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Articles


State of Adventure Gaming | Almost Adventure | The Game Guy | Girl's Got Game | Seriously Whacked | Just ASCII |
Top 10 | Teenage Adventure Gamer | The Chatter Box | E3 | Miscellaneous | Alexander Tait | Adventure Seeker


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The NEW State of Adventure Gaming

The original State of Adventure Gaming was a series of monthly columns intended to point out the absurdities in both the adventure and the gaming community. The NEW State of Adventure Gaming will be a series of articles/editorials focusing on one subject and published on a sporadic basis. For previous years' "State of"s, please see our Archives.

March 2009

July 2008

 


Adventure Seeker

Eye Candy: What Are All Those Pretty Pictures For? by Paul Crowley - April 2, 2004
Adventure Seeker: The Avatar of Horror – Part II by Paul Crowley - March 26, 2004
Adventure Seeker: The Avatar of Horror – Part I by Paul Crowley - March 12, 2004

 


Almost Adventure

Games that don't quite fit the mold.

Almost Adventure 2--Adventure Pinball: Forgotten Island, Tropico, Lego Island 2: The Brickster's Revenge

Almost Adventure 3--Code Blue, Emergency Room: Disaster Strikes, America, Project IGI: I'm Going In, Hitman: Codename 47, B17: The Mighty 8th, Rainbow Six Collection, Star Trek Away Team

Almost Adventure 4--The Sting, Desperados, Dark Angel, and Max Payne

 

Alexander Tait

Glidos
Cheating... Why Not?
The Greatest Adventure?

 

The Chatter Box by Adam Rodman

November 7, 2001
December 17, 2001

 

The Game Guy by Mark H. Walker

The Miniatures Edition (Volume #29, February 25, 2005)
The “Consoles Win” Edition
(Volume #28, July 9, 2004)
The “Small-time” Edition (Volume #27)
The “Back in the Saddle” Edition (Volume #26)
The "Carlisle Holiday " Edition
(Volume #25, November 1, 2002)
The "Racing Sim" Edition
(Volume #24, October 4, 2002)
The "Action" Edition
(Volume #23, September 6, 2002)
The "Role Playing" Edition
(Volume #22, August 9, 2002)
The "Real-Time Strategy" Edition
(Volume #21, July 3, 2002)
The "Turn-by-Turn" Edition
(Volume #20, June 21, 2002)
The "Who Counts Polygons?" Edition
(Volume #19, June 7, 2002)
The "How Long is Long Enough" Edition
(Volume #18, May 17, 2002)
The "Pick On Someone Your Own Size" Edition
(Volume #17, May 3, 2002)
The "Where's my Game?" Edition
(Volume #16, April 19, 2002)
The "Keep Your Online Gaming?" Edition
(Volume #15, April 2, 2002)
The "Where's my Game?" Edition
(Volume #14, April 2, 2002)
The "Law and Order and Government" Edition
(Volume #13, March 4, 2002)
The "Does Anyone Play These Things?" Edition
(Volume #12, February 8, 2002)
The Game Guy
- (Volume #7, October 25, 2001)

The Game Guy - (Volume #8, November 19, 2001)
The Game Guy - (Volume #9, December 7, 2001)
The Game Guy - (New Year's Just Adventure Edition, January 7, 2002)
The Game Guy: The "Who Need's it?" Edition

 

