The Arena

The Arenas of World of Warcraft give the most battle-hardened and cold-blooded fighters a place to compete against each other in gladiatorial battles for honor, glory, and power. Gather your allies, build your teams, and prepare to face off against formidable, merciless opponents in a race to claim the honor of being the highest ranked Arena Team on your realm.

The main goal of the Arena PvP System is to offer players a highly competitive environment that does not rely so much on a huge investment of time but rather on a team's playing skills. Because the Arena System is meant to be the ultimate PvP challenge, the level requirement to join an Arena Team is level 70. You have the option of engaging other players in practice matches even if you are not level 70 yet, but these skirmishes do not gain you a Team Rating or Arena Points (more on those later).

Fields of Honor – The Arenas

Like battlegrounds, Arenas are instanced playfields where teams of players fight against each other. There are two Arenas currently in the game. The Ring of Trials can be found in Nagrand, while the Circle of Blood is in the Blade's Edge Mountains. Unlike the other two Arenas, Ruins of Lordaeron has no physical location you can visit in the outside world. Each Arena has a different layout and some unique twists that add an element of surprise to the fight.

Ruins of Lordaeron

  • Location: Part of the ruined site above the Undercity
  • Theme: Once-proud Human capital fallen to the Scourge
  • Special: A prominent coffin in the center is valuable tactical high ground, but makes you a highly visible target.
  • Shadow Sight: After 90 seconds, two Shadow Sight powerups appear on opposite sides of the arena. Picking one up will briefly let you see stealthed and invisible characters, at the cost of slightly damaging your health.
  • Detailed Arena Walkthrough

Dalaran Sewers

  • Location: Dalaran
  • Theme: Secret fighting ring
  • Shadow Sight: After 90 seconds, two Shadow Sight powerups appear on opposite sides of the arena. Picking one up will briefly let you see stealthed and invisible characters, at the cost of slightly damaging your health.
  • Detailed Arena Walkthrough

The Ring of Trials

  • Location: Nagrand, south-east of Garadar
  • Theme: Ancient orcish proving ground
  • Shadow Sight: After 90 seconds, two Shadow Sight powerups appear on opposite sides of the arena. Picking one up will briefly let you see stealthed and invisible characters, at the cost of slightly damaging your health.
  • Detailed Arena Walkthrough

The Circle of Blood

  • Location: Blade's Edge Mountains, north of Thunderlord Village
  • Theme: Ogrish arena
  • Shadow Sight: After 90 seconds, two Shadow Sight powerups appear on opposite sides of the arena. Picking one up will briefly let you see stealthed and invisible characters, at the cost of slightly damaging your health.
  • Detailed Arena Walkthrough

The Ring of Valor

  • Location: Orgrimmar
  • Theme: Orcish Arena
  • Shadow Sight: After 90 seconds, two Shadow Sight powerups appear on opposite sides of the arena. Picking one up will briefly let you see stealthed and invisible characters, at the cost of slightly damaging your health.
  • Detailed Arena Walkthrough

Building Your Team

Arena Teams are very similar to guilds in that they are persistent groups of players with their own name and their own symbol, but there are also some differences between teams and guilds. There are three different types of teams, one for each type of match you can fight in the Arena: two players versus two players (2v2), 3v3, and 5v5. Unlike guilds, you can be in several different teams at the same time, but you can be in only one team of a certain type; for example, you can't be in two different 3v3 teams, but you can be in a 2v2 and in a 5v5 team. Also, you need to be at least level 70 before you can join or create an Arena Team.

Creating a team for the Arena System works just like creating a guild. First you need to purchase a team charter from an Arena Promoter, name your team, and then collect enough signatures to start a team (one additional signature for a 2v2 team, two for a 3v3, and four for a 5v5). Once you have all the signatures you need, you can turn in your completed team charter. You will now need to pick a flag for your team, which also works pretty much like creating a tabard for your guild – the main difference is that you don't have to pay for your flag design.

A team can include up to twice the number of characters required to start the team, which means you can have benchwarmers that fill in if your main gladiators are not available.

Team Charters can be purchased at the following locations:

  • "King Dond" - The Ring of Trails in Nagrand
  • Steamwheedle Sam - Circle of Blood in Blade's Edge Mountains
  • Bip Nigstrom - Gadgetzan in Tanaris
The prices for team charters are:
  • 2v2 Team Charter - 80g
  • 3v3 Team Charter - 120g
  • 5v5 Team Charter - 200g

Fighting in the Arena

Once you have your team set up, it's time to prove your might in the Arena. You get into an Arena match like you join a Battleground: talk to an Arena Battlemaster and select the type of match you want to queue for. You can select either a ranked game or a skirmish, which is a practice fight that won't impact your Team Rating. Once your team is in the queue, the matchmaking system will look for other teams with a suitable ranking for you to play against. When it finds a match, both teams are teleported into the arena and the match countdown begins.

