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Exclusive: Grant Revealed in X-Men Destiny

May 19th, 2011
Coming to Xbox 360, PS3, Wii and Nintendo DS in September

SuperHeroHype has your exclusive first look at the character Grant Alexander in Activision's X-Men Destiny, coming to the Xbox 360, PlayStation 3, Wii and Nintendo DS in September.

In X-Men Destiny, players control the fate of one of three brand-new mutant characters forced to choose between saving humanity or ensuring its destruction. The branching storyline, penned by acclaimed Marvel writer Mike Carey, features a deep element of choice, allowing players to customize the path, powers and development of their character and to decide their role in the mutant cause alongside, or against, some of Marvel's greatest X-Men franchise characters, such as Magneto, Cyclops, Wolverine and Gambit.  In this third-person action/RPG, X-Gene enhancements deliver a deeper level of customization to players’ powers, with a chance for players to experience the abilities of their favorite X-Men mutants. Gamers will evolve their mutant skills in unique ways and engage in fast and furious combat, spectacular combo-driven attacks and rewarding finishing moves against a variety of opponents bent on defending their beliefs.

Grant is in San Francisco hoping to land a starting spot for the University of California, Berkeley, Varsity Squad. Oblivious to the world tensions, Grant doesn't see that the peace rally and threatening protesters around him have any connection to his life. When he discovers his own mutant powers, Grant is faced with the realization that mutant/human relations are absolutely his problem.

We talked to game producer Justin Farren about Grant:

SuperHeroHype: Tell us about Grant and his background.
Justin Farren: Grant is pretty much your all-American boy.  He grew up in Sandersville, Georgia and had an affinity for sports from a very early age.  His dream is to become a pro football player so he enrolled at the University of California at Berkeley where he is currently vying for a starting position on the football team.

SHH: What do you think gamers will like about playing as Grant, compared to the other two new characters?
Farren: I think one of the coolest aspects about the "X-Men Destiny" characters is that each one is unique.  We really wanted to differentiate each of the characters in terms of their backgrounds, ethnicity and personality.  The goal was to provide something about each character that players can relate to.  In Grant’s case, he’s got that sense of wonder about him.  He comes from a small town and this is his first experience living in a big city like San Francisco.  I think that his background has really shaped how he approaches the events that unfold in the story and will provide for some unique and interesting interactions with the other characters.  

SHH: What is the game about?
Farren: In a nutshell, the game is about giving players the ability to play a brand new Mutant character, select what their core power will be and then shape that character based on their decisions, actions and power customization choices.  Ultimately, players will end up with different characters at the end of the game, even if they all started as Grant and chose the same core power.  "X-Men Destiny" is all about customization and player choice.

SHH: What type of gameplay does Grant have and is he designed for a particular type of player?  
Farren: Early on in development we had approached the design of the characters around a certain "archetype." One would be a melee specialist, another would be ranged, healer, etc.  We ended up changing our philosophy to rely on the core power and customization choices to determine what kind of play style a given character would have rather than any sort of pre-set template.  This gives players more options and allows them to play with any one of the characters and tailor them to their play style.  For example, the Density Control core power is one that is perfectly suited for up-close melee fighting where the Energy Projection power provides more of a ranged attack.  What we really get that is specific to each character is the deep backgrounds and personalities that come along with them.  Grant may have different reactions and affinity to certain X-Men Universe characters than Aimi.  I don’t want to spoil any of the story so I’ll let the players discover what those differences are as they play through the game.

SHH: What sort of mutant powers does he have and how does he use them to his benefit?
Farren: Again, "X-Men Destiny" is all about customization and player choice.  A great example of customization is our X-Gene system.  X-Genes are core powers that have been extracted from various X-Men Universe characters, which the player can collect and equip to enhance their abilities.  Let’s say I picked up Surge’s offensive X-Gene and equipped it, my character would then receive an electrical energy damage bonus to all of their attacks.  What’s even better is that you can spend experience and level up those X-Gene powers, which provides a lot of different options.  So, the answer to this question is that it is really up to the individual player to choose which powers they want to use with Grant and what types of benefits they bestow.

