Tron: Evolution Preview

  • by Andy Burt
  • October 11, 2010 16:52 PM PT

We check out Propaganda Games' upcoming futuristic action title Tron: Evolution, which serves as the prequel counterpart to the upcoming film Tron: Legacy.

What we're talking about: Tron: Evolution, the upcoming action title from Propaganda Games that serves as a prequel to the upcoming film Tron: Legacy.

Where we saw it: At a Disney Interactive-hosted event at San Francisco's Westin St. Francis hotel.

Check out our interview with Tron: Evolution's design director Chris Whiteside below:

What you need to know:

  • Evolution takes place between the original movie and the upcoming Tron: Legacy, and helps explain the events that led to the imprisonment of Kevin Flynn (Jeff Bridges) inside the grid.

  • From a gameplay standpoint, Evolution shares quite a bit in common with games like Prince of Persia, as wall-running and parkour-influenced movements are utilized to navigate through the environments. Additionally, holding down a shoulder button before reaching designated "jump" points allows players to fluidly go from running to leaping through the air.

  • A Tron game would be remiss without the inclusion of light cycles, which thankfully appear here. Biking sections of Evolution break up the more combat-centric gameplay encountered on foot, and the cycles feature the ability to turn at 90 degree angles a la the original film. Each cycle emits a light trail behind it which can severely damage or kill any enemy that crosses its path.

  • Disney debuted Tron: Evolution's multiplayer side at their recent SF event, and detailed many of the modes the game offers. Classic modes like deathmatch and team deathmatch (dubbed disintegration and team disintegration, respectively) appear here, as well as new takes on classic modes such as the CTF-esque Bit Runner and Power Monger, which puts the focus on maintaining control of capture points. Evolution's larger maps allow the ability for players to break out light cycles, which naturally add a twist to the more familiar multiplayer gameplay.

  • Evolution offers players the unique ability to use their character from the single-player campaign in multiplayer, and vise versa. What this means for gamers is that they'll be able to level up and build their character in one mode, adding new abilities and purchasing upgraded weapons, and use that same powered up character in the other mode. Propaganda hopes that this mechanic will be a strong incentive for players to explore both the single-player and multiplayer experiences.

Point in development cycle: Tron: Evolution is due out on December 9th, so the game is nearing development completion.

My take: Evolution definitely earns points for its sleek presentation and strong adherence to the original film's unique sci-fi setting. Propaganda Games also deserves praise for including the ability to use the same character in both the single-player and online game modes. There are a few elements that I hope Propaganda has time to iron out before release; the camera could use some tweaking and the controls would benefit from a bit of tightening, but if these minor things are fixed, Evolution could be a strong holiday title for Disney and Propaganda.

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