Arena Battlemasters are located next to other battlemasters in major cities. Ask a guard for directions. Additionally, you can start arena games at The Ring of Trials in Nagrand, Circle of Blood in Blade's Edge Mountains, and Gadgetzan. Most arena players seem to use the Arena Battlemaster in Shattrath City. As when joining a Battleground, after a match your team will be teleported to the battlemaster who entered your team in the queue.

Fights in the Arena are subject to a set of special rules. You'll find the most important ones listed below. We recommend you familiarize yourself with these rules before you enter your first match.

Pre-match Countdown At the beginning of each match, both teams are placed in separate holding areas on opposite ends of the arena, and a countdown begins. Get ready to fight!

  • Any existing buffs and conjured items will be purged or deleted upon entering. This is to ensure outside buffs are not used, and no conjured items from players not actually in your group are being used.
  • Your health and mana are set to full.
  • Mana/Rage/Energy costs are reduced to zero in the holding area so that teams can buff up and prepare for the match.
  • Soul Shard costs are reduced to zero so that warlocks can summon Healthstones for their party without needing to bring an excessive number of stones for their group. This also means that warlocks can summon pets during this period without using a soul shard.
  • Pets are dismissed upon entering an arena. Players must re-summon, otherwise they'd be able to summon their long-cooldown pets before entering.
  • Players cannot change armor once an arena battle has begun, even if out of combat. Changing armor will still be possible during the one-minute prep time prior to the battle. Main hand, off hand and range weapon swapping in combat is still allowed.
  • No consumables other than bandages and conjured items can be used while in the arena.

Team Flags Each player automatically carries a flag that indicates what team they are on. Your team's insignia will be on this flag, so make sure to design a banner that will strike fear, confusion, or mirth in your enemies.

Fight! After the countdown expires, the gates fly open and the match officially begins. Use teamwork, coordination, and communication to outplay your opponents! You will have no information about who your opponents are or what their class composition is until the match begins.

Death in the Arena When a character dies in an Arena match, they'll be able to run around and "spectate" as a ghost by clicking on the appropriate option in the release spirit window. As a spectator, you can move freely around the arena and view the action but can not be seen by or interact with other players.

Victory Conditions Every Arena match is a game of Last Man Standing, meaning that the match ends once all characters on one team have died, with the other team being the winner. Each Arena match is limited to 45 minutes.

Post-Match Summary After the fight is over, a scoreboard appears with the following info:

  • Player names
  • Team names
  • Killing Blows per player
  • Damage Done per player
  • Healing Done per player
  • Rating adjustment per team

Other Information

  • Abilities/spells/items with cooldowns longer than 15 minutes cannot be used while in the arena.
  • There is a power-up that allows you to see stealthed or invisible players, but you lose 15% of your health for picking it up. This allows you to combat players who attempt to hide to delay the match.
  • When players enter the Arena, all cooldowns on spells or items that have 15 minutes or less are reset. This allows them to have all their abilities available when the fight begins.
  • Players can use the /teamquit or /teamdisband command in order to leave an Arena team. Example: /teamquit 2v2
  • The last pet a player had summoned will be resummoned outside the Arena upon leaving.
  • Items that are indicated as quest items in their tooltips and have a "use" or "equip" ability will not work in arenas.

Team Ratings, Arena Points, and Sweet, Sweet Prizes

From Team Ratings to Arena Points The Arena System is meant to primarily reward competitiveness and player skill, and this is reflected in the way Team Ratings, Arena Points, and Arena Rewards tie into each other.

Each team has a Team Rating. This rating reflects how well your team is doing in the Arena System; the higher your rating, the better. When you queue up for a fight, the matchmaking system uses your rating to find a suitable match. Every time your team wins a match, your rating goes up, and every time you lose a match, your rating goes down. The amount by which your rating changes depends on your team's rating compared to the other team's rating – if you win against a higher ranked team, your rating will improve more than if you steamrolled a weaker team. Similarly, losing against a weaker team will hurt your rating more than losing against superior enemies. The exact formulae are a bit more complicated than that, but the basic idea is similar to the Elo ranking system used for professional chess.

