Call Of Duty: Black Ops

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  • Cheat mode

    At the main menu, use the Right Analog-stick to look down at your hands and see you are locked up. Repeatedly press LT + RT to escape from the chair (unlocks the "Just Ask Me Nicely" secret achievement). After breaking free, move around to the area behind your chair to find an old computer terminal you can use to access the Central Intelligence Agency Data System. Type one of the following codes to access early unlockables and hidden features in the game. Note: You can also plug a USB keyboard into your Xbox 360 to enter the codes and play the Zork text-based adventure game.

      Mission select, "Five" Zombies mode map, Dead Ops Arcade game, and Zork game

      Enter "3ARC UNLOCK" as a code to unlock the "Five" Zombies mode map, Dead Ops Arcade game, Zork: The Great Underground Empire text-based adventure game, and all missions.

      All Intel

      Enter "3ARC INTEL" as a code to unlock all Intel. Note: Enabling this code will prevent the "Closer Analysis" achievement from being earned.

      Alicia game

      Enter "ALICIA" as a code to unlock the Alicia virtual therapist game.

      Dead Ops Arcade game

      Enter "DOA" as a code to unlock the Dead Ops Arcade game, which is a zombie killing mini-game similar to Smash TV. Use the Left Analog-stick to move and the Right Analog-stick to shoot. Note: Play the Dead Ops Arcade game to get the "Insert Coin" achievement.

      Zork game

      Enter "ZORK" or "HELLO SAILOR" as a code to unlock the Zork: The Great Underground Empire text-based adventure game. Note: Play the Zork game to get the "Eaten By A Grue" achievement.

      Display all commands

      Enter "HELP" as a code to display a list of system commands in the terminal and Pentagon user e-mail access.

      Open corresponding file

      Enter "CAT [filename]" or "PRINT [filename]" as a code to open the corresponding file.

      List audio files and pictures

      Enter "DIR" as a code to display a list of audio files and pictures for use with "CAT" command.

      List of login names

      Enter "WHO" as a code to display a list of login names for use with the "RLOGIN" command (requires passwords).

      Login

      Enter "LOGIN" as a code to login with a corresponding username and password.

      Open mail folder for current user

      Enter "MAIL" as a code to open the mail folder for the current user.

      Display contents of current directory

      Enter "DIR" or "LS" as a code to display the contents of the current directory.

      Encode a string using the CIA's cypher

      Enter "ENCODE" as a code to encode a string using the CIA's cypher.

      Decode a string using the CIA's cypher

      Enter "DECODE" as a code to decode a string using the CIA's cypher.

      Display "Fee Fie Foe Foo!"

      Enter "FOOBAR" as a code to display "Fee Fie Foe Foo!".

  • Dreamland server

    Access the Central Intelligence Agency Data System. Enter "rlogin dreamland" as a command. You will be prompted to login with an account with MJ12 access. Use one of the following usernames and passwords to continue:

      Login as Robert Oppen: Username: "roppen", Password: "trinity"
      Login as T. Walker: Username: "twalker", Password: "thanksdad"
      Login as Vannevar Bush: Username: "vbush", Password: "majestic1"

  • Terminal access

    Access the Central Intelligence Agency Data System. Enter "login" as a command. You will be prompted to login with an account. Use one of the following usernames and passwords to continue. You can then access their documents with the "dir" command or e-mail with the "mail" command.

    PersonUsernamePassword
    Adrienne Smithasmithroxy
    Alex Mason (default account)amasonpassword
    Bruce Harrisbharrisgoskins
    D. Kingdkingmfk
    Frank Woodsfwoodsphilly
    Grigori "Greg" Weavergweavergedeon
    J. TurnerJturnercondor75
    Jason Hudsonjhudsonbryant1950
    John McConejmcconeberkley22
    Joseph Bowmanjbowmanuwd
    John F. Kennedyjfkennedylancer
    Lyndon B. Johnsonlbjohnsonladybird
    Richard Nixonrnixoncheckers
    Richard Helmsrhelmslerosey
    Richard Kainrkainsunwu
    Ryan Jacksonrjacksonsaintbridget
    T. Walkertwalkerradi0
    Terrance Brookstbrookslauren
    Vannevar Bushvbushmanhattan
    William Rabornwrabornbromlow

  • Secret Gamerpics

    Escape the interrogation chair by repeatedly pressing LT + RT at the main menu to unlock the Frank Woods Gamerpic. Log into Jason Hudson's account on the terminal to unlock a Jason Hudson Gamerpic.

  • Hidden Thunder Gun in "Numbers" mission

    At the beginning of Mission 7: Numbers, after the Nova 6 Gas is released, go to the back of the room, and enter the office. Find the tape recorder, and hold [Action] to pick it up. If done correctly, the screen will shake. Continue through the level until you get to the part where you jump off the roof into the building and onto the mattress. Once Clarke is inside, he will move a fridge leading to the weapon stash. You must watch him move the fridge or you will not get the Thunder Gun. Once you get inside the stash, go to the left. You should see another tape recorder. Walk up to it, and hold [Action] to pick it up. If done correctly, the screen will shake and the Thunder Gun will appear from the wall. You can trade the weapon you are holding for it, and it will be equipped with twelve shots. After you get the Thunder Gun, the rest of the level should be very easy.

