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Starcraft II: Chris Sigaty Interview

Recently, RTSGuru.com's Joe Iuliani had the opportunity to interview Chris Sigaty, Lead Producer of Starcraft II. Chris was extremely gracious in allowing Joe to interrupt his lunch to get a few quick questions answered. Check out the interview and let us know what you think in the comments!

Interviews By Joe Iuliani on November 05, 2010

RTSGuru.com:

One item that has been pushed during Blizzcon are the Starcraft II mods DOTA, Star Jewel etc, can you expound on those for us?

Chris Sigaty:

So, we're really excited about those, that's kind of what our showcase is this year, We just launched Wings of Liberty, so we're really not in a position to describe Heart of the Swarm yet. So it's too early for that.

The story of Blizzcon. We're really excited about what the mod community, what the mapmakers are already creating. We're showcasing three custom maps that the community created. One of them that I would recommend checking out if you get the chance is called Photon Command. It's a really cool Missile Command-like gimmick, but it's got an upgrade path, it’s really deep. It's player created, it's a single player game effectively.

We're showcasing some of ours, we've got Blizzard DOTA, we've got Iron Chef, we've got Left to Die which is actually based on the Outbreak mission, but a cooperative it's based on the Outbreak mission from Wings of Liberty, it's a take on that it's also an homage to Left 4 Dead by Valve. It's a very cool level, where you hold out with a friend while different creatures come in, it's a fun level. Blizzard DOTA is a take on the DOTA genre if you will. It gives you the opportunity to see some of the heroes we've made, we've made some heroes that are cross genre. Not just SC2 heroes, we've got some Diablo characters in the works, we've some Warcraft characters and Starcraft characters and they're fighting together. The thing I'm most excited about is Star Jewel really demonstrates the the diverse set of things you can do in Starcraft II. It's basically a Bejeweled inspired game, you play basically a puzzle game and as you build up a bar, fill you bar you can send out units toward your enemy. You play two versus two and both you and your partner are trying to do this against the enemy. It's very frantic, it's got a lot of that feel and it's being all done on the Star2 engine. We really want the community beyond just the hardcore, the mod makers they know this already, the community by and large to understand that Starcraft II is a great game platform not just a great RTS in general.

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RTSGuru.com:

I know you mentioned this before, that you really can't get into Heart of the Swarm, but I'm going to ask anyway, what can players generally expect from it?

Chris Sigaty:

What I can say is known, it's going to focus largely on the Zerg, it's going to continue the story of Kerrigan, and we will makes changes to all the races on the multiplayer side. The campaign will be mostly Zerg centric. Beyond that I really don't have anything to share. We don't even know right now what sorts of levels there will be, in Wings of Liberty there were some that focused on the Protoss, we don't know if that will be there.

RTSGuru.com:

How accurate to do you feel the match making system is, from the hard core to casual player. Is there room for the casual player or should they just stick to the campaign mode?

Chris Sagaty:

No, I don't want campaign to be the only option to casual. I think to play competitively there's something about that in of itself that makes it less approachable right of the bat. And so, from my perspective, the matchmaker is the best by far. Once you get in there, you find where you need to be. You generally play games better taen any one of our previous efforts, that you could've won or you could've lost. And when you lose, the problem when you say that at the lower tier anything could be a win. As an example: Choking off the entrance to your base is something all players intrinsically do as soon as you to some level and then you move up. If you are playing at the tier where you haven't picked that up yet, then people are rushing you and rushes just feel unbeatable. So you feel like you're getting stomped all the time, so discovery and understanding of some of these basics make it very hard to make matchmaking truly work. A single bit of knowledge can jump you up. When I hear a player not doing well, I guess they haven't played tons of games and only played a few games and got fed up.

Generally it takes about ten games to get where you should be, and then you'll walk your way up, and learn those things, like choking off your base. But I think a player plays two or three times and it's such a schooling that they immediately say “this isn’t for me”. They need to understand that there is a time it takes the system to put you where you should be. I think once you are there the games are generally good.

RTSGuru.com:

I know it was mentioned that there would improvements to the achievements, is there anything you can add to that?

Chris Sagaty:

Improvements are more like additional achievements. We're planning to include achievements like Blizzcon, for the players that are here. Things like adding maps that we've put together. Adding content, that players can get by participating in various events.

RTSGuru.com:

Do you feel currently there are any aspects of the game that players bypass or overlooking that maybe they should be focusing on?

Chris Sagaty:

I mean on the big system side, both parties are avoiding the really cool aspects that are in Starcraft II. The more casual player is avoiding the competitive side because they have a preconceived notion that it is too difficult, and it is hard. Then maybe they give it a shot and they play one or two games and they lose, they decide “this isn't for me, I'm not that guy.” If they stick it out a little longer they would really have a good time.

On the other side you have competitive players that are playing AMM (advanced match making) and there's a whole big open world that's mapmaking and that's waiting to be discovered. They're not necessarily seeing that, since they are so focused that way. That's the best answer I can give, overall people are exploring and having a good time

RTSGuru.com:

Finally, what in general would you like the RTSGuru and MMORPG audience to know, what resounds with you?

Chris Sagaty:

I went through WoW like a majority of folks probably did, and I still find the magic of RTS, and love watching the players at the high skill level. I think there's a ton of fun and discovery in Starcraft.

From my perspective we tried very hard to make this have this ability to explain what this is all about. To get over the hurdle of the preconceived notion that it's too hard and I can't do it, it's in Star2, through our tutorial system , through the challenges, through playing the campaign. I think even if they don't run on and play competitively they'll find it to be a really cool experience. The same way completing quests or what have you like in World of Warcraft.

