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Travian Review

MMO Review by Christian Donlan

14 May, 2008

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Fans of waiting need wait no longer. With Travian, you will find a game in which MMO staples like fighting, levelling and resource-management sit alongside hanging around, lingering, and generally killing time.

There's more to this free-to-play, browser-based MMO than waiting, of course: it's balanced, cleverly designed, and ripe for strategising. It's just that the game's early stages elevate the art of waiting to such a central position, it can't help but define a large part of the experience. Travian is a game in which waiting takes on heroic, blusterous proportions, a game about the unappreciated grandeur of sand trickling through the waist of an hourglass.

It's a game about building up, certainly, but also a game about counting down, clock-watching for one project to finish, while you plan where to invest your time next. Even though Travian is free, no game has ever made it so deliriously clear that time is money. The result is a civilisation game that not only steals from, but somehow manages to slyly critique, history: most of it, suggests Travian, is just people larking about while the paint dries.

None of this is immediately apparent to the new player. For the first ten minutes everything seems normal, if a little basic. Travian is a strategy MMO with a simple goal: gather resources and expand territories through alliances and warfare.

Seeing as the game is browser-based and animation-free, hardware won't be a problem; you could get it to run on a Difference Engine connected to antique telegraph wires through a modem built from a Speak-and-Spell. Travian is functional rather than beautiful: the interface is uncluttered, no winsome folkish dirge loops endlessly through your speakers, and the art is big-nosed and jolly, designed to evoke peasants rather than kings, and reminiscent of the illustrations you might find in a GCSE French textbook.

'Travian' Screenshot 1

Each decision is a real choice when you've spent all afternoon thinking about it.

There's nothing surprising in the classes, either, whittled down to the starkest of strategic differences. Gauls mean defence and speed (though I'm pushing the semantic boundaries of that word somewhat), Teutons are fighters, and the Romans live to build, balanced in attacking and defending. Each class has its tricks (Gauls, for example, can lay traps for attackers, which can be astonishingly satisfying) but nothing is overpowered.

Once a class has been selected, the player is presented with a starting village and some basic options: build, or begin harvesting the surrounding countryside for resources. This is where Travian plays its trump card, revealing that there are two economies at work here: the material resources themselves, and the sheer time it will take you to build anything from them. That seductive granary may leave you change from your clay reserves, but it will take almost half an hour to construct, and when your workers are hacking away at that, they won't be doing much else. Once you set a building going and start looking about for something else to do, you'll quickly discover that, initially, before you've started levelling up, there isn't anything you can do. You'll have to sit tight for thirty minutes before your little picture of a granary being built turns into a little picture of a granary that has finished being built.

Think about it: when do games normally make you wait? When you're loading? When you're saving? Normally, in fact, it's the games that wait for you, shuffling their feet while you inch towards level thirty, whistling Dixie while you collect fragments of Triforce. Not here.

'Travian' Screenshot 2

What Advance Wars would look like if it was the product of 19th century puritanical quilters.

In my early days on Travian, I was so intrigued by the game's fascination with time, I completely forgot about the real economy, the resources themselves. After I'd spent my first morning putting up a few buildings, I ran out of these resources entirely and had to stop; there was simply nothing more I could do other than watch my reserves of lumber slowly creep back towards usable levels.

A lot of this was down to native stupidity on my part (Travian very clearly tells you the cost for each building) but it's also a sign of how jarring it can be when a game plays by its own distinct rules. I should have focused on resource-gathering first, levelling up my fledgling clay pits and woodcutters rather than going cash-happy on buildings, creating a cranny and - what was I thinking? - an embassy. Resource before building is a staple of strategy games, of course, but the consequences rarely take half a week to play out when you mess it up.

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DodgyPast
14/05/08 @ 18:15
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Really sorry, but maybe you should have read some of the 126 page thread, the review has missed the whole concept of the endgame.

Other than that I do agree with the rest of the review and according to which server you choose you can manage the speed thing a bit.

In the end it can start to take over your life more in terms of being desperate to get online at the correct times.
Tabasco
14/05/08 @ 18:21
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Good review on the whole but as DP says, the speed factor can be partially overcome by using the Speed server. It is a great game for logging on to a couple of times a day to add some build orders. Only when you are in a full scale war or have loads of villages does it suck up a lot of your time.
FWB
15/05/08 @ 10:09
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It's free!
That_Happy_Cat
16/05/08 @ 09:49
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There was a good piece on some of the good / bad points of this on Rock Paper Shotgun... take a look.

PS I don't work for them, really... I just remember it being good... cant find the link though
miiiguel
16/05/08 @ 11:11
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ban this sick filth!
YourMessageHere
16/05/08 @ 13:30
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I am boycotting this game because the adverts say "War is comming!". If you cannot spell a word that simple, my confidence in your game is not going to be high.
MuppetThumper
16/05/08 @ 13:48
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im already attached to Ikariam, sorry.
smurphs
16/05/08 @ 16:11
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The first game that actually fits my lifestyle!! If you love gaming but find it difficult to find any meaningful time in front of the TV try this.
Lim-Dul
16/05/08 @ 16:12
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Ah, Travian, probably my favorite browser-based game and I went through quite a lot of them. I played a total of three or four eras (rounds) mostly on the original .org server and the .de1 one... I was even in a clan that was part of the winning alliance in one of the .org eras. :-D
Skeletor
16/05/08 @ 16:12
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@Your MessageHere
Yup, shouldn't happen ...translation booboo;-)
How good is YOUR German btw?

Also playing Ikariam. Nice Asterix syle art.
FWB
16/05/08 @ 17:06
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For those interested the Travian.com speed server started today.
Bloodloss
17/05/08 @ 04:04
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Yeah, a really good way to waste time, really. Still, could be a lot better and I hope an even better web-based 'God game' comes out one of these days.
YourMessageHere
17/05/08 @ 23:44
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Meinen deutsche ist nicht so gut, aber gesamtschule war eine grosse zeit passiert. =P

(profuse apologies to any competent speakers of German reading this, but at least I'm making an effort, and British people actually trying to speak foreign languages are not that common. Most of my German seems to have been shoved out as Japanese has been shoved in. If it were my job to do this you can be damn sure I'd do it properly.)
mordet
29/05/08 @ 21:48
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You may have sitters while you are still active.
You may have a dual account, meaning that multiple people share the same account. This is okay as long as none of those people have or play another account on the same server.

Unless your playing as a team its pointless to play the game the top players are all teams
The advantage of spending real world money ends up pointless unless you plan to spend hundreds of dollars as the others playing as a team does not run out of their advantage

Morally this game is bankrupt
TinyTornado
20/01/10 @ 02:16
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I'm addicted to Heroes of Gaia. If you enjoyed Travian you should try this game out: http://heroesofgaia.gpotato.com/

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