    In Mission 7: Numbers, after interrogating Clarke, several enemy soldiers will appear at the end of the long hallway. If you shoot all six Nova 6 canisters (two in the back, four on the sides), you can retrieve a cassette tape in the office behind where you started. Note: It is recommended that you toss a flashbang to blind the enemies so you can shoot the canisters more easily. Once you pick up the tape, continue progressing through the mission until the part where Weaver and Clarke both jump off the roof and onto a mattress. After they jump down, Clarke will ask Weaver to help him move a fridge out of the way to his first weapon stash. Once they do, go inside, and look to the left. There should be a place to put the cassette. Note: When picking up and placing the cassette tape, the game will not prompt you to do anything -- you must use this information to know when to do these things. Once you insert the cassette tape, the screen will shake, and the Thunder Gun will appear out of the wall. It has twelve bullets, and it is reloaded at checkpoints.

  • All Zombie maps

    Successfully complete the indicated task to unlock the corresponding Zombies mode map:

      Dead Ops Arcade: Play the Dead Ops Arcade game or successfully complete the game. The map description reads "Step back through time with this retro arcade zombie adventure and do battle with the forces of the Cosmic Silverback."
      Der Riese: Requires a unique code that is included with the Call Of Duty: Black Ops Hardened and Prestige Edition.
      Five: Successfully complete Campaign mode on any difficulty. The map description reads "The Pentagon is under attack! Washington is going to DEFCON 1 in this installment of "Zombies"."
      Kino Der Toten: Available at the start. The map description reads "Battle the undead in this theatrical installment of "Zombies". New twists and clues could uncover the final plan. It's show time!"

      Nacht Der Untoten: Requires a unique code that is included with the Call Of Duty: Black Ops Hardened and Prestige Edition.
      Shi No Numa: Requires a unique code that is included with the Call Of Duty: Black Ops Hardened and Prestige Edition.
      Verruckt: Requires a unique code that is included with the Call Of Duty: Black Ops Hardened and Prestige Edition.

  • Finding the Pack-A-Punch on Five map in Zombies mode

    Make a crawler, then go into the middle room, and adjust the DEFCON level to DEFCON 5. All teleporters will take you to the Presidential Suite. All switches are in that room; three are upstairs and one is downstairs.

  • Intel locations

    Search the indicated locations to find all 42 Intel laptops:

    Mission 1: Operation 40

      1. It is on a crate inside a building after going up a hill and passing a weapon depot. It is straight ahead as you enter the building with Woods and Bowman leading the way.

      2. It is on the dresser inside of a bedroom with a bed and TV in the next area you enter after you have killed the fake Castro.

      3. It is on top of a ladder inside of the first hangar you enter just after you rappel down from the mountain to the airfield.

    Mission 2: Vorkuta

      4. It is on top of a cabinet on the second floor of the first building you enter with Reznov just after the prisoners have taken out the tower after moving along the train yard behind cover.

      5. It is on a table inside the armory with a few radios. The armory is just after Sergei dies from holding the security door open for you and the other prisoners to get through.

      6. It is on the bottom shelf of a rack near the back of the building you start in after the cutscene from being gassed. There will be a pallet jack and lantern in front of it. You must grab this Intel before getting on the bike.

    Mission 3: U.S.D.D.

      None

    Mission 4: Executive Order

      7. It is on the third floor of the communications building on top of the right table that is underneath the four TV's and golden emblem. You must grab this Intel before going up the ladder to the top of the communications building.

      8. It is inside the control room for the rocket. It is in the far left corner after you blow a hole in the wall on top of the computer in the corner.

      9. It is inside another control room underground on top of a radar computer below the window. This is down the hall to the right after the offices.

    Mission 5: S.O.G.

      10. It is on top of a bunch of ammo crates in the back area you are defending from being rushed by the enemy and when you need to destroy the three T55 tanks. You must grab this Intel before following Woods into the hole in the ground.

      11. It is in the bunker at the bottom left corner of the hill. It is sitting inside the right window.

      12. It is in the larger bunker you enter after saving Woods. It is on a shelf after you pass through the collapsed support beams on fire in the right corner of the same room. You must grab this Intel before following Woods and entering the vehicle.

    Mission 6: The Defector

      13. It is on a table in the security room after you breached the room to find Reznov in it. This is also the same room with a projector and where there is a short cutscene.

      14. It is on a table with a TV inside of a building down the street from when you first use the radio to call in air support and where you travel with the M113 armored vehicle.

      15. It is inside of a building on a table in the corner at the end of the mission when you have to defend the landing zone. Make sure to grab this Intel before enemies start coming. It will also be right after you have to place the C4 on the above wall and then the tank on the street explodes. It is the building at the back far right corner from when you come out of the building you used the C4 in.

    Mission 7: Numbers

      16. It is at the beginning of the level after you have interrogated Clarke. It is on a desk in the back right corner behind you. You must grab this Intel quickly so the Nova 6 gas does not kill you.

      17. It is lying on the ground in front of a shack with garbage all around on the ground. This is just after you slide down the metal roofing, and the game goes into slow-motion so you can kill the enemies that appear.

      18. It is lying on the metal roofing with garbage as you continue to descend after Clarke gets shot in the head while you are trying to save him. This is just before the end of the level where you slide down plywood.

