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Reader Comments (22)

Posted: Apr 19th 2011 6:46PM Syesta said

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I remember my time with DragonRealms.
There's no challenge quite like playing as an Empath.
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Posted: Apr 19th 2011 10:55PM Durinthal said

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@Syesta

I dunno, I imagine it's less dull than playing a Trader, though they did get pick-pocketed by me more often (never steal from an Empath).

WTB more skill-based games with a heavy focus on non-combat content. DR has 3/11 classes that rarely fight and I miss the variety that they bring.
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Posted: Apr 19th 2011 7:02PM (Unverified) said

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Another noteworthy MUD is Avalon (http://avalon-rpg.com) which dates from 1989 and is still commercially successful to this day.

One of the original creators was Daniel James of Puzzle Pirates fame and Matt Mihaly of IRE/Sparkplay Media was a staffer there at one point too.
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Posted: Apr 19th 2011 7:03PM Wisdomandlore said

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If a MUD noob wanted to try one of these, which would you recommend?
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Posted: Apr 19th 2011 7:09PM Space Cobra said

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@Wisdomandlore

I would say Gemstone, although it is not free.

The thing about "free" is that you are at the whims of the dev(s). You can go for a "crazy' game, a game based on something (like Discworld) but is not licensed by the creator/studio, and so on.

If you want free, choose an IP you like via google searching: there should be a few still out there. I've played on my fair share of Star Wars, Superhero, and other MUDs,MUCKS,MUXs.
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Posted: Apr 19th 2011 7:16PM tmarg said

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@Wisdomandlore

Discworld is amazing, and very noob friendly. It is also completely free (you couldn't give them money, even if you wanted to), and features a level of detail I haven't seen duplicated in any other mud.
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Posted: Apr 19th 2011 7:36PM Twitchy5 said

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Experience MUD users and experienced RP people, try atonementrpi.com.
Awesome staff, awesome people
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Posted: Apr 19th 2011 9:55PM EgoPoisoning said

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I'm surprised Mortal Realms didn't make the list. When I first got into MUDding, that game seemed so unbelievably polished and elaborate that I couldn't hope to follow it. You'd see someone walking around with two or three resurrections and realize the sheer number of hours that required.

First game I ever turned to walkthroughs for.
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Posted: Apr 20th 2011 9:12AM Kyzgar said

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@EgoPoisoning
I was surprised that one didn't make the list also. I started playing it way back in 1994, and it's still running today. Its advanced VT102 interface is still something I haven't seen reproduced elsewhere.
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Posted: Apr 19th 2011 10:33PM cyranal said

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Star Wars MUD (http://www.swmud.org/), how I've missed thee. At one point it was even more enjoyable then SWG for a time. Never made "High Mortal" status though.
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Posted: Apr 19th 2011 11:44PM redavni said

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Might as well add http://www.awakenedworlds.net/ the big long running Shadowrun mud. It's also based of the Circle codebase, which tend to be a bit more social, less hack and slash focused than the Diku's.
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Posted: Apr 20th 2011 12:04AM Justpotatoes said

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Discworld is STILL a pretty amazing game, and I've spent far too many hours (days? weeks?) of my life there over the years.

Ahh... This whole series makes me feel all warm and fuzzy. And old.

My other favorite MUD hangout was Lost Souls - http://lostsouls.org/ - Very creative, complex game, still being continuously developed by some awesome folks.
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Posted: Apr 20th 2011 6:14AM Addfwyn said

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Still a big fan of retromud, http://www.retromud.org/main.html. Not only is the setting pretty unique, the staff and coders do a great job at writing the areas, the guild and race systems are fantastic with TONS of variety. Besides the tons of guild combinations, I think there are more possible race choices than there are even people playing the game.

Great world to explore too, 6 different planets, all with their own transportation systems to get between the planets. Some...more dangerous than others. (Sosel, the jungle plant, has you crawling in pods that are only open in sunlight, and some are maneaters instead of transportation.)
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Posted: Apr 20th 2011 7:54AM Dread said

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I lived on TrekMUSE and A Moment in Tyme (when it was great and not the steaming pile of RP it turned into).
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Posted: Apr 20th 2011 9:19AM Dalano said

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I still play Gemstone alongside games like Rift etc. Text allows so much more than grapical games in terms of complexity. Here's the write up on one of the more complex spells in the game:

http://www.play.net/gs4/info/spells/scroll_infusion.asp

I've played since '96 and there are still mechanical things that I have no clue about.
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Posted: Apr 20th 2011 10:12AM Ebaon said

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I can't believe no Iron Realms Entertainment game was mentioned! Achaea, the longest running IRE game, has been around for about a decade and is hugely successful. As far as I know, IRE is one of, if not THE, biggest MUD companies out there.
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Posted: Apr 20th 2011 10:59AM (Unverified) said

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3kingdoms is awesome. The areas are cool, but what makes muds great is the variety in classes. In an MMORPG, you can be a mage, a warrior, a rogue. In 3k you can be a powered armor-wearing Juggernaut, a shapeshifting Changeling, or a symbiotic parasite Sii. And the differences between these choices aren't just sets of skills, your entire experience changes with it.

You just can't get that in a p2p mmo like WoW or Everquest!
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Posted: Apr 21st 2011 11:51AM Kunikos said

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Ah, Toril. Memories. I miss Sojourn.
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Posted: May 4th 2011 10:42AM cored said

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I'll never forget when I was 16 and visiting my aunt while she was at the University of illinois. She worked 3rd shift doing something, and brought me in and I played Avatar on CERL on the Plato systems they had.

I didn't have a PC, my parents thought they were a gimmick, lol, but going from paper and pencil gaming to online RPG's was like a revelation.
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Posted: Apr 27th 2011 11:08PM aersixb9 said

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You missed the real ones. Those other MUDs were never popular, however the original MUD mmo games on the Prodigy, Compuserve, and AOL networks was Gemstone 3, then DragonRealms shortly after that. Both games are still available at play.net , and I should note I probably put around 15,000 hours into dragonrealms, I don't regret it (especially that one time I confessed to being a graverobber the whole time, then beat all the players in a pvp match, with my secret graverobbing guild as backup. We got good loot in that one.) Before those, the popular games were Legend of the Red Dragon (LORD) on BBS games with dial up modem and no centralization, and also another one came along and was popular between LORD and Prodigy/CS/AOL...Usurper, I think it was called, and there's LORD clones on the web, sometimes called "Legend of the green dragon", probably the first multiplayer game, shortly before doom.
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