An interview, with Chuck Lai, master Doom TC creator.
(Chuck Lai 02/25/03)
Thought you might like to know...
To Quote my friend Sean Ryan whenever he made fun of me and Doom... "Doom is not dead, Doom is life."
The same could be said at this moment right now. Please read all of this...
The contraversal Doom 2 addon returns.
What he's back? Yes he is, I hear people are looking for me... here I am.
I'm sure you all have some questions that I would like to answer right now in this forum. Let me cover some basics questions you might be thinking.
What is this?
Doom2X was an addon using really only weapon tweaks and enemy A.I. changes, how they acted, speed, reaction time, and everything about their abilities was sped up to give a fast-based adrenalin pumping version of Doom2. It was published in the September 1996 issue of PC Gamer, a memorable issue indeed as this issue contained the Quake 1 demo which was a big step in the First Person Shooter...
Ultra Doom2X was basically a bug fix version of Doom2X, there were some things in Doom2X I didn't like, some issues that need ironing out, and I managed to make my own map for the first time which is MAP32 in Ultra Doom2X... I also had a basic story as a villian I wrote about in High School I breathed life into my Doom games, known as Comtar... a basic cyber-punk version of Hellraiser's Pinhead... a person who saught powerful magics through mind amplification technology...
Doom2X-treme was also another bump up from Ultra Doom2X... This addon featured 32 new levels, after making my first level I realised how difficult making a map is, at this time in the world of PC Gaming, there was no Mod Teams (and if there were there were very few), and no clans, and no mp3s, and I was chatting away in AOL version 3... wow... seems so long ago doesn't it? So... I went and saught out the best 32 levels around made by anyone and everyone. I got permission from people making levels, even for their own projects, with the pitch that this was a BEST OF using my Doom2X engine.
The Doom2X engine at the birth of Doom2X-treme had things never before seen that now I'm sure we see all the time. Guns shot new projectiles, the Cyber-demon and only the cyber-demon could kill you even in God Mode, allowing a chance of risk in battle from only this foe. Doom2X-treme had two guns and the "Railgun" which Quake 2 and Shadow Warrior soon would mimic later... yes folks I thought of it first... a flame thrower with limited range... and I had many of e-mails insisting the Quake 2 chaingun was almost as fast and powerful as mine.
Doom2X-treme Gold was a true sequel to Doom2X-treme as far as story goes, dealing with a girl character in a futuristic setting where it was magic versus technology. There was also new weapons like a sword with limited range that also could be the only weapon to kill Comtar. I also had a true last boss that wasn't a wall, a last one on one match with a fast moveable Comtar.
But there was a problem with all of this...
What was the problem?
Doom2X-treme had a few levels not legal to the Doom community at that time, actually honestly... only one level. Level 31... which was all four Doom 1 levels back to back and linked together with hundreds more enemies then before creating a mix of chaos. Of most of the problems my series would face, Doom2X-treme had it easy...
Doom2X-treme GOLD however is much different. I blame myself falling into hype and excited over hundreds of e-mails a week asking for new game and thus rushed out Doom2X-treme GOLD, (hey when your 18 and popular online lets see what crazy shit you do) while I got permission for the girl sprites and found a freeware weapons site in a Doom tutorial book, I used some levels from Final Doom and sprites from Hexen and Strife.
In all honesty I kept Doom2X-treme GOLD with the same theme... a BEST OF... where I did pick a new set of 32 wonderful levels, also enhancing my original Ultra Doom2X level to my current Doom knowledge. But I did it to fast to realize how stupid some aspects of it were and how I should have gotten more permissions on some of the levels.
What you have illegal material?
Yes, I've seen the posts in here who think my Doom is crap cause of it... believe me when I say it's not about the levels as it is the experience. Hate me all you want for using levels you may have played before as far as Doom2X-treme GOLD goes, but Doom2X-treme is with permission except level 31... That game is going to be left alone because of current legal statuses reguarding Doom levels.
Doom2X-treme GOLD is the main object of fixing and tweaking. While I know other mods use Hexen, Strife, Duke Nukem, Counter Strike, Sin, and what ever other First Person shooter you can think of... and no one cares. Why? It's old. Shoot people are hacking the Doom64 cartridge to obtain sprites and textures out of that and Nintendo doesn't seem care...
So what am I doing about it?
As of this moment right now... none of my Doom2X wads are illegal using other examples I've seen. In all essence, I don't have to fix my wads at all... I don't have to change anything. But I am doing this to make Doom2X-treme GOLD the way it was meant to be, what it should have been. Believe me when I say, there is an unrealised half way done fix for Doom2X-treme GOLD that was also meant to run with Doom Legacy and JDoom... But there are no levels...
Also I am going to update the first two Addons; Ultra Doom2X and Doom2X-treme, with the same Legacy and JDoom fixes needed to run, DEH files and everything... since I distributed the wads with new EXEs for people who didn't know how to use or add or combine a DEH file... well, hopefully you know how to by now.
Can I help?
If your a certain harrassing banned member of the NewDoom forums... NO!
If your a cool guy... YES! Surely there must be 32 or less really cool levels that are out there after 6 years! I am out of the Doom loop, I don't know what cool levels are out there anymore... I would apprechiate level suggestions of what you think would make a good new BEST OF for Doom2X-treme GOLD. If you yourself are making high profile Doom TC wads, and you have this one level you think is one of the best, let me know! I'd love to have it in a collection of 32 new levels for a fixed Doom2X-treme GOLD using my tweaks I made would probably make your level alot more exciting so why miss out on seeing if it can!
Like I said, if you know of a really awesome large, or insanely detailed and beautiful level... suggest it, I'd love to see it. I would be happy for any help you could offer me. Honestly, I need the help, I've always been one guy doing this alone, and I've always had this dream of the ultimate, difficult, Doom game. There were thousands of Doom levels in 1997, I can't imagine the numbers of levels now.
If you have any other questions or comments, please feel free to ask and reply here. Let your other Doom friends know... Comtar is back.
Dare to be X-treme...
Cheats for Doom2X-treme:
Cheats For Doom2x-treme GOLD:
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