    Mission 8: Project Nova

      19. It is on a table with a lantern and files in the two-story building you come across approximately halfway through the mission. There are two snowplows outside the entrance.

      20. It is on a table next to a cabinet in the hangar with a rocket in it. The table is in a room in the back right corner. You will need to pass through this hangar to continue the mission.

      21. It is on a pallet that is almost completely covered in snow at the end of the ship. It is right before the stairs to the right. You must grab this Intel before you use the rope to get off the ship and before time runs out.

    Mission 9: Victor Charlie

      22. It is lying against the wall near the west corner of the hut. It is right before you knife someone in the back and just after knifing someone in their sleep after climbing through a window with Woods.

      23. It is lying on the ground inside the hut at the end of the village. It is straight ahead from where you enter the village. The Intel is in the east corner of the hut. The village is just after the river area you swim through and plant explosives.

      24. It is in the left tunnel after Reznov helps you move a barrier blocking the path to the next tunnel. When you lead the way, instead of going straight, go left. It is lying on the ground against a rock on the right-hand side of this tunnel.

    Mission 10: Crash Site

      25. It is on a crate next to some barrels at the beginning of the mission. It is just before you get on the boat and after the helicopter.

      26. It is right after you get off the boat. It is lying on the right side of the dirt path in front of you next to a rock as you follow your squad towards the next objective.

      27. It is on a rock just below the crashed plane. When you start to descend from the wing, it is right below you before you enter the plane.

    Mission 11: WMD

      28. It is where you breach the barracks with your squad. It is the second time that you leave Blackbird. It is down the steps to the left on the desk as you enter the barracks.

      29. It is on a bench inside of the utility room located in the communications tower. It is on the second level, which is the level you enter the door from at the far left corner and right before you head down the stairs.

      30. It is on a table with explosives in front of the office that is inside of the large warehouse with explosives everywhere else. You can grab this Intel before or after entering the office. However, it is easier to get it before entering since there is not any resistance.

    Mission 12: Payback

      31. It is on a shelf inside the large ammunition room you enter after going through the left or right tunnel when you escape. It is on the right side of the room. You must grab this Intel before continuing and exiting the underground area with Woods.

      32. It is on the table with a radio to the right of the tent when you exit the underground area. You must grab this Intel before getting in the helicopter with Woods.

      33. It is right after you have freed the POWs. It is on a crate in the area to the far left just before you reach the building where Kravchenko is inside on the second floor.

    Mission 13: Rebirth

      34. It is lying on the ground next to the crate to your left as you exit the shipping container that you were hiding in. Kill the enemy in front of you, grab the Intel, then move quickly so you do not get spotted from the helicopter in the area.

      35. It is on a cage with a monkey in it inside of the containment unit in the center of the room. Do not shoot the enemy inside; instead knife him. If you shoot him, the containment unit will close, making it impossible to grab the Intel located inside of it. However, if you make this mistake, simply die, and start from the last checkpoint to try again.

      36. It is shortly after you have put on the gas mask when the area gets gassed with Nova 6. You will first pass through one house, and then continue up the road to reach the next checkpoint. Before you go into the next house with the checkpoint, there is a house in front of it to the right that contains the Intel. It is sitting on the cabinet with a bunch of pots.

    Mission 14: Revelations

      37. It is on top of a vending machine in the first hallway to your left after you have broken out of the chair and stumble through the doors.

      38. It is inside the trash can to the right on the left side of the wall after you exit a room that triggers a long flashback cutscene. This is right after Intel #37.

      39. It is on the desk to the left inside of the first office room you come across after you have a flashback with JFK as you head down the long hallway with the rocket taking off in the background.

    Mission 15: Redemption

      40. It is just behind the first shipping container you come across. It is lying on the ground under the door. It is right before you need to use the Valkyrie Rockets to take out the two helicopters above you.

      41. It is in the second room you enter when you are inside the ship. It is under the table in front of you with a bunch of crates as you enter on the other side of it. This room is after the locker room.

      42. It is in the office room at the end of the mission before you fight Dragovich. It is under the left desk with the phone. This office room is right next to the control room which is flooded on the lower level -- the room you enter just after going up the stairs.

  • Multiplayer unlockables

    Reach the indicated rank to unlock the corresponding bonus:

      Level 4: Create A Class
      Level 5: Contracts
      Level 6: Clan Tag
      Level 8: Game Mode Challenges
      Level 10: Killstreaks, Killstreak Challenges, Playercard Emblems
      Level 13: Combat Record
      Level 15: Medal Challenges
      Level 16: Gun Emblems
      Level 19: Gun Tag
      Level 20: Elite Challenges
      Level 22: Camo
      Level 25: Custom Reticules
      Level 28: Custom Lenses
      Level 30: Final Challenges
      Level 31: Facepaint
      Level 50: Prestige Mode
      Prestige 1: Prestige Leaderboard, Custom Class 6
      Prestige 3: Custom Class 7
      Prestige 5: Custom Class 8
      Prestige 7: Custom Class 9
      Prestige 9: Custom Class 10
      Prestige 10: Prestige Hardcore Playlist
      Prestige 11: Additional Face Paint
      Prestige 13: Clan Tag Colors
      Prestige 14: Golden Camo
      Prestige 15: Prestige Pure Playlist

  • Perks

    The following is a list of perks and their effect. Successfully complete the indicated challenges to unlock the pro version of the corresponding perk.

