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May 8, 2011
 
Hidden Variable Studios
Lead Programmer
 
Infinity Ward / Activision
Game Designer - Scripter
 
Infinity Ward / Activision
Senior Software Engineer
 
2K Sports
Web Engineer - 2K Sports
 
Sony Computer Entertainment America - Santa Monica
Game Designer - Combat (Temporary)
 
Sony Computer Entertainment America - Santa Monica
Game Designer - Cameras (Temporary)
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arrow Nordic Game Conference
Malmö, Sweden
05.10.2011
 
arrow LOGIN 2011
Bellevue, United States
05.16.2011
 
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Boston, United States
05.18.2011
 
arrow E3 Expo
Los Angeles, United States
06.07.2011
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About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
Business Editor:
Colin Campbell
News Editors:
Kris Graft, Kyle Orland, Frank Cifaldi
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
John Watson, Maya Newhagen, Debbie Beam
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
Smartphone/Tablet Games News
  Top iPad Game Apps: Newcomer Frisbee Forever Leads Free Charts
by Danny Cowan [05.06.11]
Gamasutra rounds up the most popular paid and free iPad gaming applications on the App Store as of today, with Frisbee Forever, Drawn: The Painted Tower, and Falling Fred currently ranking among the platform's top downloads.  
Smartphone/Tablet, Business
 
 
Interview: Spaces of Play on Spirits and the Creative Uncommon
by Jason Johnson [05.05.11]
In this interview, the heads of Berlin-based indie studio Spaces of Play talk about their enchanting iOS puzzler Spirits, their different lifestyles and approaches to level design, and more. 1
Smartphone/Tablet, Design
 
EA On Mass Effect 3's Mass-Market Changes, SWTOR Beta Interest, Firemint Price
by Frank Cifaldi [05.04.11]
In a Gamasutra-attended conference call, executives from EA discussed the changes being made to Mass Effect 3 to give it a wider commercial appeal, how much it paid for mobile developer Firemint, and more. 37
Console/PC, Social/Online, Smartphone/Tablet, Business
 
Riccitiello's EA Shifts From 'Defense' To 'Offense'
by Kris Graft [05.04.11]
In an earnings call attended by Gamasutra, Electronic Arts CEO John Riccitiello said his company is shifting its strategy from "defense" to "offense," as the publisher plans to become a "fully integrated digital entertainment company." 8
Console/PC, Social/Online, Smartphone/Tablet, Business
 
EA Reports Strong Q4 Digital Growth, Narrower Annual Loss
by Frank Cifaldi [05.04.11]
Electronic Arts posted narrower losses of $276 million for the full fiscal year ended in March, and also reported fiscal Q4 games Crysis 2, Dragon Age 2 and Dead Space 2 all broke 2 million shipped. 4
Console/PC, Social/Online, Smartphone/Tablet, Business
 
Top-Grossing iOS Games: Zynga Poker Heads iPhone Charts
by Danny Cowan [05.04.11]
Apple's latest U.S. App Store game charts by revenue see Zynga Poker and Tap Pet Hotel earning top iPhone sales, while Smurfs' Village and Order & Chaos Online emerge as big sellers on the iPad.  
Smartphone/Tablet, Business
 
NPD: Mobile Titles Represent Nearly Half Of All Full Game Digital Downloads
by Kyle Orland [05.04.11]
A new report from the NPD Group estimates that games for mobile phones represent nearly half of all digital game downloads, although the segment makes up a smaller proportion of total spending on game downloads. 1
Console/PC, Smartphone/Tablet, Business
 
Glu Mobile Posts Slimmer Net Losses For First Quarter 2011
by Mike Rose [05.04.11]
San Francisco-based mobile game publisher Glu Mobile (Gun Bros.) has posted a drop in fiscal first quarter revenues and a slimmer quarterly loss of $3.2 million compared to $3.7 million year-on-year.  
Smartphone/Tablet, Business

Smartphone/Tablet Games Features
  The Necessity Of Making Free-to-Play Moves by Paul Hyman [04.20.11]
Will the emergence of microtransactions and rapid updates inevitably force changes in the console and traditional handheld game space? Three well-informed perspectives on the topic seem to point to "yes", as Gamasutra investigates. 11
Business, Social/Online, Smartphone/Tablet
 
 
Infinity Blade: A New Era Of Games by Christian Nutt [04.11.11]
In this in-depth interview, Chair Entertainment heads Donald and Geremy Mustard discuss the inspiration and success of Infinity Blade, the team's first iOS title, what they've learned from it, and what it means for the future of their development process and even games at large. 9
Game Design, Interview, Smartphone/Tablet
 
A Guide To iOS Twin Stick Shooter Usability by Graham McAllister [03.30.11]
Working on a twin stick shooter for iOS? This article goes in-depth into the right techniques for honing this difficult-to-get-right control-scheme on Apple's touch-only devices, and examines many popular games' approaches. 15
Game Design, Smartphone/Tablet
 
Inciting The Mobile Revolution by Christian Nutt [03.24.11]
Ngmoco CEO Neil Young discusses his grand vision for the future of mobile gaming, a move he feels Ngmoco, bolstered by its November 2010 acquisition by Japanese giant DeNA, is poised to not just capitalize on but shape.  
Business, Interview, Smartphone/Tablet
 
Postmortem: Bane Games' Flick Buddies by Alistair Doulin [03.08.11]
Brisbane-based Bane Games recounts the process of going indie, developing their first iOS title, Flick Buddies -- and learning important lessons about timing. 20
Game Design, Postmortem, Production, Visual Art, Mobile Phone, Indie, Smartphone/Tablet

Smartphone/Tablet Games Blogs
  Why cheap games are hurt gaming
by David Amador [05.07.11]
This has been discussed on thousands of forums and people way smarter than me have given reasons why selling games at $0.99 on the App Store is the future and others why it will hurt gaming and developers. I giving my opinion anyway  
Business, Console/PC, Indie, Smartphone/Tablet
 
 
Hypership Out of Control WP7 Postmortem
by Kris Steele [05.06.11]
Postmortem on the WP7 port of the XBLIG smash high Hypership Out of Control. 1
Game Design, Smartphone/Tablet
 
The State of Transmedia Branding
by Jasper W [05.03.11]
Transmedia branding is taking a larger and larger role in companies’ efforts to deliver a rich and engaging brand experience. In this article I discuss some recent notable efforts of companies to extend their brands to other media.  
Business, Game Design, Production, Visual Art, Console/PC, Social/Online, Smartphone/Tablet
 
X vs O Battlegrounds
by Manuel Mangual [04.28.11]
This is our first game-based app that we developed for the Windows Phone 7 and it is a lot of fun. You can find it in the windows phone marketplace. When you download it and played it don't forget to rate it and leave comments for it. Thank you and enjoy!  
Production, Smartphone/Tablet
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