Browsing all articles in Game Design.
The Hand Eye Society at Toronto’s Nuit Blanche 2010
As gigantic moving projections became the facades of buildings, and massive towers of speakers carried the soundtrack for the dancing images that graced hundreds of over-sized LED displays, there is no question that technology and art can (and often do) go hand-in-hand.
IndieGameReviewer covers the Hand Eye Society’s Arcadian Renaissance indie game exhibit at Toronto’s all night city-wide Nuit Blanche art event. No quarters required!
The 2010 Penny Arcade Expo “PAX 10″ Winners Announced
The Penny Arcade Expo 2010, better known as PAX, (arguably the largest independent games festival of its kind in North America if one takes attendance into account,) has officially announced this year’s top ten best new independent games – the PAX 10 – to be featured at the conference taking place this August in Seattle. [...]
What Excited Me From E3 2010
with additional reporting by Indie Game Freak Old Friends Back From the Dead In the near future we’ll be seeing a number of sequels to game franchises that we haven’t heard from in many years. No, I’m not talking Duke Nukem Forever. I think we’ve all stopped holding our breath on that one. Deus Ex: [...]
Watch 100 Click Games In 10 minutes – Built With Games Factory 2
Want to build and create video games but don’t want to look at a single line of code? If you aren’t playing LittleBigPlanet on the PS3, then maybe The Games Factory 2 is for you.
Indie Game Spotlight – Devil’s Tuning Fork – Free Download
IGF award-winning indie game Devil’s Tuning Fork, inspired by the works of master optical illusionist M.C. Escher and the sonic echolocation abilities of dolphins and whales, is a first-person exploration/puzzle game in which the player must navigate an unknown world using visual sound waves.
Developer Profile: Andrew Roberts of Cosmic Logic
IndieGameReviewer interviews Andrew Roberts, CEO of Cosmic Logic, a new and talented team who are already making a name for themselves in the indie gaming community.
Interview with Rob Jagnow, Creator of Hit Indie Game “Cogs”
An interview with Rob Jagnow, creator of popular indie tile-based puzzle game “Cogs.”
Indiecade California 2009 Winners and a Surprise Announcement of New Indie Game Label “The Singularity”
The winners of the IndieCade international indie games festival are announced and Psychic Bunny announced a partnership venture with IndieCade Chair and Director to form The Singularity – a new independent game label.
IndieCade International Independent Game Festival Day 1 – California, 2009
For better or worse, depending on your take, indie games are becoming something entirely new. Nowhere to be found the frag enthusiasts or Columbine tributaries that one used to expect from the definition of floppy disk era indies like DOOM and Duke Nukem. IGR reports from day one at Indiecade, Culver City 2009.
Five Inspiring New Indie Games You Should Play – Fall 2009 Edition
IGR recommends five great, groundbreaking indie games for the rest of the world to check out – Fall 2009 edition.