    Tier 1

    Lightweight

      Lightweight: Move faster
      Lightweight Pro: Move faster, and no fall damage

    Challenges

      Melee Kills: Get 15 melee kills.
      Escape Death: Escape death 5 times after being hurt.
      Offense Medals: Get 10 offense medals by killing enemies near their objective.

    Scavenger

      Scavenger: Replenish ammo and lethal grenades from fallen enemies
      Scavenger Pro: Replenish ammo and lethal grenades from fallen enemies, and start with extra mags and replenish tactical grenades from fallen enemies

    Challenges

      Resupplies: Resupply 150 times while using Scavenger.
      Grenade Kills: Get 5 lethal grenade kills with a resupplied grenade.
      Kill Count: Get 5 kills without dying 5 times.

    Ghost

      Ghost: Remain hidden from enemy spy planes
      Ghost Pro: Remain hidden from enemy spy planes, and avoid targeting from aircraft, IR scopes, and Sentry Guns; no red crosshair or name when targeted

    Challenges

      Concealed Kills: Kill 20 enemies while they have a spy plane or Blackbird active.
      Destroy Aircraft: Destroy 30 aircraft with any non-killstreak launcher.
      Destroy Sentry Gun: Destroy 1 Sentry Gun.

    Flak Jacket

      Flak Jacket: Take less explosive damage
      Flak Jacket Pro: Take less explosive damage, and deflect fire damage and safely toss back frag grenades

    Challenges

      Protected: Survive 10 explosions while using Flack Jacket.
      Demolished: Plant or defuse 10 bombs in Demolition, Sabotage, or Search & Destroy.
      Throwbacks: Throw back 5 enemy frag grenades.

    Hardline

      Hardline: Get killstreak rewards with one less kill
      Hardline Pro: Get killstreak rewards with one less kill, and change the contents of a care package

    Challenges

      Share Packages: Share 10 Killstreak reward crates with teammates.
      Multiple Killstreaks: Get 7 killstreaks in one match while using Hardline.
      Killstreak: Get 7 kills without dying in one match.

    Tier 2

    Hardened

      Hardened: Penetrate walls and objects with deeper bullet impact
      Hardened Pro: Penetrate walls and objects with deeper bullet impact, and inflict extra bullet damage on aircraft and turrets, and flinch less when shot

    Challenges

      Penetration Kills: Get 10 kills using Hardened and shooting through walls.
      Bullets in Aircraft: Shoot 200 bullets into enemy aircraft.
      Equipment Shot: Destroy 1 piece of enemy equipment through a wall.

    Scout

      Scout: Hold breath longer when scoped
      Scout Pro: Hold breath longer when scoped, and switch weapons faster

    Challenges

      Secondary Kills: Get 50 kills with secondary weapons.
      One Shot Kills: Get 50 "One Shot, One Kill" medals.
      Headshots: Get 30 headshot kills.

    Steady Aim

      Steady Aim: Maintain increased accuracy when firing from the hip
      Steady Aim Pro: Maintain increased accuracy when firing from the hip, and aim faster after sprinting, and recover quickly from knife lunges

    Challenges

      Quick Melee: Melee two enemies consecutively within 5 seconds.
      Sprint Kills: Get 100 kills after sprinting.
      Hip Fire Kills: Get 150 hip fire kills using Steady Aim.

    Sleight Of Hand

      Sleight Of Hand: Reload weapons faster
      Sleight Of Hand Pro: Reload weapons faster, and aim down sights faster with all weapons, except sniper rifles

    Challenges

      Aiming Kills: Get 150 kills while aiming down sights.
      Reload Kills: Kill an enemy within 5 seconds of reloading 30 times.
      Fast Hand Kills: Reload and finish off the enemy you wounded 10 times.

    Warlord

      Warlord: Equip two attachments to your primary weapon (excluding underbarrels)
      Warlord Pro: Equip two attachments to your primary weapon (excluding underbarrels), and start with one extra tactical and lethal grenade, except Willy Pete

    Challenges

      Two Attachment Kills: Get 150 kills using a gun with two attachments.
      Grenade Kills: Get 10 Frag or Semtex kills.
      Grenade Multi-kills: Get 1 multi-kill with Frag or Semtex.

    Tier 3

    Tactical Mask

      Tactical Mask: Protect yourself against Nova Gas
      Tactical Mask Pro: Protect yourself against Nova Gas, and reduce the effects of Flash and Concussion grenades, and reveal the position of a flashed or stunned enemy

    Challenges

      Flash Kills: Kill 20 enemies that are blinded by your Flashbang grenade.
      Concussion Kills: Kill 20 enemies that are stunned by your Concussion grenade.
      Nova Gas Kills: Kill 20 enemies poisoned by your Nova Gas.

    Marathon

      Marathon: Sprint for a longer duration
      Marathon Pro: Sprint for a longer duration, and sprint for an unlimited duration

    Challenges

      26 Miles: Sprint 26 miles using Marathon.
      First Blood: Get the "First Blood" medal 10 times.
      Captures: In Capture The Flag, get the "Flag Capture" medal 15 times while using Marathon.

