How Metascores Are Calculated
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(Also known as "1080 Silver Storm") Features onstantly changing environments make every run an adrenaline-packed thrill ride. Contend with massive avalanches, rockslides, cave-ins, bridge collapses and environments teeming with wildlife and skiers. A sick trick system lets you flip, spin, grab, grind and tweak your way to glory. Game modes include Match Race, Gate Challenge, Time Trial, Multiplayer and Trick Attack. Race against your friends in intense four-player races. Connect up to four Nintendo GameCubes in LAN mode for the ultimate race! [Nintendo]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 91
Play Magazine
There's just no way to put it except to say that it's quite possibly the ultimate rush. [Jan 2004, p.58]
90
90
90
86
Nintendo Power
As revolutionary as "SSX" was, now 1080: Avalanche is the one that hits the slopes with style and innovation. The extreme-survival angle puts the edge back in snowboarding. [Jan 2004, p.155]
85
82
80
80
Cheat Code Central
As good as the game is, this one will take time to beat no matter your skill level. There was one thing that had me a little disappointed and that was the trick controls.
80
80
80
80
Edge Magazine
Avalanche imparts the varying depths of snow, anything from sheet ice to knee-deep drifts, much better than its nearest rivals. Crouching for speed, leaping precipices and then absorbing the shock upon landing is a majestic sensation only bettered by the original. [Feb 2004, p.104]
78
74
73
73
70
70
70
70
70
70
Weekly Famitsu
7 / 7 / 7 / 7 - 28 [Vol 788; 23 Jan 2004]
70
games(TM)
A pleasant surprise. It certainly does not offer the same experience that "SSX 3's" genre-leading gameplay does, but because Avalanche is just as good for different reasons, it doesn't necessarily have to. [Christmas 2003, p.94]
70
67
Electronic Gaming Monthly
When all of its gameplay modes and disappointing multiplayer options are handicapped by game-ending obstacles (you can actually become trapped by a fence) and unnecessarily fussy controls (rotating the stick to maintain balance sucks), the once-mighty 1080° is relegated to benchwarmer status in no time at all.
67
GameSpot
Delivers a sometimes thrilling sensation of speed and features a number of nice touches not found in other snowboarding games on the market, but it has very limited lasting value in its single-player mode, and the split-screen multiplayer mode and network play option don't do much to compensate for this shortcoming.
65
63
60
60
58
42
GameNow
Too short, too straightforward, and too limited to recommend to all but the staunchest snowboarding aficionados. The game can be beaten in two hours on your first go. [Jan 2003, p.49]
The average user rating for this game is 8.3 (out of 10) based on 24 User Votes Mr Nintendo gave it a10: Blue F. gave it a5: Lisa W. gave it a10: R.W gave it a10: Kaim gave it a 9: SMall dude gave it a 10: Ivan gave it a 9: |
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