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euphoria Demo : HD 720p (16MB - Windows Media 9)

euphoria Demo : HD 720p (25MB - QuickTime 7)

euphoria Demo : iPhone/iPod (15MB - iTunes M4V)

Backbreaker Trailer HD 720p (28MB Windows Media)





euphoria

euphoria brings Dynamic Motion Synthesis (DMS) onto Playstation® 3, Xbox 360 and PC.

With euphoria, animations are not canned but are generated on-the-fly by the hardware's processors as the game is played. Every tackle is your tackle, every haymaker is your haymaker.

Previously, animation data had to be manually created (through key-framing) or recorded (through motion capture). This is often expensive and laborious, and results in static, non-interactive data.

euphoria is instead based on a full simulation of a 3D character, including body, muscles and motor nervous system. This creates fully interactive animations that act and react differently every time.



See more of Backbreaker at www.backbreakergame.com




euphoria:core

euphoria:core is NaturalMotion's lightweight DMS engine. euphoria:core runs parallel to the game's animation engine and is called by the game's AI whenever synthesised motion is required instead of canned animation. This enables a non-disruptive integration and scalable use.

euphoria:core consists of a small kernel, AI controller modules (for adaptive behaviours) and a rigid dynamics module (for physics). euphoria is physics-engine independent and works with all commercially available engines (as well as proprietary ones).





euphoria:studio

euphoria:studio is NaturalMotion's tool chain for creating, testing and debugging euphoria assets (adaptive behaviours and characters). euphoria:studio is a highly modular application and internally runs euphoria:core.

Assets produced with euphoria:studio are loaded up at runtime into euphoria:core by the game engine.








euphoria:bSpy

euphoria:bSpy is a remote behaviour debugger. Connecting to a running game engine, engineers can then record, replay and inspect every aspect of a live euphoria:core session.






Partners

euphoria is not middleware. Instead, NaturalMotion has close co-development relationships with publishers and development teams to integrate euphoria into their next-generation titles. This allows clients to hit the ground running and produce euphoria-enabled games within short time frames.

euphoria made its debut in Rockstar Games’ Grand Theft Auto IV, followed by LucasArts’ Star Wars: The Force Unleashed and is currently being integrated into multiple AAA titles including Rockstar Games’ Red Dead Redemption and NaturalMotion’s debut title Backbreaker.

If you are interested in discussing euphoria, please contact us at contact@naturalmotion.com or phone +44 1865 250 575.


euphoria Wallpapers

2560x1600 | 1920x1200 | 1440x900 | 1280x800
1600x1200 | 1280x1024 | 1024x768
iPhone / iPod Touch | PSP


euphoria Avatars

Click here to download the avatar pictures as a ZIP archive.

         


Further reading

Dynamic Motion Synthesis (white paper)
Unique Game Moments (white paper)

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