on the Chinese-language search engine Sohu, which cited "unnamed sources" as saying that "The [Chinese] government has rejected two applications by the second expansion for The9's licensed MMORPG World of Warcraft: Wrath of the Lich King." The9 is Blizzard's localization partner in China, and currently operates World of Warcraft and its first expansion, The Burning Crusade, in the territory.

    The official story: "As a matter of practice, we don't comment on rumors and speculation. World of Warcraft continues to operate as normal in mainland China, and we're continuing to work with our local partner, The9, toward the launch of Wrath of the Lich King there. An official announcement will be made once it's ready to go."--Blizzard rep.

    Bogus or not bogus?: Bogus. Sure, the Chinese government rejected The9's application to launch The Wrath of the Lich King...just like it held up the The Burning Crusade launch in 2007. After The9 removed content that Beijing censors found objectionable--in this case, skeletons, for some reason--the expansion launched without any further hitches. Blizzard reps expressed confidence that the already triple-platinum Wrath of the Lich King will follow a similar path to release and success in the monstrous, massively multiplayer-mad market.

  • BBC host outs Fable III?

    Source: The Twitter feed of BBC radio and television personality Jonathan Ross.

    What we heard: Twitter's a wonderful invention. Basically, everyone can publish a comment for the whole world to see as soon as it pops into their head, even if that information is utterly inane or entirely confidential. For the BBC's Jonathan Ross, the tweets in question mixed a little from both categories.

    Last night, Ross attended the British Academy of Film and Television Arts awards ceremony for video games, at which Nintendo's Super Mario Galaxy walked away with top honors. Closing out the evening, Ross said in a succinct 140 characters or less, "Goodnight all. Must go to bed. Got asked to do voice in Fable 3 tonight. Subarashi. Oyasuminasia. Woss out." (Emphasis added.)

    However, Ross didn't stop there. Later that night, he responded to a fellow tweeter's direct message, saying, "Yes they are doing it. [Comedian and The Guardian columnist] Charlie Brooker said he would do a voice for it to [sic]! Great fun!!" The following morning, Ross tweeted his somewhat ambiguous intentions to apologize to Peter Molyneux, before concluding the matter by tweeting, "Yes. No. There is no Fable 3. I don't know. Help me."

    It wouldn't be at all surprising if Microsoft and Lionhead teamed for a new installment in the action adventure franchise. The original Fable was one of the Xbox's top sellers, and Fable II has garnered a number of awards since it launched for the Xbox 360 to a warm critical reaction in October 2008, including a BAFTA for best action adventure last night.

    Furthermore, Lionhead founder Peter Molyneux has previously said that his studio already has the third, fourth, and fifth installments in the franchise mapped out. "We've got plans for Fable III, IV, and V, actually... It's a big story arc, and you can see that if you've played Fable II you'll recognise things from Fable," Molyneux commented in July 2008.

    The official story: [UPDATE] It would appear Ross' claim to Fable III fame was a bit premature was a bit premature. "We have no agreement in place with Ross to work on forthcoming projects," a Microsoft representative told GameSpot.

    As it would turn out, though, Lionhead is indeed working on more content for Fable II. "That said, it is true that we are not yet done with Fable II," the rep continued. "We are working on additional content for Fable II. That's all we can say for now. We will have more to share soon!"

    Bogus or not bogus?: In light of Microsoft's comment on the matter, it seems possible that Ross has been asked to lend his voice to the forthcoming Fable II content. Being that as it is, the Fable franchise is one of the most popular Xbox 360 exclusives--having sold some 2.6 million units to date. As such, don't be surprised if and when Microsoft and its internally owned Lionhead Studios do announce a new installment in the franchise.

  • Original Silent Hill remake en route?

    Source: The British Board of Film Classification's recent rating of a Konami game titled "Silent Hill."

    What we heard: Last month, rumors percolated that Climax was working on a remake of Konami's groundbreaking horror game, Silent Hill. If true, the game would be the second Silent Hill title from the UK developer, after the tepidly received PSP and PS2 offering Silent Hill: Origins. Those rumors pegged the game as coming to the PSP and Wii, with the latter featuring new motion controls.

    Today came new indications that something is happening with the Silent Hill license, courtesy of the BBFC classification of a game titled "Silent Hill." What, though, isn't exactly clear. When contacted by GameSpot, BBFC reps said that the game outlined in the classification--which features spoilers galore--was for the "Sony PS2."