    Ninja

      Ninja: Move silently
      Ninja Pro: Move silently, and make no noise at all and hear enemies louder

    Challenges

      Silenced Kills: Get 150 kills using the Suppressor attachment.
      Back Stabs: Get 5 "Backstabber" medals.
      Plants: Plant the bomb 10 times in Demolition, Sabotage, or Search & Destroy.

    Second Chance

      Second Chance: Pull out your pistol before dying
      Second Chance Pro: Pull out your pistol before dying, and survive longer and get revived by your teammates

    Challenges

      Kills: Get 10 kills while in Second Chance.
      Revenge: While in Second Chance, kill the enemy who downed you 5 times.
      Headshot: Get 1 headshot kill while in Second Chance.

    Hacker

      Hacker: Detect enemy equipment, explosives, and turrets
      Hacker Pro: Detect enemy equipment, explosives, and turrets, and sabotage enemy equipment and turrets, and booby trap stolen crates, and remain invisible to motion sensors

    Challenges

      Destroys: Destroy 10 equipment or explosives while using Hacker.
      Explosive Kills: Kill 25 enemies with a Claymore or C4.
      Near Equipment Kills: Kill 25 enemies within the radius of your Jammer or Motion Sensor.

  • Killstreak bonuses

    Get the indicated number of consecutive kills in Multiplayer mode to get the corresponding bonus:

      RC-XD: 3 kills (remote control car strapped with explosives)
      Spy Plane: 3 kills (shows enemies on the mini-map; can be shot down)
      Counter Spy Plane: 4 kills (temporarily disables enemy mini-map)
      SAM Turret: 4 kills (airdrop a placeable SAM turret to destroy enemy aircraft)
      Care Package: 5 kills (airdrop a random killstreak or ammo crate)
      Napalm Strike: 5 kills (aircraft covers an area in Napalm)
      Mortar Team: 6 kills (target three locations to bombard with Mortar Strikes)
      Sentry Gun: 6 kills (airdrop a placeable Sentry Gun)
      Attack Helicopter: 7 kills (call in support helicopter)
      Valkyrie Rockets: 7 kills (launcher with remote controlled rockets)
      Blackbird: 8 kills (shows both enemy position and direction on the mini-map; cannot be shot down)
      Rolling Thunder: 8 kills (carpet bombing airstrike)
      Chopper Gunner: 9 kills (be the gunner of an attack helicopter)
      Attack Dogs: 11 kills (attack dogs that hunt down the enemy)
      Gunship: 11 kills (pilot an attack helicopter)

  • Clearing the trenches in battle of Khe Sanh

    At the battle of Khe Sanh, you are told to clear the trenches, but it is not exactly clear how to do this. You must run to the two giant striped barrels near the bottom of the hill and kick them down into the trench. Hide behind the sandbags, and shoot at the Viet Cong until it is relatively clear. Then, run to the nearby barrel, and follow the prompt to stab it and kick it down the hill.

  • Secret Gamerpic in Zombies mode ("Escalation" DLC)

    Find the vodka bottle, and save the original characters to unlock a hidden Gamerpic.

  • Wunderwaffle in Zombies mode ("Escalation" DLC)

    Find the Golden Rod, and save the original characters.

  • Power box location in Zombies mode ("Escalation" DLC)

    The power switch is located on the half-sunken ship to your right when you start. The boat that covers the entrance costs 500 points. When you go up the ship's side, continue straight until you see a stairway to your left leading upstairs. It costs 750 points to enter. Once inside, go to either the right or left of the cabin and go inside, where you will find a stairway leading up again. Go up and move around the room to find a door that costs 750 points. Open this door, and the power switch will be to your right when you walk in.

  • Defeating George the director in Zombies mode ("Escalation" DLC)

    It is recommended you do not fight George the director until you obtain the new Wonder Weapon and upgrade it through Pack-A-Punch, as you will not be able to kill him without it. Shooting him, blowing him up, and even knifing him will cause him to roar in fury, then charge at full sprint after you and your allies until everyone is dead. If this happens, you can lead him to any large body of water to calm him down. Additionally, the power must be active before you can damage him.

  • Springing platforms and ziplines in Zombies mode ("Escalation" DLC)

    If you want to use either the platforms or zipline, you must first activate the power. Then, you must unlock the area that the platform or zipline ends at or else it will not bring you anywhere. The zipline can be used if there is no notice saying "Closed set" (indicating that you must unlock it) or "Power must be on" (power needs to be turned on). Once the zipline is active, jump into it near the edge to use it. The springing platform can be used once the area (lighthouse base) is open, and the power is on. When you stand on it, you will hear a compression sound, and after a moment it will launch you away. Note: Zombies and George can also use the springing platforms and ziplines.

  • Freezing zombies ("Escalation" DLC)

    If you lead a group of zombies into the water and keep them in there long enough, it will cause them to freeze for a moment, allowing you to run away or kill them easier.

  • Zombie perks ("Escalation" DLC)

    The following Zombies mode perks are available in the "Escalation" DLC: Double Tap, Juggar-naught, Speed Cola, Stamin-Up, Dr. Phlopper, Quick Revive, and Deadshot. The Deadshot perk lets you snap-aim (holding down your ADS while an enemy is near) to the zombie's head instead of its torso.

