Toa

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"Toa aren't killers. If we were, we would have started with you."
Toa Metru Vakama to Makuta Teridax, Time Trap

Parent Page: Sapient Species

Toa
Species
Power(s) Elemental Powers, use of Kanohi, Toa Power
Location(s) Matoran Universe (Formerly), Spherus Magna
Status Active
Pronunciation TOE-AH

The Toa are the heroes of the Matoran Universe. They are tall, powerful beings that have Elemental Powers and a Kanohi. Toa also carry "Toa Tools", which aid in the channeling of their Elemental Powers. Although Toa tend to serve the powers of good, this is not guaranteed; Toa have been known to be swayed by their negative emotions, such as greed.

Contents

History

The Great Beings, when creating the Matoran Universe, implemented the concept of the Toa as the defenders, who would protect the universe's primary residents, the Matoran. Basing the general design on the warrior species of Spherus Magna and the powers off of the Element Lords, the Great Beings created Helryx, who assisted the Matoran in the construction of Metru Nui. Helryx was also a member of the Hand of Artakha, which defended the universe from early threats. After Helryx, certain Matoran were imbued with a specific energy at their creation. Matoran who had this energy triggered were transformed into Toa this way, instead of being created by the Great Beings. More and more Toa came into being, eventually replacing the Hand as the main protectors of the universe. Helryx later founded the Order of Mata Nui, and prohibited other Toa from joining.

Six Toa, the Toa Mata, were created by Artakha at the behest of the Great Beings. These Toa, who were designed to awaken the Great Spirit Mata Nui should something happen to him, were trained by the Order of Mata Nui, and later put into stasis to await the time they were needed.

The Brotherhood of Makuta, an organization originally tasked with creating Rahi, began assisting the Toa, using them to defeat common enemies such as the rebellious League of Six Kingdoms. The Toa also earned themselves the enmity of the Dark Hunters, a group of renegades devoted to profit making. The Dark Hunters killed various Toa over the years, though some Toa defected from the side of good and joined the mercenaries.

A group of Toa began to grow suspicious of the Brotherhood, believing they would take on the same goal as the League: to overthrow the Great Spirit. They gathered any useful information about the Brotherhood, such as the names of their members and fortress locations, on a stone. However, their base was situated next to a Frostelus encampment, and they were eventually attacked. An inexperienced Toa, Lhikan, was ordered to take the stone and run. However, when he went to retrieve the stone, he found it to be gone, stolen by two Skakdi who later joined the Dark Hunters.

Several Makuta hired elite teams of Toa for protection, who were named the Toa Hagah. The Toa Hagah defended the Makuta for many years, though they also eventually began to mistrust the Brotherhood. One group, led by Toa Norik, discovered proof of the Makuta's treachery, and led a rebellion. All other teams of Toa Hagah were assassinated or corrupted by the Brotherhood following this event.

When the Dark Hunters declared war on Metru Nui, numerous Toa from all over the universe rallied under Lhikan's command to defend it. The war ended when one of the Toa Mangai, Nidhiki, tried to gain rule of the city by betraying his brothers and sisters to the Hunters. However, Lhikan learned of the betrayal, and agreed to permit the Hunters to leave at the request of Hakann in exchange for the Makoki Stone. The Toa then ambushed the Dark Hunters, forcing them to leave and to take Nidhiki with them.

Several thousand years later, the Toa Mangai began mysteriously disappearing after being sent out on missions. Lhikan grew suspicious of Turaga Dume, who was actually Makuta Teridax in disguise. To ensure that new Toa would arise to stop him, he gave Toa Stones to six chosen Matoran, following the stars (which Teridax tried to defy, but the Order of Mata Nui ensured their existence). Together, these new Toa sealed Teridax in a cage of Protodermis and brought the Matoran to the island of Mata Nui for safety, becoming Turaga in the process.

In wake of the Great Cataclysm, Toa everywhere became aware of the Brotherhood's treachery. From the Codrex, six Toa Canisters carrying the Toa Mata were sent to the island of Mata Nui to begin Mata Nui's reawakening.

A thousand years later, the Matoran Takua gathered up all six of the Toa Stones which the Toa Metru had hidden on the island. Using the Toa Stones, he summoned the Toa Canisters of the Toa Mata, which had malfunctioned and lain floating in the Endless Ocean after the Great Cataclysm had occurred. The Toa arrived on the island, and began to undo the attacks and damages done to the island and its inhabitants by Teridax. They became the Toa Nuva, and Takua consequently became Takanuva, Toa of Light, and together, they temporarily defeated Makuta Teridax, allowing the Matoran to return to the island of Metru Nui.

Shortly after, a new team of Toa, the Toa Inika, was created from six Matoran who were transformed by the energies of the Red Star whilst searching for the missing Toa Nuva, who had gone to the island of Voya Nui to find the Ignika, Mask of Life, in an attempt to save the life of Mata Nui. They were successful in their search, becoming the Toa Mahri along the way, and the Toa Nuva embarked on a quest to prepare the universe for Mata Nui's reawakening, who had been casted into slumber by Teridax.

