New Forza Motorsport 4 details have snuck out, via an MSN feature on racing game development.
Speaking to the site, developer Turn 10 revealed it's going to even more ridiculous lengths to make sure its racing sequel is the most realistic on the market, including scanning Bugatti Veyrons with 3D lasers.
Apparently, Turn 10's teamed up with tyre manufacturer Pirelli to create the "most up-to-date simulation of how modern tires grip or slip in a variety of racing conditions". Few players are likely to notice the difference, it's said, but the hardcore will appreciate the added accuracy.
Turn 10's also seemingly going the extra mile where accurate track recreation is concerned, renting out the real life version of each track in Forza 4 and spending two or three days to shoot terabytes worth of video and photos, and tracing the inside, middle and outside portions of the road surface with a commercial-grade GPS system.
The resulting game course tracks "road crowning, tiny changes in camber, or angle, and other anomalies with subcentimeter accuracy," all of which can be put in the game, it's said.
Of course Forza 4 will also include "limited functionality" with Kinect - which you can see here - including the ability to "walk around" vehicles and explore inside.
MSN's said there's also a "phantom steering wheel" to grip and full head-tracking, so "when you lean to one side or the other, the driver's perspective edges with you, letting you peer around a blind curve or just slightly around a car before passing it."
Turn 10's Dan Greenawalt said of the Kinect support: "I think we're just scratching the surface. I have the feeling that we'll all look back at these first few years of Kinect and reflect on it as a huge inflection point in interactive entertainment."
Here's hoping you can roll those super-realistic tyres around with Kinect...
Forza 4's planned for autumn 2011. See the debut trailer for more.
Won't be Sega Rally though, will it? This sounds pretty insane- I'll probably be one of the many that don't notice these extra details but it's good to see how passionate they are about making the game.
It would be nice if they remove the drag races and stop considering drafting as a contributing factor to a dirty/clean lap. A more interesting career mode wouldn't go amiss either. Having said that i still enjoy the driving model in Forza more than any other driving game.
Renting out the real life tracks? including camber and tiny variations in track surface? like this is something new? The Gran Turismo series has been doing that since GT3 lol, why is it when Microsoft copy innovations they sell it as their idea, i remember reading a review of Forza 3 where they insinuated that Forza had been the innovator behind the photo mode....no, that would be GT4 folks. Lets get one thing straight, most of the innovations in racing games have come straight from Polyphony and the Gran Turismo series.
Renting out the real life tracks? including camber and tiny variations in track surface? like this is something new? The Gran Turismo series has been doing that since GT3 lol, why is it when Microsoft copy innovations they sell it as their idea, i remember reading a review of Forza 3 where they insinuated that Forza had been the innovator behind the photo mode....no, that would be GT4 folks. Lets get one thing straight, most of the innovations in racing games have come straight from Polyphony and the Gran Turismo series.
There might be quite a few PC gamers who disagree with you there.
Renting out the real life tracks? including camber and tiny variations in track surface? like this is something new? The Gran Turismo series has been doing that since GT3 lol, why is it when Microsoft copy innovations they sell it as their idea, i remember reading a review of Forza 3 where they insinuated that Forza had been the innovator behind the photo mode....no, that would be GT4 folks. Lets get one thing straight, most of the innovations in racing games have come straight from Polyphony and the Gran Turismo series.
All you're doing is proving GT5 ain't no good. Because if it was, you'd be playing that rather than whining in this thread. Good effort, genius
Renting out the real life tracks? including camber and tiny variations in track surface? like this is something new? The Gran Turismo series has been doing that since GT3 lol, why is it when Microsoft copy innovations they sell it as their idea, i remember reading a review of Forza 3 where they insinuated that Forza had been the innovator behind the photo mode....no, that would be GT4 folks. Lets get one thing straight, most of the innovations in racing games have come straight from Polyphony and the Gran Turismo series.
Typical reaction of a GT fanboy. Have MS or Turn 10 ever claimed that any of the things you've mentioned were their own innovations? I don't believe they have, no matter what one reviewer may have claimed. If these features were not included in a modern sim, I'm sure you'd have something to say about that too. Let's get one thing straight. Most of the innovations in racing games have come from a long line of PC racing simulations. Photo mode is pretty much the only innovation that PD have brought to racing games. People who care about racing tend not to care about such unnecessary trimmings. Still, it's good to finally see acceptable A.I. and damage implemented in a GT game.
i'm confused.. why on earth would you want head tracking? surely if you are not looking at the screen.. how would you know whats going on? kinect fail
To save you from confusion, why don't you TRY READING ALL OF THE WORDS.
MSN's said there's also a "phantom steering wheel" to grip and full head-tracking, so "when you lean to one side or the other, the driver's perspective edges with you, letting you peer around a blind curve or just slightly around a car before passing it."
Reading an article fully and thinking before you type fail.
Head tracking is great, I have been useing track IR on the pc for years and years to do the same thing in car and flight games, hopefull the price of kinect will come down before Forza comes out, as there is not much worth getting on it yet.
Head tracking is great, I have been useing track IR on the pc for years and years to do the same thing in car and flight games, hopefull the price of kinect will come down before Forza comes out, as there is not much worth getting on it yet.
The way they are planning to use it sounds better than the TrackIR method, though. Exaggerated movement isn't the best implementation of headtracking.
