Tech Specs: Rifles

"Hokey religions and ancient weapons are no match for a good blaster at your side, kid."

Han Solo, " Star Wars: A New Hope "

Rifles are long-range weapons designed to attack enemies at the maximum possible combat range in Star Wars Galaxies. The high-damage values and long-firing distance comes at the cost of a slower firing rate.

Currently, bounty hunters' have the best expertise for rifle bonuses, but rifles can be effective for any combat profession. They can be used tactically by group members to lay down cover fire and sniper attacks while group members on the front-line engage the enemy.

Let these technical specs be your guide to find out if rifles are a good choice for your character.

Rifle Basics

Be sure to take a moment and examine the weapons you're interested in using. You can find all a weapon's details by clicking on it in your inventory and "examining" it with the radial menu, or by looking at the details of the item on the bazaar.

Once you have looked over the weapon details, it helps if you take a moment to compare it with the expertise abilities your character has, and the abilities you're considering purchasing in the future through the Profession Expertise System. Things you will want to consider are the amount of damage, damage type, special weapon effects and related expertise abilities.

Here are some additional tips on understanding weapon details in the examine window:


Skill Mods:
Here you can find out any additional skill modifiers the weapon may have.

Combat Level Required: This item displays the level that your character must be to use the weapon.

Required Profession: If there are any profession or species restrictions, they will be listed here.



Damage:
In this category, you can find all the details about the weapon's damage capabilities, including the damage type, category, base DPS, elemental damage, etc.



Other Stats:
Here you can find the weapon's range, special effects and other information.

 

Weapon Categories

Rifles can be found throughout the galaxy in different ways. There are four basic categories: crafted weapons, looted weapons, quest rewards and Galactic Civil War weapons.

  • Crafted Weapons: Crafted weapons are hand-made or manufactured by munitions experts. You can purchase them throughout the galaxy by visiting the bazaar. Some are for sale on the open market, but to find the really excellent hardware, click the tab that says "vendor search." You can search vendors throughout the galaxy and find shops with a wide range of available goods, as long as you are willing to travel to buy them.

Each type of crafted weapon varies based on the quality of the item and any modifiers that might be built into the weapon by the crafter. Also, they currently have one socket for item upgrades created through the reverse engineering system.

  • Looted Weapons: There are two types of looted weapons. Basic looted weapons have been recovered from your enemies after combat and can be found throughout the galaxy. Special looted weapons are recovered from specific enemies. These are mostly found on Kashyyyk and Mustafar.
  • Quest Weapons: Quest weapons are rewards for completing specific quests.
  • Galactic Civil War Weapons: Galactic Civil War weapons can be purchased from faction recruiters based on points you have scored in the war. If you've scored enough points, you can visit a faction recruiter and there will be a new dialogue box available so you can purchase these new
    weapons.


Crafted and Quest Rifles

Here are the basic technical specs for most of the crafted and quest reward rifles:

Name
Source
Damage
Type
Weapon Range
Min DMG
Range
Max DMG
Range
Elemental
Type        DMG
Additional Info 
AK-Prime Rifle
Looted
ToW
Energy
64
 527
 1054
- - -
- - -
CL 88, Bio-link
Beam Rifle
Crafted
Energy
64
175 - 350
525 - 700
Heat
8 -30
CL 64
Berserker Rifle
Crafted
Kinetic
64
200 - 400
600 - 800
 - - -
- - -
CL 72, requires schematic and barrel from Corellian Corvette
Bowcaster, Assault
Crafted
Kinetic
65
225 - 451
677 - 900
 - - -
- - -
CL 54, Wookiees only
Bowcaster, Light
Crafted
Kinetic
30
10 - 20
30 - 40
 - - -
- - -
CL 1, Wookiees only
Bowcaster, Medium
Crafted
Kinetic
65
80 - 160
240 - 320
 - - -
- - -
Bowcaster, Recon
Crafted
Kinetic
65
79
162
 - - -
- - -
CL 10, Wookiees only
CY-M Ink Rifle
Looted
ToW
 Energy
 64
527
1054
 - - -
- - -
CL 88, Bio-Link
CDEF Rifle
Crafted
Energy
35
10 - 20
30 - 40
 - - -
- - -
CL 1
CM Reaper Sniper Rifle
GCW Reward
Energy
64
560
960
Cold
20
CL 75, must be purchased from a faction recruiter,
+5 CON, +10 PRE
Commander LD-1 Rifle
 Looted
ToW
 Energy
 64
514
1027
 - - -
- - -
CL 88, Bio-Link
Covert Retaliation
Looted
RoW 
Energy
60
225 - 450
675 - 900
 - - -
- - -
CL 80, Bounty Hunter only, Bio-Link
Coynite Disruptor Rifle
Quest
ToW
 Energy
64
518
1035
Electricity 
12-35
CL 88, Bio-Link
Crusader M-XIV Rifle
GCW Reward
Energy
64
530
1030
 - - -
 - - -
CL 75, must be purchased from a faction recruiter,
+5 CON, +10 PRE
Crusader M-XX Heavy Rifle
GCW Reward
Energy
64
800
1300
 - - -
 - - -
 
