Europa Universalis III claims to provide unprecedented freedom in
ruling a nation in a world of unparalleled depth and historical
accuracy. That's a big claim. Of course, most publishers makes such
claims and let's face it, even with the most spectacular titles
they are often just a slight progression on what has gone before,
improved in such way that new hardware has allowed a few new features
and enhanced graphics, but it's still much like games you forked
out your precious cash for months earlier. So when I saw this game,
I automatically assumed that it would be much akin to Civilization
or perhaps the campaign map of Total
War.
However,
that is definitely not the case. This game gives you more options
than you could shake a rather large stick at, as well as unparalleled
freedom. There is true depth here - trade, war, diplomacy, exploration,
religion - there are so many approaches you could take to the game
and so many different things to do. The only problem is that very
quickly I came to wish that there wasn't so much to it, as it's
these very strengths that threaten to push EU III into the depths
of mediocrity.
Europa
Universalis III is a strategy game that allows you to take control
of any one of 250+ nations between the years of 1453 and 1798. You
don't have to start at any particular era; you simply pick the year
of your choice, even if it is 1797. The aim is to - well - there
isn't one. You simply control your nation and if you're still playing
in 1797 when the game finishes, you can compare yourself to the
other nations. Everything else is up to you. You can build a mercantile
nation, conquer vast areas, choose one nation you hate and grind
it into the dust or just simply survive. This gives you freedom,
but you never have the real satisfaction of knowing you achieved
something and, more importantly, you never really get that feeling
that your are better than the opposition.
EU
III is essentially dominated by micromanagement. You organise every
trade route, all scientific research, your military's style and
even the general outlook of your nation. Diplomacy is again on this
scale, with long, scrolling menus for all the actions available.
The options range to such an extent that it is difficult to be truly
in control. To run an effective nation you have many, many things
to do, all of which impact upon each other. That makes it hard to
do all things well, yet any successful nation is founded on a well-rounded
economy and a stable government. This process would be perhaps easier
if you had a tutorial or a campaign that gradually increased in
difficulty, or even a simple manual. Unfortunately, these are missing.
On top of that, you have a nightmare of a user interface. Games
like Civilization may lack detail, but they do have a simple user
interface where everything can be reached at the touch of a button.
This is not the case with EU III. Everything is carried out through
a host of context sensitive and difficult to find menus, on pages
filled with statistics of which you have no understanding, with
small difficult to read text lain upon dark coloured, eye-straining
backgrounds. Unlike Civilization, where you can simply find and
change all options, there are many actions here that you may never
discover. The learning curve is extreme; it will probably take weeks
to learn how to control your nation, let alone learn how to be successful.
Add to that a very slow game speed where resources take a long time
to collect and actions even longer to carry out - which admittedly
gives you the time to work out what you're doing - and there's little
in the way of excitement. Frustration and boredom do not go well
together.
However,
that might be a little harsh. Perhaps my mind has been addled by
the Total War games, where you are constantly commanding in battles
(there is no direct action in EU III) and I have become to used
to overly simplistic games where everything is done by dragging
and dropping icons. EU III does allow you a degree of control that
you will never have encountered before. It is more historically
accurate and events happen at a realistic speed, i.e. it takes weeks
not years to cross a country or to raise an army. Trade is detailed
as diplomacy, making gradual advancement through these areas possible,
something that most games ignore. Try building a stable alliance
in Civilization or any Total War title, or a trading nation. I promise
you will fail. This is a game that does not make military conquest
the foremost, and only, way to progress.
There
is a multiplayer option that occurs in real time and with no battle
sequences to interrupt you. However, I have to say that with a game
this complex, the AI are probably as capable as most human opponents
you will face.
Graphically
I would have preferred something simpler. The developers have made
efforts to make the game look good, but this game sells itself on
its complex gameplay. So indeed, this was not needed. With such
a complex user interface, the graphics make it harder to pick out
the information you need. The world map is divided into many small
areas and is very cluttered, the 3D graphics making it hard to see
your units, the user interface not allowing you to pick out just
by selecting a region what is there and what construction is going
on in. The sound is fine, with some gentle background music, although
considering the amount of time you'll need to put into this game
it's likely you will resort to music of your own.
Europa
Universalis III is a game for those of you who love complicated
micromanagement, for those who feel that the likes of Civilization
lack depth and realism, and who want to be in complete control of
their nation. This is about as far removed from a real-time strategy
as it could be - it's not aimed at the average casual player, but
more at the serious simulation or war game aficionado. I suggest
that you try a demo first to get a feel for the game. If the user
interface had been friendlier or there had been an explanatory tutorial,
preferably both, then potentially this game could have been aimed
at a bigger market. As it is, EU III is an ambitiously complex and
engaging niche title with great potential that is almost ruined
by flawed presentation.
Reviewed by Gavin Udall for AceGamez (All Rights Reserved).
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