At the end of each week, your Team Rating is used to calculate how many Arena Points your team will receive for this week. Your team needs to have fought a minimum of ten matches per week to be rewarded with Arena Points, and a player must have been in at least 30% of all your matches to be eligible for that week's points. It is important to note that the points you receive in a given week is determined by only one team, and not from a combination of all your teams. Whichever team you are a member of that would receive the most points after accounting for Team Rating and team type becomes the sole source for your points for that week. The transformation from your Team Rating to Arena Points starts off as a linear function, but once you go beyond a certain rating threshold, the function becomes logistic. This means that you will see a significant payoff increase once your Team Rating goes beyond a certain point, but the high-end spectrum of the ratings will eventually notice a decrease in how much bang they get for their buck. In addition, 2v2 and 3v3 teams are subject to a handicap where they receive less points than a 5v5 team with the same Team Rating.

Arena Calculator

The Arena Calculator is a tool that allows you to do a number of helpful calculations for when and how you can spend your arena points. Choose one of the three useful calculators to help you answer the following questions:

  • How many arena points will I earn this week?
  • What's the average rating I'll need to get my desired arena reward?
  • When can I expect to get my desired arena reward?

Read more about the Arena Calculator.

Purchasing Arena Rewards
Arena Rewards include epic weapons and armor sets and are exceptionally useful for PvP combat, as they are loaded with PvP-centric stats such as Resilience and Stamina. These items are purchased with Arena Points, the currency of the Arena System. Arena Points do not decay and you can stockpile a maximum of 10,000 at any given time. To claim your rewards, visit the Arena vendor in Area 52 in the Netherstorm region of Outland. Go here to see a list of rewards.

Arena Seasons and Special Prizes One very cool aspect of the Arena System is the introduction of seasons. Each season lasts several months, and at the end of a season, the top ranked teams are rewarded with some unique prizes such as special mounts, titles, or anything else the season's promoters deem worthy of the best gladiators.

The top 0.5% of Arena teams in each battlegroup will receive a Swift Nether Drake at the conclusion of the Arena season. This awesome mount travels faster than most normal epic mounts at 310% flight speed!

Seasonal RewardsThe start of every Arena season is accompanied by an all-new set of Arena rewards that are slightly more powerful than those of the previous season. For example, at the start of Arena Season 2, new Arena Season 2 rewards became available for purchase from the Arena vendors. Those who had arena points saved up at the beginning of the season could have purchased some of the new items right away. The previous season's items are still available to purchase at a slight discount. For the onset of Arena Season 3, Season 1's rewards are purchasable with honor points instead of arena points. This trend may continue in future seasons.

Arena Titles At the conclusion of each season, members of highly-ranked teams receive special titles to honor their achievements:

  1. Gladiator (Top 0.5%)
  2. Duelist (Top 0.5% - 3%)
  3. Rival (Top 3% - 10%)
  4. Challenger (Top 10 - 35%)

Beginning with Season 2, special titles are given to the #1 team in each bracket for each battlegroup. The special title was called "Merciless Gladiator" for Season 2.

Arena titles last until the end of the following season, at which time they are removed and redistributed to that season's top teams.

Beginning with season 7, players will no longer have access to the newest season's weapons or shoulder armor and will not qualify for the Gladiator title/rewards with ratings from the 2v2 bracket alone. Ratings obtained through 3v3 and 5v5 game play will be required for these rewards, while the rest of the newest season's items will remain available to players in all brackets (standard rating restrictions still apply).


If I am a member of multiple Arena teams, do I receive points from all my teams each week?
In a given week, your Arena Points are determined by the single team which earns the most points after accounting for Team Rating and team type. For example, if you are on both a 2v2 team and a 5v5 team that played the minimum 10 matches for the week, and each team has a 1800 rating, you would receive points only from your 5v5 team as it earned the most points (as a 5v5 team, it is not subject to a point handicap). Thus, although all your teams are used to determine the points you receive, it is not by simply adding up the total points from all your teams.

Do players keep their Arena Points after a season ends?
All Arena Points will be reset with the start of each new season.

Will I lose my Arena-awarded Drake and titles if I transfer?
Only if you transfer during the time period beginning with when the season ends and when the rewards are actually given. If you transfer realms during this timeframe, you will no longer be considered eligible for the title and the Nether drake. However, this applies only to the time period between the end of the season and the granting of the rewards. If you transfer at any other time, you will not lose your rewards.

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