The Seriously Whacked Point of View by Jeff Strand

"Some Babbling About Endings" - February 20, 2003
"Another Kind of Game" - January 31, 2003
" Me & My New Playstation 2" - January 17, 2003
"Passing the Buck, Part Two"
- December 20, 2002
"Passing the Buck"
- December 6, 2002
November 22, 2002
"Adventure Game Mudslinging: Why Should Political Candidates Have All The Fun?"
- November 8, 2002
"Horror Movie Adventure Games That We Desperately Need"
- October 25, 2002
"An Apology For the Last Column" October 11, 2002
"The Ultimate Adventure Game"
September 27, 2002
"More Stuff On Hints" September 13, 2002
"Good Puzzle/Bad Puzzle" August 30, 2002
"Real Life and Adventure Games" August 16, 2002
"The Seriously Whacked Interactive Adventure!"
June 28, 2002
"Psychoanalyzing An Adventure Game Hero" June 14, 2002
"Star Wars and Movie Magic" May 31, 2002
"Survivor: The Interactive Nightmare" May 10, 2002
"An Adventurer's Guide to Seeking Hints" April 26, 2002
"Cheapass Games"
April 5, 2002
"The Evolution of the Adventure Game, Part Four" March 15, 2002
"The Evolution of the Adventure Game, Part Three"
February 15, 2002
"The Evolution of the Adventure Game, Part Two" (For Real This Time) February 1, 2002
"The Evolution of the Adventure Game, Part Two" January 18, 2002
"The Evolution of the Adventure Game, Part One" January 4, 2002
December 14, 2001

 

Mark Ross

The New Untapped Market
Living on the Edge: Adventure Games vs. Real Life

 

E3

Ray Ivey's Big Fat E3 2010 Report by Ray Ivey (of course)

Ray's Mini E3 Report 2007 by Ray Ivey

E3 2006

E3 2006 by Ray Ivey
E3 2006: Thanks for the Mammaries by Randy Sluganski

E3 2005

Ray and Jennifer’s Excellent E3 Adventure by Ray Ivey & Jennifer Miller
E3 2005: Highlights & Lowlifes by Randy Sluganski

Adventure Games At The E3 2005 - An Exclusive Sneak Peak by Randy Sluganski

E3 2004

E3 2004 JA Awards
JA on The Radio
SAM N MAX 2
: THE MOST IMPORTANT GAME OF THE 2004 E3
By Randy Sluganski - May 19, 2004
Adventure Games at the E3 – An Exclusive Sneak Peak
By Randy Sluganski - May 7, 2004

E3 2003

E3 Adventure Report by Ray Ivey
RAY'S OTHER E3 REPORT: THE BEST OF THE REST OF THE FEST by Ray Ivey
E3 Awards presented by Randy Sluganski

E3 2002

Adventure Games of the 2002 E3 by Randy Sluganski

E3 2002-The Adventure Genre's Last Hurrah by Randy Sluganski

E3 2002 by Ray Ivey

E3 2001

Ray's Turn to Talk About E3 by Ray Ivey

Strange, and Sometimes True, Tales from the E3 by Randy Sluganski

Just Adventure's 2001 E3 Awards

 

JustASCII +

Erik Reckase's column covering interactive fiction and other nongraphical adventure games.

Part 1--Rogue
Part 2--Zork, Palm Pilots, and Other Interactive Fiction
Part 3--NetHack
Part 4--Zork I, II, III Reviews
Part 5--Ancient Domains of Mystery
Part 6--Magical Infocom Adventures or "Is a Zorkmid the Root of Boll Weevils?"
Part 7--The Many Angbands
Part 8--Post-Infocom Interactive Fiction
Part 9--ZZT

Top 10 Lists

Top 10 Non-Adventure Games of All Time
Top 10 Tchotkes
10 Adventure Games for Lovers
The 10 Best Adventure Games That (Almost) No One Has Ever Played
Son of 10 Games You Won't Believe
The 10 Biggest Turkeys of All Time
10 Games You Won't Believe
The 10 Scariest Games of All Time Updated!

 

I Was a Teenage Adventure Gamer

Matthew Desmond, our intern, gives us a teen's perspective on adventure gaming.