  • Hear "Abracadavre" song by Elena Siegman in "Ascension" map ("First Strike" DLC)

    In the "Ascension" map in Zombies mode, there are three teddy bears holding a sickle. Press X while standing next to each one, and you will hear a sound. Once you activate all three teddy bears, the "Abracadavre" song by Elena Siegman will play. The first teddy bear is located to the left of the Olympia shotgun in the starting room. The second one is behind the fence across from where the claymores are bought. The third one is near the lunar lander by the Speed Cola machine.

  • Easy points in "Five" map

    In the "Five" map in Zombies mode, destroy the glass doors at the start, and then rebuild them for easy points. Let the zombies destroy the barriers and come into the office, and then kill them to earn extra bonuses. Shoot the zombies three to four times in Rounds 1 and 2, and then knife them to get extra points.

  • Hiding spot in "Five" map

    In the "Five" map in Zombies mode, once you go downstairs, stand in front of the larger elevator. While in front of it, go left along the desks next to the teleporter. Stand behind the railing so you can see it long ways. Dolphin dive on top of it. This may require a few attempts. Once you are on top of the railing, stand up, and keep jumping up until you are onto of the teleporter. Zombies cannot touch you unless you get too close to the stairs. You can get a lot of points because the zombies will gather around, and when you shoot at the crowd, it is very hard to miss.

  • Hear "Don't Back Down" song by Eminem in "Five" map

    In the "Five" map in Zombies mode, find the three red rotary phones throughout the Pentagon that ring and flash. The first phone can be found when you first start, after opening a set of doors in the corner. The second phone is inside the conference room on the second floor where the Pack-A-Punch machine is located. The third phone is in one of the rooms after leaving the second elevator on the floor that the power is on. You can find the phones by following their ringing. Look at the phone, then hold [Action] until you hear a busy signal. After all phones are accessed, the song "Don't Back Down" by Eminem will play.

  • Hear "115" song by Elena Siegman in "Kino Der Toten" map

    In the "Kino Der Toten" map in Zombies mode, find the three meteors throughout the map. The first meteor is located on a pedestal in a corner behind the soda in the main lobby. The second meteor is on a pedestal in the dressing room near some mannequins. The third meteor is the room upstairs near the alleyway, on a dresser with black marquee letters. The meteors appear as red veined rocks. Hold [Action] on each meteor until your character says something or the veins in the rock glow red. After all three meteors are found, the song "115" by Elena Siegman will play.

  • Hear "Sympathy For The Devil" song by The Rolling Stones in "Nuketown" map

    In the Nuketown map, shoot the heads off all the mannequins in under fifteen seconds of the round begginning to hear the song "Sympathy For The Devil" by The Rolling Stones played over the loudspeakers.

  • Pack-A-Punch weapons

    The following is a list of all weapons and what they become once you upgrade them through the Pack-A-Punch machine in Zombies mode:

    Assault rifles

      AUG = AUG-50M3
      Commando = Predator
      Famas = G16-GL35
      FN FAL = EPC WN
      G11 = G115 Generator
      Galil = Lemantation
      M14 = Mnesia
      M16 = SkullCrusher

    Handguns

      CZ75 = Calamity
      CZ75 Dual Wield = Calamity & Jane
      M1911 = Mustang & Sally
      Python = Cobra

    Launchers

      China Lake = China Beach
      M72 LAW = M72 Anarchy

    Light machine guns

      HK21 = H115 Oscillator
      RPK = R115 Resonator

    Shotguns

      HS10 = Typhoid & Mary
      Olympia = Hades
      SPAZ-12 = SPAZ-24
      Stakeout = Raid

    Sniper rifles

      Dragunov = D115 Disassembler
      L96A1 = L115 Isolator

    Submachine guns

      AK47u = AK74fu2
      MP40 = The Afterburner
      MPK5 = MP115 Kollider
      MPL = MPL-LF
      PM63 = Tokyo & Rose

    Special weapons

      Ballistic Knife = The Krause Refibrillator
      Crossbow = Awful Lawton
      Ray Gun = Porter's X2 Ray Gun
      Thundergun = Zeus Cannon
      Winter's Fury = Winter's Fury

  • Weapons and equipment

    The following is a list of weapons and equipment:

    Assault rifles

      AK-47
      AUG
      Commando
      Enfield
      FAMAS
      FN FAL
      G11
      Galil
      M14
      M16

    Handguns

      .357 Magnum Python
      ASP
      CZ75
      M1911
      Makarov

    Launchers

      China Lake
      Flamethrower
      M202A1 "Grim Reaper" (Care Package only)
      M72 LAW
      RPG-7
      Strela

    Light machine guns

      Death Machine (Care Package only)
      HK-21
      M60
      RPK
      Stoner 63

    Shotguns

      HS-10
      Ithica 37
      KS-23
      Model 1887
      Olympia/Double Barrel
      SPAS-12
      Stakeout

    Sniper/bolt action rifles

      Dragunov
      L96AW
      PSG1
      WA2000

    Submachine guns

      AK74u
      Kilparis
      MAC11
      MP5K
      MPL
      PM63
      Skorpion
      Spectre M4
      Uzi

    Special secondaries

      Ballistic Knife
      Crossbow
      Flashlight
      Machete

    Alternate ammo

      Explosive tipped crossbow bolts
      Incendiary "Dragon’s Breath" shotgun rounds