They were successful, and were sent to the universe's core, Karda Nui. Equipped with new armor and weapons from Artakha, the Toa Nuva embarked on a final confrontation against the Brotherhood of Makuta. They succeeded in waking Mata Nui and returned to Metru Nui. There, they learned that Teridax had taken over Mata Nui's body the entire universe. The Toa rallied against the oppressive regime of Teridax, and began fighting against his forces.

After Teridax landed on Bara Magna, Takanuva and Tahu were able to escape the robot with a force of Toa, and they started fighting Teridax's forces. When Teridax accidentally sent out a tractor beam that pulled the two moons of Bara Magna back to where they had originally been, a piece of one smashed his head, killing him. After his body crashed onto the ground, the rest of the Toa in the Matoran Universe came out to the surface of Bara Magna, which soon became part of Spherus Magna.

Abilities and Traits

The Toa Metru
The Toa Inika

The Toa have many abilities that vary greatly, but they all have some in common, such as the ability to use Great Masks, Elemental Powers, and Toa Power.

Toa have other abilities as well, including the ability to merge into Toa Kaita. Another power is the ability to forge a mental link with another being and send them visions of things seen from the eyes of the Toa who created the link. This ability is known to have been used twice, once by Toa Gali on Takua, and again by Toa Nuva Gali on Takanuva.

Elemental Powers

All Toa have have control over a single element; known ones include Stone, Earth, Water, Fire, Air, Ice, Light, Sonics, Gravity, Plasma, Magnetism, Lightning, the Green, Iron, and Psionics. Control over this power is not granted instantly; it must be learned. Any novice can cause an explosion of flame or start a hurricane, but it takes time to learn to do small things, such as simply lowering the temperature rather than freezing an enemy, and it takes years to achieve complete subtle control over these abilities. Every time a Toa uses their Elemental Power, they draw from a reserve of Elemental Energy. This reserve is not infinite, and they can drain themselves completely if they aren't careful, and then they have to wait for their energy to recharge before they can use their powers again. Until then, they will only be able to perform very small tasks, such as light breezes or slight trickles of water. Toa are capable of releasing all of their Elemental Energy at once in a Nova Blast, but this ability is rarely used due to the damage and death it can cause.

Most Toa have a partial resistance to their native element, however this only extends to limited amounts. For instance, a Toa of Fire can withstand extreme heat, but could still die if exposed to an extremely hot substance, like lava. This is not the case with all Toa, however, as Toa of Sonics still retain their weakness to loud noises.

Kanohi

All Toa wear and can use the abilities of Great and Noble Kanohi masks. Control over Kanohi Masks, like the elements, is not granted immediately. The wearer must wait before they can even access their mask powers. When they do, it usually comes about during a time of stress or their equivalent of an adrenaline rush; from then on, they can access its powers. When they learn to do so, complete control is granted almost immediately. The only known exception to this is the Toa Inika, whose masks were sentient, allowing them to use their powers instantly.

Toa Power

This power is what makes a Toa a Toa. Each one has it, and can use it instinctively. Unlike Elemental energy, Toa Power does not recharge, so it must be used cautiously. A Toa will turn into a Turaga if he/she has completed his/her destiny and sacrifices their Toa Power. If a Toa has expended all their Toa Power before they fulfill their destiny, then they will become a Turaga as soon as their destiny is fulfilled.

Tools

Toa are known to carry Toa Tools, varying weapons that they use to focus their elemental energies. Toa are also known to wield secondary weapons, usually projectile launchers.

Known Toa

Social Structure and Interactions

The Toa have organized themselves into a team structure; these teams typically consist of six members, though smaller or much larger groups are not unusual. Some stigma seems to be attached to the number seven, though, with some Matoran believing a team of seven Toa will bring disaster to the universe. All Toa devote themselves to the cause of the Three Virtues, and strive to see them defended. Matoran look up to and revere the Toa, and the Toa in turn befriend the Matoran, and attempt to protect them to the best of their ability.

Toa Code

The Toa Code is a series of principles developed over the time, after the Toa realized that their success depended on having the trust and respect of the Matoran, and not their fear. Although this code's exact rules remain vague, one of the key rules is that Toa must not kill their enemies, unless they have no other choice. However, certain circumstances allow Toa to avoid the Code, like instances where saving one's enemies would potentially cause the death of the Toa. Almost all Toa follow this, the exceptions being Helryx, who cannot afford to obey the Code, Lesovikk, who does not consider himself worthy of the title "Toa", and Tuyet, who ignores it.

Set Information

Toa have appeared as sets several times in BIONICLE's history. Their first appearance was in mid-2001 at BIONICLE's launch, with the release of six canister sets depicting the Toa Mata (then known simply as Toa). In mid-2002, six Toa Nuva canister sets were released, depicting the same characters having undergone transformation by Energized Protodermis.

