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Conclusion

The elements of drama that we’ve looked at form the basis of a toolset that the game designer can use to elicit powerful emotional reactions from players. From integral game concepts like challenge and play, to complex integration of characters and narrative, these tools are only as powerful as the inspiration behind their use. Although the media palette of game design has grown to rival film and television, it’s clear that the emotional impact of games still has not achieved the depths it is capable of, and which will make it recognized as an important dramatic art from.

What new areas of dramatic possibility do you see? What new ground will your designs break? To answer these questions, you must have a strong grasp of the tools of traditional drama and understanding of good gameplay and the process by which it can be achieved. Before going on to read about system dynamics in games, spend some time with the exercises in this chapter if you haven’t already done so, since they’re designed to help you practice with some of these traditional tools.



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