    Assault rifle attachments

      ACOG (750 CP)
      Dual Mag (500 CP)
      Extended Mags (500 CP)
      Flamethrower
      Grenade Launcher (1,000 CP)
      Infrared Scope (1,000 CP)
      Masterkey (750 CP)
      Red Dot Sight (750 CP)
      Reflex (750 CP)
      Suppressor

    Handgun attachments

      ACOG (750 CP)
      Dual Wield
      Snub Nose (750 CP)
      Speed Reloader (750 CP)
      Upgraded Iron Sights

    Equipment

      C4 (2,000 CP)
      Camera Spike (2,000 CP)
      Claymore (3,000 CP)
      Jammer (2,500 CP)
      Motion Sensor (3,000 CP)
      Tactical Insertion (2,500 CP)

    Lethal

      Frag Grenade
      Semtex
      Tomahawk

    Tactical

      Concussion
      Decoy (attracts attention and creates blips on enemy radar)
      Flashbang
      Nova Gas
      Willy Pete/Smoke Grenade

    Camouflage

      Berlin
      Dusty
      ERDL
      Flora
      Gold
      Ice
      Nevada
      Olive
      Red
      Sahara
      Siberia
      Tiger
      Warsaw
      Woodland
      Yukon

    Face paint

      Animal
      Apache
      Banshee
      Black Widow
      Blitz
      Clean
      Commando
      Death
      Demon
      Dragon
      Dutch
      Highlander
      Jester
      Lion
      Mantis
      Militia
      Ranger
      Reaper
      Sandman
      Sidewinder
      Smoke
      Spider
      Stalker
      Tundra
      Zulu

    Custom reticles

      Arrows horizontal
      Arrows vertical
      Arrows with dot
      Boxes
      Burst
      Circle
      Circle with arrows
      Circle with crosshairs
      Circle with dot
      Circle with inner line
      Circle with outer line
      Circle with triangles
      Circle within a circle
      Diamond
      Diamond outline
      Dot
      Heart
      Large crosshairs
      Line with dot
      Outer crosshairs
      Outer triangles
      Radiation
      Semicircle
      Skull
      Small crosshairs
      Smiley
      Square
      Square outline
      Star
      Three dots
      Treyarch
      Triangle
      X
      X with dot
      Yin yang

  • Gun Game Wager match weapons

    The following is a list of all 20 guns in the Gun Game wager match:

      1. Python with multiple attachments
      2. Duel Makarovs
      3. Spas-12
      4. Stakeout
      5. MP5K
      6. Duel Skorpions
      7. AK74u
      8. M14
      9. M16
      10. Famas
      11. AUG
      12. HK-21
      13. M60
      14. L96A1
      15. WA2000
      16. RPG
      17. M72 Law
      18. China Lake
      19. Crossbow
      20. Ballistic Knife

  • Easy "Frag Master" achievement

    In Campaign mode, during the battle of Khe Sanh when the NVA are pouring out of the tunnels in the background, keep throwing grenades into the crowd until you get the "Frag Master" achievement.

    In Multiplayer mode, have five friends cram together, and then throw a frag grenade to kill them all and get the "Frag Master" achievement.

    In Zombies mode with at least two players, blow the legs off five zombies, and then have another player stand in one place while the zombies crawl towards them. When they are all attacking the other play, throw a frag grenade to kill them all and get the "Frag Master" achievement.

  • Easy "Hands Off The Merchandise" achievement

    In Round 4 on the "Five" map in Zombies mode, try to shoot a zombie's legs off so it is crawling around before the round ends, as this will give you time to turn the power on. The Thief shows up randomly after you turn the power on. The strategy used in the video was done in Single Player mode.

  • Easy "I Hate Monkeys" achievement

    In the Rebirth labs, fire the China Lake into the central chamber of the lab. There will be an explosion in the chamber that releases Nova 6 gas that will kill the soldiers and all of the monkeys.

  • Easy "Quiet On The Set" achievement ("Escalation" DLC)

    Wait until a zombie drops the "Death Machine" perk, and be near George when you pick it up. Shoot at him as much as possible. Since the Death Machine has infinite ammunition for a short time, this will deal a lot of damage to Romero. Even if you pull him into the water and he returns to normal, this will still cause damage. It requires a very large amount of damage to defeat him. You do not necessarily need to turn the power on or kill him near the water; just as long as you keep doing damage to him, any weapon will eventually kill him. His light hammer will turn from blue to orange when you are close to defeating him.

  • Easy "Rhino" achievement

    In the Dead Ops Arcade game, when you get to a higher round (for example, Round 8 or 10), use a meat power-up at the start of the round. When the zombies pour in, wait a bit, then use the speed power-up to get the "Rhino" achievement.

  • Easy "Sally Likes Blood" achievement

    In Mission 6: The Defector, at the part where you go inside the building with Bowman, Reznov, and Woods (the one where the man is crying over his dead friend), go upstairs. There will be two VC in front of you and three more behind the window next to them. Aim precisely so that you can kill all three of them in one shot. This area is a checkpoint -- so if you miss, kill yourself, and try again.

