DarkWolf's Doom Page


FS Archive

666sph.zip
Create a parametric sphere using a while loop within a while loop. The sphere is made from floating coronae, so you'll need to use hardware mode.

doompong.zip
Pong via HUD pics. It would have been better if the controls weren't so bad.

earthquake.txt
This is how you can make a crappy earthquake by moving the player with objmom functions.

grab1.zip
One method of making psuedo-gettable items.

ndmoviecom.txt
The script from ndmovie.wad with comments.

sgtest.zip
Kill an imp an other one appears. Kill so many and a message displays on the screen. Used to figure out monster functions for The Duel.

snow.zip
A shitty snow script which needs to be redone. I've thought of a better way to execute this, but haven't implemented it yet.

watfun.zip
Jump in the water and see some fog effects in hardware mode. Also drown if you stay in too long.

zambsnd.zip
A looping ambient sounds that originates from a sector. Yeah, that's the Quake computer sound.

zranfly.zip
A lost soul randomly flies around the map using objtarget functions.

zsine.zip
Two things I messed with then I tested out sin and cos functions. A Lost Soul moves in a circle and a candle circles the player.

ztele.zip
An example of a Quake-ish teleporter (pushes player forward after teleport) and a teleport that keeps the trigger's angle.

ztele2.zip
Random teleport example I made for Rellik some time back. Doesn't use a time-consuming while loop.