In late 2003 the Takanuva set was released, and became the first non-canister set to contain a Toa. A large boxed set, Takanuva was packaged with the Ussanui.

In early 2004 for United States buyers and mid-2004 for others, the six Toa Metru canister sets were released, becoming the first Toa sets to deviate from the previously-established Toa structure. Toa Lhikan appeared later that year in the special edition set Toa Lhikan & Kikanalo. Six Toa Hordika canister sets followed in 2005 with a release date that varied by country like that of the Toa Metru, depicting the same characters after mutation by Visorak venom. In mid-2005 two special edition Toa Hagah canister sets appeared, celebrating the 50th anniversary of the LEGO brick.

During the summer of the next year, the Toa Inika canister sets were released, followed in mid-2007 with the Toa Mahri canister sets. Mid-2007 also marked the release of a large boxed set depicting Lesovikk and his Sea Sled.

The Toa Nuva returned in 2008 as the final team to appear in sets. Their release was staggered, with Lewa, Pohatu, and Kopaka appearing in the early 2008 Phantoka line, and Tahu, Gali, and Onua appearing in the later Mistika series. The staggering was a means of offsetting the LEGO Group's desire to include villainous Makuta in each series. The imitation Toa known as Toa Ignika also appeared early in the year together with his Skyboard as a large boxed set, while Takanuva appeared in a large boxed set later in the year, enlarged and without a vehicle. New forms of Pohatu and Lewa also appeared as pilots in the Rockoh T3 and Axalara T9 sets, respectively.

Two Toa, Tahu and Takanuva, were released in 2010 as part of the BIONICLE Stars line.

Quotes

"To be a Toa is to defeat all those who oppose you? Is this what you believe a Toa to be? A mighty arm to strike down your enemies? Your power is nothing. A Toa's true strength lies here," Whenua said, pointing to his head. Then he placed a hand over his heartlight, saying, "And here. Your Toa Power can move the dirt ... Your mind and heart can move mountains."
— Whenua to Onua, Tales of the Masks

"No wonder we had to be chosen to be Toa. Nobody would ever volunteer for this job."
Nuju, Mystery of Metru Nui

"You Toa are so trusting ... one day, it'll be the death of you."
— Krahka, The Darkness Below

"A Toa is not someone who has no fear--but someone who masters their fear."
— Vakama's thoughts, Legends of Metru Nui

"I am doing the same thing Toa do. I am saving one who cannot save himself."
Kualus, Challenge of the Hordika

"You know, Jaller always used to say that Toa were invincible, because the things they stand for--unity, duty, and destiny--were invincible. Oh, we had seen them injured, even defeated temporarily, but somehow they--we--always stood to fight again. Even in the worst moments, I thought surely we would win out and return home again. That's what Toa do, isn't it? "
Hahli to Kopeke, Downfall

"[...] being a Toa isn't about who's strongest or toughest or has the best mask power. It's about spirit. And by that measure, you are a great Toa."
— Jaller to Matoro, Downfall

"A handful of Toa? A handful of Toa stole the Mask of Light from Destral itself. Another prevented the conquest of Metru Nui, kept the Mask of Time from us, and even dared to imprison a Makuta! Still another -- this very group -- defeated Rahi, Rahkshi, and Bohrok swarms, and invaded Makuta Teridax's very lair. One thing I've learned is that you underestimate Toa -- any Toa -- at your own peril."
Antroz, Shadows in the Sky

"Haven't you figured it out yet? You have to be insane to be a Toa at all. It's the first requirement for the job."
Helryx, Swamp of Secrets

"Do you know why we Makuta hate Toa so much? It's because you are what we could only pretend to be, once upon a time--heroes who do good for no reward. And so we call you fools, and even slay you... because we could not be you."
Krika, Swamp of Shadows

"[...] you wouldn't understand -- you're a Toa. Every Toa is your brother or your sister. You all rush around thinking whatever you do must be right. Well, sometimes it's not."
Gavla to Takanuva, The Final Battle

"Matoran with the calling sometimes are a little... eccentric. Almost like their brain knows something it isn't telling them."
Jerbraz, Brothers In Arms

Trivia

  • Fifty-four Toa now remain; of these, twenty-three are known: five Toa Nuva, Toa Mata Tahu, the five remaining Toa Mahri, the Toa Hagah, Takanuva, Lesovikk, Krakua, Helryx, Tuyet, and a captured Toa kept in suspended animation by the Shadowed One.
  • Ignika and Mata Nui were not considered true Toa, as both simply labeled themselves as such.
  • Despite having varying set sizes, most Toa are about the same height.
  • When Matoran are transformed into a Toa by normal means, their armor will take the shape of what they expect a Toa to look like.
  • Artakha can create Toa, but only if the Great Beings provide him with the necessary materials.



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