    Slight problem: The first Silent Hill was never released on the PlayStation 2, having debuted instead on the original PlayStation in 1999. (The first PS2 Silent Hill was 2001's Silent Hill 2.) When asked about the apparent discrepancy, a BBFC rep said, "That is the platform we classified it on, but our classification is platform neutral. As long as the game remains identical, [Konami] can release it on whichever platform they want to without [the classification] having to be done again." (Emphasis added.)

    Given the rep's confusion about the platform, the "identical" comment offers a little wiggle room. It could be a completely unaltered port, which would indicate a straight rerelease on the PlayStation Network. The term also likely covers ports with slightly rejiggered control schemes, which would be necessary for PSP and Wii versions.

    The official story: Konami UK reps declined to comment.

    Bogus or not bogus?: Not bogus that something prompted the British government to reissue a classification for Silent Hill. Only time will tell exactly what that is.

    Additional reporting for this story was done by GameSpot UK's Alex Sassoon Coby.

  • Capcom revealing Wii Resident Evil: Code Veronica March 12?

    Source: Canadian gaming blog Game Focus.

    What we heard: Here's what's clear: On March 12, Capcom plans to make at least one game announcement as part of its Resident Evil 5 launch event in San Francisco. The publisher revealed as much on its official blog, saying, "To top it all off, there will be new game announcements, stage shows, and Resident Evil activities all through out the night." (Emphasis added.)

    So what's Capcom got up its sleeves? Enter Matt Dahlgren, associate product-marketing manager at Capcom. On Friday, Dahlgren gave an interview to Canadian gaming blog Game Focus as part of Capcom's buildup to Resident Evil 5's launch this week. In the process, he made two independent statements that, when taken together, may indicate that the publisher is working on a game set in the Resident Evil: Code Veronica continuum for the Wii.

    First, Dahlgren addressed the possibility of RE5 coming to the Wii. "I don't think Resident Evil 5 would transition well onto the Wii," he said. "With that said, though, we really cherish our fans on the Wii, and Capcom supports the Wii and definitely wants to make sure that we are not alienating our fans of the Resident Evil franchise that own Wiis. So I would say to those users that they should pay attention to the near future, and there should be some announcements coming their way in the near future that they should be pleased with."

    So something in the pipe for Wii gamers, check. Now what about Code Veronica? "Nothing is planned for the game regarding a remake on PSN/XBLA, but what I can say is if you are a fan of Code Veronica you should pay attention in the next couple of weeks, there is some news you should be very pleased with," Dahlgren noted at the tail end of the interview. "Pay attention on the 12th."

    The official story: Capcom had not responded to requests for comment as of press time.

    Bogus or not bogus?: Not bogus that Capcom is prepping a Code Veronica announcement for March 12. However, considering the publisher's own statements, it is entirely possible that Capcom is prepping more than one game reveal, with the Code Veronica and Wii announcements being mutually exclusive. It also remains to be seen whether the Code Veronica announcement indicates an all-new game, or simply another port of the highly well-received original Dreamcast title.

  • Activision rocking out Van Halen, Band Hero, Guitar Hero 5 in '09?

    Source: UK game-info site Eurogamer.

    What we heard: During a February 11 earnings call, Activision Publishing president and CEO Mike Griffith talked about the year's Guitar Hero titles. Those included Guitar Hero: Metallica (due out March 29), Guitar Hero: Greatest Hits for consoles, and a new Guitar Hero DS game, identified this week as Guitar Hero: Modern Hits.

    Griffith also hinted that something bigger was in store for the billion-dollar rhythm franchise. "As we look at that back half of the year we expect to release the majority of our games," he declared. "Starting with the Guitar Hero franchise, we'll launch a major restage of the business, with all-new differentiated Guitar Hero products, plus the launch of DJ Hero, a line extension that enhances the franchise."

    Today, Eurogamer cited "a source close to the publisher" as confirming that Activision is adding three more installments to its rhythm series this year. According to the British site, "Guitar Hero 5" will arrive in September, followed a month later by the already officially confirmed DJ Hero.