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SaintViktor writes:

1. Not much to discover in SC2 in regards to  explorable areas but there is plenty to unlock in the single player campaign.

2. They need to keep on bannng the cheaters. There is still a ton out there who feel they need to cheat to win.

 

it is still a fun game after 10 years of waiting. :P

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11/05/10 2:43:09 PM
 
Kraoss writes:

I thought the real gem in WCIII were the mods, and editor.

I believe the same holds true for SCII. 

Anyone who hasn't tried the custom maps in SCII is really missing out on some great free content.

New Post Quote
11/05/10 5:21:07 PM
 
shantideva writes:

Awesome mmorpg!

New Post Quote
11/05/10 6:31:33 PM
 
Drachasor writes:

I don't understand why this is on this site.

New Post Quote
11/05/10 8:15:07 PM
 
SaintViktor writes:
Originally posted by Drachasor

I don't understand why this is on this site.

 I don't understand why people keep asking why it is here when the site supports a general gaming forum.

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11/05/10 8:17:50 PM
 
TheUnknownM writes:

what you mean of an awsome mmorpg shantideva? it ain't an mmorpg is it?

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11/06/10 12:39:09 AM
 
Rydeson writes:
Originally posted by SaintViktor
Originally posted by Drachasor

I don't understand why this is on this site.

 I don't understand why people keep asking why it is here when the site supports a general gaming forum.

     Really...??    When was the last time you saw a write up on new games like Civ 5 that recently came out.. How about the much anticipated comming of Gran Tourismo 5.. Will MMORPG do a write up on that too?   Lets call it what it is.. This is nothing short of marketing a game for Blizzard..  We scratch your back, you scratch ours type of thing..  There are dozens of "general" games released every year that this site ignores and moves on.. (as they should) because this is suppose to be a site focused on MMORPG's.. not general gaming..

New Post Quote
11/06/10 6:08:47 AM
 
BenedictXV writes:

Lol @ marketing a game for blizz! I'm sure they don't need RTSguru.com or mmorpg.com for advertising lol

New Post Quote
11/06/10 10:31:33 AM
 
Kraoss writes:
Originally posted by Rydeson
Originally posted by SaintViktor
Originally posted by Drachasor

I don't understand why this is on this site.

 I don't understand why people keep asking why it is here when the site supports a general gaming forum.

     Really...??    When was the last time you saw a write up on new games like Civ 5 that recently came out.. How about the much anticipated comming of Gran Tourismo 5.. Will MMORPG do a write up on that too?   Lets call it what it is.. This is nothing short of marketing a game for Blizzard..  We scratch your back, you scratch ours type of thing..  There are dozens of "general" games released every year that this site ignores and moves on.. (as they should) because this is suppose to be a site focused on MMORPG's.. not general gaming..

I believe it is more innocent then that.

The biggest headline RTS at the moment is Starcraft II, not a very big leap of logic to have it headline on an RTSguru.com website and have it pop up when MMORPG.COM features that website.

New Post Quote
11/06/10 10:35:26 AM
 
Samhael writes:

Even though I'm a fan of SC2, I believe this article is out of place on this site.  I don't come here for reviews or discussions on non-MMOs. I think the Dragon Age stuff is (barely) in a grey area where there might be some sort of commonality.  But SC2?  No, definitely not.

New Post Quote
11/06/10 10:58:32 AM
 
Vyre writes:

RTSGuru is a sister site to MMORPG.  Of course they will advertise RTSGuru.

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11/06/10 1:35:16 PM
 
Insulinboy writes:

are you guys saying that massive amounts of people DON'T play SC2?  I know perhaps it's a bit a stretch, but an epic crapton of people play this game, and they do it online.   And from what I have heard the game does have some role playing aspects to it.  Get your heads out of your asses and expand the narrow definition of MMORPG for just a second...

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11/06/10 2:22:04 PM
 
Drachasor writes:

Starcraft is not an MMORPG unless you broaden the term so much any multi-player game becomes one.  MMORTS's are possible, but SC2 is not one.  While this is a gaming site, it is about a very particular aspect of gaming (MMOs), and that's why I come here.  I do not come here to have to shuffle through a bunch of information on other sorts of games to find the MMO information.  I come here for the focus.

This isn't about how many people play other games or any other game in particular.  This is about what the purpose of this site is, which is MMOs.

Now, I suppose this is part of advertising RTSguru, but if so I think they picked a poor article.  There's very, very little information in this interview.  Not the interviewer's fault, as it is clear Blizzard is simply not saying much.  It results in an interview that isn't very exciting though.

New Post Quote
11/07/10 3:43:30 AM
 
Scot writes:

Its not a MMO but its good to see more gameplay styles on here, lets see some more.

New Post Quote
11/07/10 3:50:42 AM
 
Drachasor writes:

Given how I already find the quality of some of their MMO reviews and the like a bit questionable (such as how STO has been handled in various articles), I think it makes more sense for them to work harder on the actual point of this site, Scot.

New Post Quote
11/07/10 6:36:28 AM
 
cheyane writes:

I really loved this game and enjoyed it a lot. I was so into it that when I fell asleep while I was still playing I woke up screaming with zerg crawling all over me.It was so awful.

New Post Quote
11/07/10 7:41:19 AM
 
Maelkor writes:

Get used to the fact that there will be writeups of the most popular games that come out no matter the genre. Most people who enjoy playing games play things in addition to MMO's and its kind of nice to see something everynow and then that we might not have otherwise noticed.

And if Civ 5 ends up selling millions of copies I am sure you will see an artical write up on this site about it.

New Post Quote
11/07/10 12:48:07 PM
 
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