Medal of Honor Week: (Almost) Everything Else You Wanted To Know But Were Afraid To Ask

As Medal of Honor Week reaches its fourth day, we pose the really big, really important questions to the Medal of Honor team. Like what in tarnation is a Panzerknacker?

As Medal of Honor Week reaches its fourth day, we pose the really big, really important questions to the Medal of Honor team. Like what in tarnation is a Panzerknacker?

GamePro:
Will we ever get to see Colonel Hargrove? Or play as him?

Scott Langteau, Producer:
Hopefully. We�d love to. That�d be great! So far, and in Frontline, you will not.

GamePro:
What was the story behind the Panzerknacker "robot" at the end of MOH Underground? Will there be something like that in Frontline?

Langteau:
Okay, I�m glad you asked this because I want to set the record straight once and for all! Clearly, you brought this up because you yourself were a bit perplexed by it, as were some others out there. The mistake we made with the Panzerknacker Unleashed mission in Underground was not making it perfectly clear to everyone that it was a bonus mission, plain and simple. We should have stamped in big red letters on the mission log that these three levels, which were unlocked and added to your mission list, were purely for fanciful entertainment�and meant diddly-squat to the Underground story line. Underground officially ends when you cause the head-on collision in the French Metro�destroying Choltitz�s opportunity to enact any revenge on Paris whatsoever. The Panzerknacker came about during the first MOH. It was originally a line-drawn character used in German training books during WWII. It was this mean-looking wooden nutcracker that ate tanks (hence the name "Panzer Knacker") that inspired us. We threw in a fun rendition of the Panzerknacker in the original MOH�s multiplayer and decided to make more of him in Underground. Thus, we developed some scenario where this mad scientist (who owned rabid dogs prone to break into dance at a moment�s notice), was building big, bad Panzerknackers to take over the world (or at least his castle)�and YOU (brave soldier) had to put together the pieces of the sole good Panzerknacker who�d help you defeat the others. (All of which are protected by exploding zombies�for which I have no explanation. Fantasy, remember?) There, doesn�t it all make sense? Oh, by the way�our friend Panzerknacker makes a very brief appearance in Frontline. See if you can find him!

GamePro:
Has Fighter Command (a PS2 airplane-dogfighting addition to the series) has been cancelled? If so, why?

Rick Giolito, Executive Producer:
We have tremendous quality expectations for all MOH products and only a certain amount of bandwidth. The runaway success of Allied Assault, coupled with the desire to take our core MOH property to all platforms, necessitates that we focus all efforts on meeting consumer expectations with each successive product. We built a prototype of Fighter Command, and it had some terrific gameplay. But it was the kind of game that�s never been successful on a console. MOH is about accessibility, fun, and immersion. We want to stay with those core themes, and not do anything too sim-oriented. There�s a fine line between a rail-shooting game and a plane-combat game. It�s all about creating moments, and that�s difficult to do when you are a plane. By the way, some of the exciting gameplay elements that we dreamed up for Fighter Command may wind their way into future products.

GamePro:
Will MOH ever branch out beyond first-person-shooter gameplay, such as Fighter Command would have?

Giolito:
We always toy with different gameplay styles and mechanics for MOH, but its hard to go about fixing something that ain�t broke. I believe that you will see future products lean more heavily on the relationships between you, the player, and your friendly NPCs, rather than any wild swing away from what is a very solid gameplay mechanic.

GamePro:
Do the MOH team have any interest in exploring online play for the new wave of consoles?

Giolito:
Absolutely. One of the driving factors behind Allied Assault was the dream of true online play with up to 64 of your closest friends and enemies ;-). Seriously, MOH is really about the individual groups of soldiers and the enormous sacrifices they made. Most of the fighting took place at the squad level. Online play allows gamers to simulate that experience. We stand ready to fully support online multiplayer action on all platforms should an Internet delivery system be integrated into the hardware. There are two other areas of multiplayer fun that we plan on tackling in the future: co-operative play and bots.

Up Next:
Medal of Honor week concludes tomorrow with a nuts-and-bolts look inside MOH Team Assault, the upcoming PC add-on sequel to the mesmerizing Allied Assault.

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Day 2
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