My Newest Journey With Upward Bound
That Time In Your Life....
The Evolution of Police Quest

Grim Fandango vs. Blade Runner
Elite Force: A Shooter That Plays Like an Adventure Game
Monkey Island
Adventures in Other Genres
What-If Adventure Games
Prequels I'd Like to See and a Little About Baldur's Gate
Presidential Politics and How They Could Change the Future of the Gaming World
Asheron's Call and Rune
No One Lives Forever
Majestic
Books to Movies to Games and Back
Upward Bound

 

Girl's Got Game

Column No. 1, November 2005
Column No. 2, December 2005

 

Miscellaneous Articles

Roger That: Space Quest Lives -- in Four Fab Freeware Fan-Made Tributes by Greg Collins

Maupiti Island by Agustín Cordes

City Interactive: Prufe Reader Wanted by Greg Collins

JA+ Exclusive
Dark Fall: Lost Souls – Christmas Approaches: The 12 Days (and Questions) of Dark Fall Developer Diary
by Jonathan Boakes

Darkness Within: The Dark Lineage Developer's Diary by Onur Samli

Slip Space Developer's Journal by Dan Markosian

The Most Desirable Inventory Item by Greg Collins

The Road to the Big Apple is Paved With Good Intentions by Randy Sluganski

James Patterson, Jane Jensen & Just Adventure Walk Into a Bar Together… by Randy Sluganski

What about BOB? Notes on Leisure Suit Larry: Box Office Bust by Greg Collins

Dream Day Developer Diary By Cara Ely, Senior Producer - Oberon Games

We Have Met the Enemy... And He is Us by Eric McConnell

Okay So Far by Peter Rasmussen

How to Solve a Slider Puzzle by Greg Collins

The Making of Stolen Life by Director Peter Rasmussen

The Grand Evolution of Myst as presented by GameTap

How to Get Unstuck in an Adventure Game by Greg Collins

The Cast of Agatha Christie: Murder on the Orient Express

Murder Party on the Orient Express by Randy Sluganski

Is Flash the Future of the Adventure Game? by Greg Collins

Until Uru, the semi-living remains of Uru Live by Robert Washburne

Paradise - Notes from Benoit Sokal

Graphic Classics: Mind Candy for the Adventure Gamer by Randy Sluganski

"Al Emmo and the Lost Dutchman's Mine" & and Other REAL Life Adventures by Britney Brimhall

Violence & Ratings & Regs - Oh My! by Karla Munger

Pinhead Games - Mark Darin Feature by Randy Sluganski

Meet the 'Quest for Glory' Coles by Britney Brimhall and Christopher Warren

Rand Miller Speaks About Myst V: End of Ages

Eli’s Software Encyclopedia by Randy Sluganski

The Wonderful World of Hybrids by Ray Ivey

Did Graphics Kill the Adventure Genre? Responses by Howard Sherman of Malinche Entertainment & Scorpia

Adventures in Education - Myst as a Teaching Tool

The Battle Between Ubisoft & EA Spills Into The Adventure Community As Ubisoft Acquires Mc2-Microids by Randy Sluganski

The MOTTA (Misappropriation of the Term Adventure) Awards 2004 by Agustin Cordes

10 Adventure Games for Lovers by Randy Sluganski

A Brief - But Comprehensive - History of the Action/Adventure Genre by Aya

Boing! - How to play old Amiga games on your PC! by Aya

Egypt's Ancient Mysteries - The Tobler's New Project By Randy Sluganski

Nomen: The Making Of A Computer Game by Jakob Steen Madsen

The Many Worlds of Sentinel - A Pictorial

The Nintendo GameBoy, Kid’s Stuff: Right? by Ray Ivey

3D or Not 3D: That is the Question - Opinion Piece by Ben Bowen

The Moment of Silence - Developer Diary: Graphics & FMV

JA Exclusive! MC2-Microids Lays-Off Employees - Still Life Development Not Affected

The differences and similarities between the Jules Verne novel and Return to Mysterious Island

After the Flood: Atlantis in Adventure Games Edited by Randy Sluganski

Nancy Drew: A Retrospective by Randy Sluganski

The Perfect Adventure Game by Robert Washburne

Arrgh, Matey: Pirate Games Explode Online

Law & Order: The Mystery of Success Edited by Randy Sluganski

Tony Tough in A Rake's Progress - Developer's Journal by Stefano Gualeni

Myst Revelations Exhibit @ Dali Museum by SquarejawHero

ECTS/EGN/GameStarsLive - An Almost Live Report by Red Egnes

Agatha Christie Writer Hired for First Game in Series!