    However, two previously unannounced games were also named: "Hard Rock Van Halen" in August and "Band Hero" in November. The former is not totally unexpected, as Activision Blizzard CEO Bobby Kotick name-checked the rock supergroup at a conference last March. (The "Hard Rock" subtitle is odd though--could a Hard Rock Cafe-branded game be in the works?) The latter, however, remains shrouded in mystery. Will it offer new types of non-rock music (funk, perhaps?) with new peripherals? Then again, for anyone who was part of a music class in high school, the title "Band Hero" evokes nightmarish flashbacks of brass instruments like those mocked by The Onion's Sousaphone Hero parody.

    The official story: E-mails asking for comment about any unconfirmed upcoming music games got the silent treatment from Activision.

    Bogus or not bogus?: Band Hero? Possibly. Hard Rock Van Halen? Likely. Guitar Hero 5? Inevitably.

  • EA Montreal arming Army of Two sequel?

    Source: The official Army of Two Web site.

    What we heard: As part of EA's dismal third-quarter earnings report in February, CEO John Riccitiello made much of the fact that his company needs to spend more time building up marketing efforts in the lead-up to the launch of its top games. As it turns out, one way the publisher will do so is by officially announcing that an official announcement will be forthcoming--officially--in the near future.

    Such was the case yesterday, when EA made much to do about an impending reveal from its Montreal studio, preannouncing that an announcement for the mystery project would be made on March 12. According to the publisher, VP and EA Montreal general manager Alain Tascan will join members of the development team to give media a first look at the project on March 9, with impressions and interviews embargoed until March 16.

    Immediately, speculation arose on what the mystery project would be, with most fingers pointing to a sequel to arguably EA Montreal's highest-profile--and most certainly tasteless--effort, Army of Two. Today, that speculation picked up further steam, as the official Army of Two Web site has been updated with a new teaser page. On the page, site visitors will see a portrait of a grizzled military man's face, as well as the words "Submit."

    The official story: EA had not returned requests for comment as of press time.

    Bogus or not bogus?: Interestingly, the strongest evidence supporting the imminent reveal of an Army of Two sequel comes from metadata buried in the page's code. A descriptor for the site reads: "Army to [sic] Two. The definitive third person shooter is back." (Emphasis added.) Therefore, an Army of Two sequel announcement is most certainly on the horizon, and the stars seem to be aligning for a March 12 reveal. Looking not bogus.

  • Ready at Dawn readying new PSP God of War?

    Source: Gaming blog Joystiq.

    What we heard: Speaking with GameSpot in May 2008, Ready at Dawn cofounder and creative director Ru Weerasuriya expressed a measure of doubt about whether his studio would return to the PSP. The news came as a disappoint to game-starved PSP owners, considering the independent developer's success in 2006 with Daxter and in 2008 with God of War: Chains of Olympus, arguably two of the best games for Sony's handheld.

    Chin up, PSP gamers, as Ready at Dawn may not be done with the platform after all. Joystiq reports today that it has received word from a "trusted source" that Sony has commissioned a new PSP installment in its wildly successful God of War franchise, developed by none other than...Ready at Dawn. While details on the game were not revealed, the gaming blog's source indicated that Ready at Dawn may have something to show at this year's Electronic Entertainment Expo, which will take place at the Los Angeles Convention Center June 2-4.

    The situation is entirely plausible. On the developer's own blog in December, Ready at Dawn commented on the recent holiday sales success of Chains of Olympus and Daxter, saying, "Maybe we should reconsider this whole 'no more PSP games' thing because we seem to be pretty good at it."

    Ready at Dawn has also said it is at work on two separate titles. One of those games appears to be an original title for the Xbox 360 and PlayStation 3, if a since-removed LinkedIn update by a Ready at Dawn lighting artist is to be believed. The other project, however, is shrouded in mystery, and job listings on the developer's Web site only serve to support an in-development title for the Xbox 360, PS3, and PC.

    The official story: "It's all just rumor and speculation at this point."--A Sony representative.

    Bogus or not bogus?: God of War is a franchise that begs for sequels, regardless of what platform they may be for. If Ready at Dawn is waffling on its position to abandon the PSP, it seems highly likely Sony would be falling over itself to once again hand off its coveted franchise to the proven studio. Tentative not bogus.

  • PSP 2 ditching UMD drive?

    Source: The Twitter feed of Acclaim president and game-industry cognoscenti David Perry.

    What we heard: Ever since the Sony/Nintendo/Microsoft console war began in earnest in 2001, the Big Three have been fanatical about information control. Even the series of "leaks" leading up to the Xbox 360's unveiling in 2005 turned out to be a too-clever-by-half alternate reality game.