  • Achievements

    Accomplish the indicated achievement to get the corresponding number of Gamerscore points:

      Death to Dictators (15 points): Take down Castro with a headshot.
      Sacrifice (10 points): Ensure your squad escapes safely from Cuba.
      Vehicular Slaughter (25 points): Destroy all enemies on vehicles during the prison break.
      Slingshot Kid (15 points): Destroy all slingshot targets in 3 attempts.
      Give me liberty (10 points): Escape Vorkuta.
      VIP (10 points): Receive orders from Lancer.
      A safer place (10 points): Sabotage the Soviet space program.
      Tough Economy (15 points): Use no more than 6 TOW guided missiles to destroy the tanks in the defense of Khe Sanh.
      Looks don't count (10 points): Break the siege in the battle of Khe Sanh.
      Raining Pain (15 points): Rack up a body count of 20 NVA using air support in Hue City.
      The Dragon Within (15 points): Kill 10 NVA with Dragon's Breath rounds.
      SOG Rules (10 points): Retrieve the dossier and the defector from Hue City.
      Heavy Hand (15 points): Use the Grim Reaper to destroy the MG emplacement.
      Up close and personal (15 points): Silently take out 3 VC.
      Double Trouble (10 points): Use only dual wield weapons to escape Kowloon.
      Broken English (10 points): Escape Kowloon.
      Lord Nelson (25 points): Destroy all targets and structures while making your way up the river.
      Never get off the boat (10 points): Find the Soviet connection in Laos.
      Pathfinder (50 points): Guide the squad through the Soviet outpost without them getting killed.
      Mr. Black OP (50 points): Enter the Soviet relay station undetected.
      With extreme prejudice (25 points): Get to the POW compound in the Hind using only rockets.
      Russian bar-b-q (15 points): Incinerate 10 enemies with the flamethrower attachment in the POW compound.
      Light Foot (30 points): Escape the ship with 2:15 left on the timer in Veteran.
      Some wounds never heal (10 points): Escape the Past.
      I hate monkeys (15 points): Kill 7 monkeys in under 10 seconds in the Rebirth labs.
      No Leaks (50 points): Make it through the NOVA 6 gas without dying on Rebirth Island.
      Clarity (10 points): Crack the code.
      Double Whammy (15 points): Destroy both helicopters with one Valkyrie rocket from the deck of the ship.
      Stand Down (35 points): Complete the campaign on any difficulty.
      BLACK OP MASTER (100 points): Complete the campaign on Hardened or Veteran difficulty.
      Frag Master (15 points): Kill 5 enemies with a single frag grenade in the campaign.
      Sally Likes Blood (15 points): Demonstrate killer economic sensibilities by taking down 3 enemies with a single bullet.
      Unconventional Warfare (15 points): Use the explosive bolts to kill 30 enemies in the campaign.
      Cold Warrior (25 points): Complete "Operation 40," "Vorkuta," and "Executive Order" on Veteran difficulty.
      Down and Dirty (25 points): Complete "SOG" and "The Defector" on Veteran difficulty.
      It's your funeral (25 points): Complete "Numbers," "Project Nova," and "Victor Charlie" on Veteran difficulty.
      Not Today (25 points): Complete "Crash Site," "WMD," and "Payback" on Veteran difficulty.
      Burn Notice (25 points): Complete "Rebirth" and "Redemption" on Veteran difficulty.
      Closer Analysis (15 points): Find all the hidden intel.
      Date Night (15 points): Watch a film or clip with a friend.
      In The Money (20 points): Finish 5 Wager Matches "in the money."
      Ready For Deployment (15 points): Reach rank 10 in Combat Training.
      The Collector (20 points): Buy every weapon off the walls in a single Zombies game.
      Hands Off the Merchandise (20 points): Kill the Pentagon thief before it can steal your load-out.
      Sacrificial Lamb (15 points): Shoot at or be shot by an ally with a Pack-a-Punch crossbow and kill six zombies with the explosion.
      "Insert Coin" (5 points): Access the terminal and battle the forces of the Cosmic Silverback in Dead Ops Arcade.
      Easy Rhino (10 points): In Dead Ops Arcade, use a Speed Boost to blast through 20 or more enemies at one time.

    Additionally, there are three secret achievements:

      See Me, Stab Me, Heal Me (15 points): Fire a Pack-a-Punched Ballistic Knife at a downed ally to revive them from a distance.
      Just ask me nicely (15 points): Break free from the torture chair.
      Eaten by a Grue (15 points): Play Zork on the terminal.

    The following achievements require the "First Strike" bonus downloadable content:

      The Eagle has Landers (35 points): In Ascension, escape on all three lunar landers.
      They are going THROUGH! (35 points): In Ascension, kill at least 5 zombies with one Gersch device.
      Space Race (45 points): In Ascension, Pack-a-Punch a weapon before Round 8.
      Chimp on the Barbie (35 points): In Ascension, kill a space monkey with a fire trap.

    The following achievements require the "Escalation" bonus downloadable content:

      Stand-in (35 points): In Call of the Dead, send the crew to Paradise in solo or co-op.
      Ensemble Cast (45 points): In Call of the Dead, send the crew to Paradise in co-op.
      Stuntman (20 points): In Call of the Dead, make a zombie explode using the V-R11.
      Shooting on Location (20 points): In Call of the Dead, kill 10 zombies with one Scavenger shot from over 100 feet away.
      Quiet on the Set (30 points): In Call of the Dead, cut the lights on the Director.

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