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Top iPad Game Apps: Newcomer Frisbee Forever Leads Free Charts
by Danny Cowan
[05.06.11]
Gamasutra rounds up the most popular paid and free iPad gaming applications on the App Store as of today, with Frisbee Forever, Drawn: The Painted Tower, and Falling Fred currently ranking among the platform's top downloads.
Smartphone/Tablet, Business
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Interview: Spaces of Play on Spirits and the Creative Uncommon
by Jason Johnson
[05.05.11]
In this interview, the heads of Berlin-based indie studio Spaces of Play talk about their enchanting iOS puzzler Spirits, their different lifestyles and approaches to level design, and more.
1
Smartphone/Tablet, Design
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EA On Mass Effect 3's Mass-Market Changes, SWTOR Beta Interest, Firemint Price
by Frank Cifaldi
[05.04.11]
In a Gamasutra-attended conference call, executives from EA discussed the changes being made to Mass Effect 3 to give it a wider commercial appeal, how much it paid for mobile developer Firemint, and more.
37
Console/PC, Social/Online, Smartphone/Tablet, Business
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Riccitiello's EA Shifts From 'Defense' To 'Offense'
by Kris Graft
[05.04.11]
In an earnings call attended by Gamasutra, Electronic Arts CEO John Riccitiello said his company is shifting its strategy from "defense" to "offense," as the publisher plans to become a "fully integrated digital entertainment company."
8
Console/PC, Social/Online, Smartphone/Tablet, Business
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EA Reports Strong Q4 Digital Growth, Narrower Annual Loss
by Frank Cifaldi
[05.04.11]
Electronic Arts posted narrower losses of $276 million for the full fiscal year ended in March, and also reported fiscal Q4 games Crysis 2, Dragon Age 2 and Dead Space 2 all broke 2 million shipped.
4
Console/PC, Social/Online, Smartphone/Tablet, Business
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Top-Grossing iOS Games: Zynga Poker Heads iPhone Charts
by Danny Cowan
[05.04.11]
Apple's latest U.S. App Store game charts by revenue see Zynga Poker and Tap Pet Hotel earning top iPhone sales, while Smurfs' Village and Order & Chaos Online emerge as big sellers on the iPad.
Smartphone/Tablet, Business
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NPD: Mobile Titles Represent Nearly Half Of All Full Game Digital Downloads
by Kyle Orland
[05.04.11]
A new report from the NPD Group estimates that games for mobile phones represent nearly half of all digital game downloads, although the segment makes up a smaller proportion of total spending on game downloads.
1
Console/PC, Smartphone/Tablet, Business
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Glu Mobile Posts Slimmer Net Losses For First Quarter 2011
by Mike Rose
[05.04.11]
San Francisco-based mobile game publisher Glu Mobile (Gun Bros.) has posted a drop in fiscal first quarter revenues and a slimmer quarterly loss of $3.2 million compared to $3.7 million year-on-year.
Smartphone/Tablet, Business
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The Necessity Of Making Free-to-Play Moves
by Paul Hyman
[04.20.11]
Will the emergence of microtransactions and rapid updates inevitably force changes in the console and traditional handheld game space? Three well-informed perspectives on the topic seem to point to "yes", as Gamasutra investigates.
11
Business, Social/Online, Smartphone/Tablet
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Infinity Blade: A New Era Of Games
by Christian Nutt
[04.11.11]
In this in-depth interview, Chair Entertainment heads Donald and Geremy Mustard discuss the inspiration and success of Infinity Blade, the team's first iOS title, what they've learned from it, and what it means for the future of their development process and even games at large.
9
Game Design, Interview, Smartphone/Tablet
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A Guide To iOS Twin Stick Shooter Usability
by Graham McAllister
[03.30.11]
Working on a twin stick shooter for iOS? This article goes in-depth into the right techniques for honing this difficult-to-get-right control-scheme on Apple's touch-only devices, and examines many popular games' approaches.
15
Game Design, Smartphone/Tablet
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Inciting The Mobile Revolution
by Christian Nutt
[03.24.11]
Ngmoco CEO Neil Young discusses his grand vision for the future of mobile gaming, a move he feels Ngmoco, bolstered by its November 2010 acquisition by Japanese giant DeNA, is poised to not just capitalize on but shape.
Business, Interview, Smartphone/Tablet
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Postmortem: Bane Games' Flick Buddies
by Alistair Doulin
[03.08.11]
Brisbane-based Bane Games recounts the process of going indie, developing their first iOS title, Flick Buddies -- and learning important lessons about timing.
20
Game Design, Postmortem, Production, Visual Art, Mobile Phone, Indie, Smartphone/Tablet
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Why cheap games are hurt gaming
by David Amador
[05.07.11]
This has been discussed on thousands of forums and people way smarter than me have given reasons why selling games at $0.99 on the App Store is the future and others why it will hurt gaming and developers.
I giving my opinion anyway
Business, Console/PC, Indie, Smartphone/Tablet
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Hypership Out of Control WP7 Postmortem
by Kris Steele
[05.06.11]
Postmortem on the WP7 port of the XBLIG smash high Hypership Out of Control.
1
Game Design, Smartphone/Tablet
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The State of Transmedia Branding
by Jasper W
[05.03.11]
Transmedia branding is taking a larger and larger role in companies’ efforts to deliver a rich and engaging brand experience. In this article I discuss some recent notable efforts of companies to extend their brands to other media.
Business, Game Design, Production, Visual Art, Console/PC, Social/Online, Smartphone/Tablet
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X vs O Battlegrounds
by Manuel Mangual
[04.28.11]
This is our first game-based app that we developed for the Windows Phone 7 and it is a lot of fun. You can find it in the windows phone marketplace. When you download it and played it don't forget to rate it and leave comments for it. Thank you and enjoy!
Production, Smartphone/Tablet
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