    Little wonder then, with the official PR process so rigidly micromanaged, that gamers pounce on the smallest iota of information that emerges outside of the publicity food chain. Lately, many tidbits have prematurely bubbled up via Twitter, the suddenly omnipresent microblogging service that has been seized upon by the mainstream media and midlevel celebs. Besides your actual friends, you can now follow CNN, the BBC, and the New York Times, in addition to Levar Burton, rapper Q-Tip, and Firefly alum Summer Glau, and the artist formerly known as MC Hammer (among many others).

    However, gamers have known about Twitter for a while now, and tech-savvy developers and journalists have used it to communicate since 2006. Indeed, the past several months have seen several stories break on Twitter. Last December, Newsweek's game correspondent used it to report from an Activision meeting where Call of Duty: Modern Warfare 2 was first revealed. Earlier this month, the game's existence was further confirmed by a tweet from Infinity Ward director of communications and community manager Robert Bowling before it was officially announced during a February 11 Activision Blizzard earnings conference call.

    This week, it was Sony's turn to be twisted in twain twixt Twitter tweets. In the post in question, Perry declared, "I hear Sony FINALLY has the PSP 2. And thank goodness, they've removed the stupid battery-sucking UMD disc drive. I'm excited!"

    The official story: "We don't comment on rumor or speculation. Equally, we have no relation with David or his company, so [we're] not sure why there'd be any weight put to his comments to the press," said a Sony rep, before adding, "Did you see our PSP announcements [on Tuesday]? UMD isn't going away..."

    Bogus or not bogus?: On one hand, Sony has a point that--with Rock Band, Assassin's Creed, MotorStorm, and Little Big Planet all just announced for the handheld--UMD isn't on the precipice of abandonment. On the other, Perry is an old hand with numerous contacts in the industry. Why would he spread speculation that he suspected of being false?

    One possiblity: They could both be telling the truth, and Sony is planning a UMD-less PSP model to market alongside the UMD-drive-packing PSP. And keep in mind, the company already releases games as UMDs and digital downloads simuntaneously. So having the two hardware models overlap might be a way of segueing between game formats. Nintendo is doing something similar later this year, when it will sell the DS Lite, which has a Game Boy Advance slot, and the DSi, which loses the GBA slot in favor of DSiWare digital distribution capabilities, at the same time.

  • Rock Band Unplugged details revealed?

    Source: Game-info site Primotech.

    What we heard: A criticism often lobbied against Sony's PSP is its relative dearth of software compared to, say, Nintendo's library for the DS. Yesterday, though, Sony's handheld got a significant infusion of support, with Sony announcing new first-party PSP games such as Little Big Planet and MotorStorm Arctic Edge. Third-party publishers also got in on the action, with Sony revealing exclusive installments in Ubisoft's Assassin's Creed and MTV Games' Rock Band franchises.

    However, a day before Sony's reveal, Primotech claimed to already have the inside scoop on the latter of those games, Rock Band Unplugged. According to the site, the PSP edition of MTV Games' rhythm game--the very thought of which was the subject of April Fool's jokes--will reportedly be developed by indie developer Backbone Entertainment (Super Street Fighter II Turbo HD Remix).

    Primotech, which did not cite a source for its information, goes on to say that the PSP edition of Rock Band will feature gameplay similar to console editions, though peripherals will not factor into the equation. Instead, gamers will keep time with the notes that scroll down the screen by hitting corresponding Left, Up, Triangle, and Circle buttons. The site also claims that Rock Band Unplugged will be visually comparable to the console editions, though with a slight drop-off in visual fidelity.

    Players will also reportedly be able to use the handheld's L and R shoulder buttons to switch between the guitar, drum, bass, and vocals tracks. Of the latter, Primotech claims that no singing will be involved; rather, players will tap out the tune in a manner similar to the other inputs. The site goes on to say that Rock Band Unplugged will not include multiplayer, and acts thus far signed on to lend their songs to the game include Blink-182, Boston, AFI, Kansas, Lit, and The Police.

    The official story: "At this time, we can only confirm the info that was in the Sony press release issued yesterday."--An MTV Games spokesperson.

    Bogus or not bogus?: All of Primotech's information seems plausible. Plus, the fact that the site pegged the game's name before its official announcement lends further credence to the validity of its particulars. Likely not bogus.

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