The Quest For the Rest Catchy New Online Game

Developer's Cafe - Chat With Steve Ince

Uru Live - Musings on a World Gone by Laura MacDonald

Midnight Nowhere Causing a Stir in the U.K. by Randy Sluganski

A JA WORLD EXCLUSIVE - JANE JENSEN ON GRAY MATTER, OBERON MEDIA & BOOBY-TRAP By Randy Sluganski

What I Hate About Computer Games by Chris Bowdoin - March 24, 2004

Portable Gaming by David Dolan - February 26, 2004

Rand Miller Online Chat

(ALMOST) LIVE FROM THE ECTS By Guest Columnist Jonathan Boakes

SYBERIA ON THE XBOX Article by Randy Sluganski

SHUT UP! Article by Ray Ivey

Ray Ivey's 2002 Movie Review

Current State of Adventure Gaming by John Florez, January 28, 2003

The Way It Used To Be- Part 2 by Johnny Wilson (former editor Computer Gaming World)

The Way It Used To Be by Johnny Wilson (former editor Computer Gaming World)

Unfinished Games by Agustin Cordes, November 27, 2002

3D Graphics Trends by Michal Necasek, October 30, 2002

Syberia - A Love Song by Laura MacDonald

An Adventurer Looks at 40.... by Cindy Kyser

Dreamcatcher Confirms Rumors! - January 14, 2002

Everything You Ever Wanted to Know About Gabriel Knight but Were Afraid to Ask

BROKEN SWORD: SHADOW OF THE TEMPLARS FOR GAMEBOY ADVANCE - SCREENSHOTS & INTERVIEW WITH CHARLES CECIL

Game Design

Who're You Gonna Call?

HEY LOOK WHO'S BACK - IT'S CURLY!!

Look What They've Done to My Game, Ma! King's Quest Gets a Facelift

Audrey Wells takes a look at the issues surrounding the recent fan remake of Kings Quest 1.

In the Land of the Lotus Eaters

Mr. Sunshine's periodic look at all that is positive in the world of adventure gaming.

February 2001

What's in a Name?

Adam Rodman tells us what goes into choosing a game company name.

The Gods and Goddesses of Adventure Games or My Visit to Dreamcatcher

Randy talks about the people and products of Dreamcatcher.

Simon 3D Shocker!

Shopping Hell by Dawn Johnson

The Greatest Ending Ever

Award-winning author and adventure gamer Jeff Strand talks about that moment of revelation that we've all experienced.

The Adventure Gamer Speaks Out

Randy responds to selected reader comments from our March 2001 survey.

Enough! An Open Letter to the Editor of Computer Gaming World

Why no adventure category for CGW's game of the year?

Just Adventure in Paris

Part 1

Randy's overall impressions of his trip to Paris to meet with Cryonetworks.

Part 2

Talks about some of the Cryonetworks people and their plans for the future.

Just Adventure Presents: 2000—The Year in Review

Not your average awards article.

My Trip Back to Myst Island

Guest writer James Korwek gives his impressions of realMyst in this travelogue-style piece.

How About Some Cheese with That Whine?

Randy's observations on the marketing practices of major developers.

Not Quite Dead Yet--Adventure Games on the N64

Mike Schwab tells us about recently released and upcoming games for this console system.

Almost Live from the ECTS

Special correspondent Penelope Picklebrine talks about adventure games at the 2000 ECTS, the London counterpart of the E3.

How Often Should You Bluff in Poker? In Order to Earn More Poker Chips?

Please look at our Archives to review past articles.