SHH: Does Grant have any weaknesses?
Farren: Mom’s apple pie.
 
SHH: What sort of associations does Grant have with other X-Men characters?
Farren: One of the interesting things about having three diverse playable characters is that when playing as one versus another, gamers will have different experiences with each.  While we don’t want to spoil any of the surprises, you can rest assure that each of our characters will have some unique interactions with the various franchise characters that they meet throughout the game.  

SHH: Does Grant have an arch-nemesis that seems to always find a way to oppose him?
Farren: Being that "X-Men Destiny" is an origin story, there are no rivals or enemies that exist before the story begins.  That said, players can make various choices throughout the game that will have a direct impact on their affiliation with different characters and factions present in the world.
 
SHH: Can you talk about why Activision decided to include three original playable characters in this game rather than having franchise characters playable?
Farren: One thing we wanted to focus on in "X-Men Destiny" is the notion of choice.  When dealing with established characters they can bring with them certain established conventions that you need to adhere to.  By using three original characters in "X-Men Destiny," we give players the option to create their own mutant character and introduce them into the "X-Men Universe."  Gamers will have plenty of interactions with the established franchise characters that fans have come to know and love over the years.

You can view larger versions of the above screenshots and concept art by clicking here! Visit the official website for more information on the game.

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Comments (23)
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Savage
May 19, 2011
Votes: +3
PAUSE!
"SHH: Does Grant have any weaknesses?
Farren: Mom’s apple pie."

Woah! PAUSE!
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Tim
May 19, 2011
Votes: +4
Good-sounding game, poor interview
Whoever did this interview didn't do a very good job of researching the product first. How many times did Farren have to say "Again, ..." or similar qualifiers? It seemed like, throughout the interview, Farren had to answer the same question over and over again, using different words but the same premise each time. There should have been better, more relevant questions asked. Like, instead of asking the guy "What kind of powers does he have?" the question "What can you tell us about the game play system?" should have been asked. Everyone reading this article knows the player selects the character's power at the start of the game. Well, everyone except the interviewer.
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utellme
May 19, 2011
Votes: +3
why custom
Has anyone asked why they spent the time creating a small backstory for the three characters when teh entire premise/appeal of the game is customization? Why wouldn't we get blank canvases to work with instead of making character alteration(appearance) and name changes unavailable?
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Bruce
May 19, 2011
Votes: +0
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His face reminds me of Christain Bale
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Gentle
May 19, 2011
Votes: +1
...
There's a difference between customization and making a charater from scratch. Without your charater having a backstory (cole from infamous has a set one, shepard from mass effect and grey warden from dragon age 1 have ones that are customizable) you can't connect with a charater in some way other then what your choices have been so far
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icecold
May 19, 2011
Votes: +0
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I don't want to play with made up new characters, I want to play with the classic characters I know.
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JFFanboy
May 19, 2011
Votes: +1
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I'm looking forward to this one. It's what DC should have done as a game instead of that horrible DCUO.
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Abin Sur
May 19, 2011
Votes: +2
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icecold there's many X-men games like that now stop complaining not everyone wants what you want
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May 19, 2011
Votes: +1
tyrim gero
This can probably be ranked as the year's all-time biggest question mark for superhero games, and I really can't tell if I can ever be sold on the game until it comes out. On one hand, the story, the character depth,(though I'm still not sure about the character selection yet) and the setting sounds incredibly awesome, while on the other hand, the game's screenshots look soooooo cheap. We can only pray that the screenshots were either from early stages of the game or the wii version. Otherwise, a great concept will probably be buried underneath stupid, cheap technology, and Marvel may have Edge of Time as their only hope in the midst of this year's superhero movie game curse.
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