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ENTERTAINMENT NEWS



November 8, 2002

Kazuki Takahashi, Yu-Gi-Oh! creator

In a rare interview, the man behind the Yu-Gi-Oh! speaks to TIME Asia



By Lisa Takeuchi Cullen
TIME ASIA



Kazuki Takahashi is famous. As the creator of the Yu-Gi-Oh! comic series, Takahashi has sparked a craze that is echoing around the world! Here's TIME's 2001 interview with Takahashi, the creator of the explosive hit!
Learn about Yugi mania!

TIME: How did you get your start?
Takahashi: As a kid, I always liked to draw. But it wasn't till high school that I tried to actually put a manga (story) together. I published my first one 20 years ago. It was a cartoon comedy about a high school, and it was a total flop. Then I followed with one about pro-wrestling, which was also a failure. I don't really like to think about it.

TIME: How did the idea for Yu-Gi-Oh come to you?
Takahashi: I've always been obsessed with games. Certainly as a kid, and even today, I like blackjack and board games like Scotland Yard. In a game, the player becomes the hero. And that's the basic premise for Yu-Gi-Oh. The main character, Yugi, is a weak and childish boy who becomes a hero when he plays games.

TIME: In the early episodes, Yugi plays a whole variety of games, some with toys, others with gadgets. But the manga didn't take off until you introduced the card game.
Takahashi: That's right. Originally, I'd planned to phase out that particular game in two episodes. But the reader response we got was enormous. Shonen Jump started getting calls from all these kids who wanted to know more about the game -- how to play it, where they could get it. At the time, kids didn't really play card games; they were way into video games. But it's much more thrilling to battle against a human being while looking them in the eye than playing with a machine. I realized I'd hit on something, so I began to concentrate on the card game.

TIME: Is it hard to come up with unique creatures for the cards, each with their own set of strengths and weaknesses? I heard you've created something like 700.
Takahashi: I stopped counting, but I think it's more like 1,000. And, yeah, it's hard. I'm not sure how many more I've got left in me. But all boys love monsters, and I'm no different, so it's also really fun. What I try to do is fit the creature to the characteristics of the character playing the card. For instance, Kaiba, Yugi's archenemy, is mean and vicious, so his cards tend to be that way, too.

TIME: What's your favorite?
Takahashi: Blue Eyes White Dragon. It's the very first card I introduced, so it has special significance.

TIME: Yu-Gi-Oh has been called the next Pokemon. What has turned it into such a monstrous hit?
Takahashi: The thing about the card game is that you can't play by yourself. You have to play with friends. That's how it spread: one kid saying to another, let's play Yu-Gi-Oh. As far as the manga story goes, I think all kids dream of henshin -- the ability to turn into something, or someone, else. Yugi's henshin into a savvy, invincible games player is a big appeal (to children). There's also the mystery surrounding the games and the characters on the cards. Kids like that, too.

TIME: How do you think Americans will respond to Yu-Gi-Oh?
Takahashi: The story centers on the life of a normal Japanese schoolboy, so I'm not sure they'll understand all of it. But here's the main thing I want them to understand: if you combine the yu in Yugi and the jo in Jounouchi (the main character's best friend), you get the word yujo. Yujo translates to friendship in English, but it's actually more powerful than that. If American kids get a strong sense of friendship among the characters in the story, I'll be happy.



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