Capcom is set to unleash yet another survival horror title in the App Store later this year with its Dawn of the Dead-inspired Dead Rising Mobile.
Much of Dead Rising Mobile’s content will be based on the 2006 Xbox 360 title Dead Rising, which saw the war-covering photojournalist Frank West take on a zombie-filled mall using a variety of improvised weapons.
Judging from the screenshots released so far, Dead Rising Mobile places much of its gameplay emphasis on combat, offering few of the more unique elements that defined the console original. Frank can no longer take pictures of zombie hordes for experience points, nor can he wear clothes found in mall stores.
The survivor escorting mechanic has also been simplified, though anyone who has played the original Dead Rising knows that this can only be a blessing. After encountering a human survivor, players will only need to return to a safe room before a timer expires — the survivors will not be present on the game screen, and players will not need to guide them by making Frank repeatedly shout “Over there! C’mon! Over there!” while desperately hoping that they won’t act like total morons for once.
(Sorry — I played through Dead Rising for the first time last week, so the experience is still fresh in my mind.)
Dead Rising retains the console edition’s experience system, rewarding players for zombie kills and survivor escorts with new skills, stat boosts, and extra inventory slots. The game also seems to include a hunger system, requiring Frank to hit up the food court occasionally to stock up on orange juice and delicious pies.
Capcom notes that Dead Rising Mobile will include Retina display support when it launches this winter. Unfortunately, owners of earlier hardware generations are out of luck with this one — Dead Rising Mobile is only compatible with iPhone 3GS, iPhone 4, iPad, and third- and fourth-generation iPod Touch devices.
Tags: Action, capcom, dead rising mobile, Upcoming