Actually, I'd argue that, with the likes of Dirt3, Shift 2, Hot Pursuit and TDU2 around, both Forza 4 and GT5 seem like ridiculous and boring dinosaurs now. Both need radically shaken up.
You know what would be my favoite racing game ever? A cross between Forza 3 and Project Gotham 3 Amazing campaign, garages, variety of locations, gorgeous cars, customisation. Make it so!
Head tracking is great, I have been useing track IR on the pc for years and years to do the same thing in car and flight games, hopefull the price of kinect will come down before Forza comes out, as there is not much worth getting on it yet.
The way they are planning to use it sounds better than the TrackIR method, though. Exaggerated movement isn't the best implementation of headtracking.
What do you suppose is the best method then? If you don't exaggerate the movement and have 1:1 tracking, you won't be looking at the screen.
The way they are planning to use it sounds better than the TrackIR method, though. Exaggerated movement isn't the best implementation of headtracking.
What do you suppose is the best method then? If you don't exaggerate the movement and have 1:1 tracking, you won't be looking at the screen.
The one they describe - the moving perspective. As if the TV was a window into the game world. You lean left, you see more to the right. It's effective and realistic, unlike exaggerated head swivelling. Plus it also allows you to look around things, which exaggerated motion does not.
I may have to get myself an MS wheel for this one (why not Logitech MS? ) but i've heard that they're a pain in the arse to clamp on to the Playseat Evolution.
The one they describe - the moving perspective. As if the TV was a window into the game world. You lean left, you see more to the right. It's effective and realistic, unlike exaggerated head swivelling. Plus it also allows you to look around things, which exaggerated motion does not.
That's exactly how TrackIR/Freetrack works and it does allow lateral movement that you're describing. The movement you can see in the link is done by moving your head left/right/up/down and leaning your body left/right and occasionally sitting up in your chair to see over the nose of the aircraft (exactly like you'd do in a car when trying to see more of the bonnet) You can also move your head towards the screen too.
Regardless, all head tracking has to be exaggerated to some extent because like I said before you can't move your head 90 degrees left or right to look out of the side window of a car or aircraft in game. (Well you could, but you're not going to see much)
Freetrack Demo This is the home-made 'pikey' version of TrackIR.
The beauty of Kinnect is that you won't need any additional devices or headsets to perform the 3D tracking and it could easily be used for driving and flying games and also for situational awareness in FPS games like TrackIR does in Arma 2 on PC.....basically your head movement is independent of the direction you're pointing your weapon. Once you've used head tracking like this you won't want to go back.
It's a totally natural movement.
Whilst your link is nice to look at with Kinnect, you're looking at it from a 2D plain, it's not the view you have within a car or aircraft because you are effectively surrounded by windows at a 90 degree angle to the screen in front of you. This is exactly the reason that you need exaggerated movement with headtracking otherwise you can't simulate looking directly left and right......the alternative which is becoming more popular in PC gaming is use 3 screens such as Triplehead/Nvidia Surround/EyeInfinity whereby you can use a ratio closer to 1:1 movement for headtracking.
Either way, it's going to add another level of immersion for console gamers.
Ah ok, not seen TrackIR doing that before - only seen the complete balls that is the set up where the camera does the same move as your head, just exaggerated.
This is exactly how I see it working, and should give a decent illusion of 3D as well.
Ah ok, not seen TrackIR doing that before - only seen the complete balls that is the set up where the camera does the same move as your head, just exaggerated.
This is exactly how I see it working, and should give a decent illusion of 3D as well.
Thats an interesting point. I wonder if the Kinect could be used to simulate glasses free 3D? Imagine you're playing a game (lets say Halo: Reach), normal controls with an Xbox controller, but the Kinect was monitoring your head movements. You move your head side to side or up and down and the game would shift the perspective to match. It would only have to be very subtle to get an interesting 3D effect. I'm, not talking about turning your head or anything, but just tracking of subtle movement. Maybe if you were in cover and wanted to look round the side, you'd just move your head an inch or two to one side, whilst always facing the screen. I'd be much more interested in something like that then yet another sports, fitness or dance game.
one of the best things about independent head movement is that when you bring up your scope, you can still glance left and right for situational awareness/peripheral vision and when you look straight ahead you're back on the scope....no need to toggle it and rotate your virtual player left and right.
one of the best things about independent head movement is that when you bring up your scope, you can still glance left and right for situational awareness/peripheral vision and when you look straight ahead you're back on the scope....no need to toggle it and rotate your virtual player left and right.
Yeah pretty much just like that. I reckon Kinect would be able to do that no problem.
one of the best things about independent head movement is that when you bring up your scope, you can still glance left and right for situational awareness/peripheral vision and when you look straight ahead you're back on the scope....no need to toggle it and rotate your virtual player left and right.
I have to say that the way it shows it working in that video is how I originally thought TrackIR worked, and I just don't buy it. Doing it that was just seems unrealistic and doesn't give the effect of 3D like you see in other demonstrations.
Not really sure what you mean. The link you showed is impressive but its not the view you have in a driving game.
To put it into perspective your link effectively shows what happens when you look into a 3 dimensional box. The view that we need (and what trackir does) is to put the gamer inside the 3D box and looks out. The 3D box in this case being the vehicle/drivers seat.
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