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The Batcave was a fully realized set, built in its entirety on D stage at Pinewood Studios - virtually filling the 18,150 square foot area. It is Batman's technological nerve center, with banks of monitors with which he can survey his country estate and patch into police channels and Gotham City's commercial television stations. The entrance to the Batcave is through a seemingly impenetrable cliff face leading to a long tunnel which ends in a turntable, allowing the Batmobile to be prepared for an instant exit.
Its construction gives the impression that the Batcave is of limitless depth and width and most of the principal action takes place on metal walkways, high above the cave floor. This is where Batman stores his costumes and remarkable personal armory - safely hidden from prying eyes in a vault-like structure blasted out of granite.
Anton Furst on the Batcave: ''I transformed it into the foundation of Gotham City, a bit like PHANTOM OF THE OPERA. There's something amorphous and boring to me about cave structure, but if you start having piles of the bottoms of skyscrapers coming through this great chasm in the ground, you can end up with an extraordinarily interesting set.''
The genius that is Tim Burton went back to the dark Gothic roots of the cartoon character that had been all-but obliterated by the enjoyably camp sixties TV series. The vast gloomy sets of 'Gotham City' were built at Pinewood Studios in England but for 'Wayne Manor', Burton used a conflation of two much-used English country houses. The interiors filmed in Hatfield House, a familiar location seen in the turgid Greystoke, the Legend of Tarzan, Lord of the Apes (where it became the interior of Scotland's Floors Castle), and the film of Virginia Woolf's gender-shifting fantasia, Orlando, among many others. The exterior is the Gothicised Tudor manor Knebworth House near Stevenage in Hertfordshire.