Darksting Assassin
Looted
RoW
Energy
25
112 - 225
338 - 450
- - - 
- - -
CL 54
Dawnsorrow Rifle
Looted
RoW 
Energy 
 60
225 - 450
675 - 900
 - - -
- - -
 CL 80, Officer only
DC15 Rifle
Quest
RoW
Energy
60
225 - 450
675 - 900
- - - 
- - -
 CL 80
Disruptor Rifle
Chu-Gon Dar Cube
Energy
64
400
800
Electricity
12 - 35
CL 88, PRE +10
DLT20 Rifle
Crafted
Energy
40
40 - 80
120 - 160
- - - 
- - -
CL 5
DLT20a Rifle
Crafted
Energy
45
60 - 120
180 - 240
 - - -
- - -
CL 64
Doombringer DP-23
Looted
ToW
Energy
64
514
1027
 - - -
 - - -
CL 88, Bio-Link, Bounty Hunter only
DP-23 Rifle
Quest
ToW
Energy
64
500
1000
 - - -
 - - -
CL 88, Bio-Link, Bounty Hunter only, PRE +11
E11 Rifle
Crafted
Energy
45
150 - 300
450 - 600
  - - -
 - - -
CL 48
Fallann Hyper-Rifle
Quest
RoW
Kinetic
64
379
900
 - - -
 - - -
CL 80
HK-47 Disruptor
Looted
ToW
Energy
65
527
1054
Electricity
28
CL88, Bio-Link
Jawa Ion Rifle
Crafted
Energy
64
225 - 450
675 - 900
Electricity
8 -35
CL 80
Laser Rifle, Advanced
Crafted
Energy
64
225 - 450
675 - 900
  - - -
 - - -
CL 80
Laser Rifle, Light
Crafted
Energy
64
200 - 400
600 - 800
  - - -
 - - -
CL 40
LD-1 Rifle
RoW Quest
Kinetic
65
225 - 450
675 - 900
- - -
- - -
CL 80
Lightning Rifle
Crafted
Energy
64
175 - 350
525 - 700
Electricity
8 -30
CL 48, Bounty Hunter only
Lightning Rifle, Heavy
Crafted
Energy
64
250 - 500
750 - 1000
Electricity
12 - 35
CL 88, Bounty Hunter only
Lightning Rifle, Light
Crafted
Energy
64
125 - 250
375 - 500
Electricity
8 -30
CL 14
Lithitanium Rifle
Crafted
Kinetic
64
200 - 400
600 - 800
  - - -
 - - -
Fallann Hyper-Rifle
Crafted
Kinetic
64
225 - 450
675 - 900
  - - -
 - - -
Genosian Drill
Crafted
Kinetic
64
200 - 400
600 - 800
  - - -
 - - -
LD-1 Rifle
Crafted
Kinetic
64
225 - 450
675 - 900
  - - -
 - - -
Massassi Ink Rifle
Crafted
Energy
64
175 - 350
525 - 700
  - - -
 - - -
Nak'tra Crystal Rifle
Looted
RoW
Energy
64
225 - 450
675 - 900
 - - -
 - - -
CL 80
Nullifer X
Looted
RoW
Energy
55
291 - 581
871 - 1161
 - - -
 - - -
CL 54
Proton Rifle
Looted
RoW
Energy
64
225 - 450
675 - 900
  - - -
 - - -
 CL 80, Commando only
SG82 Rifle
Crafted
Energy
40
80 - 160
240 - 320
 - - -
 - - -
CL 32
Spraystick Rifle
Crafted
Kinetic
64
125 - 250
375 - 500
Heat
8 -30
CL 14
T21 Rifle
Crafted
Energy
64
225 - 450
675 - 900
  - - -
  - - -
CL 80
Taskmaster Gauss
Looted
ToW
Energy
64
500
1000
 - - -
 - - -
CL 88, Bio-Link
Tenloss DXR-6b
Looted
Energy
64
200 - 400
600 - 800
  - - -
  - - -
CL 72, Looted schematic, Geonosian cave, Yavin 4
Trandoshan Hunter's Rifle Mark 1-B
Looted
RoW
Energy
64
250 - 500
750 - 1000
  - - -
  - - -
CL 80, Looted schematic
Trandoshan Hunting Rifle
Quest
RoW
Energy
65
475
950
 - - -
 - - -
CL 88, Bio-Link
Trandoshan Rifle
Looted
RoW
Energy
65
377
755
 - - -
 - - -
CL 80
Tusken Raider's Rifle
Crafted
Kinetic
64
200 - 400
600 - 800
  - - -
 - - -
CL 40,
Vershyi Sharpshooter
Looted
RoW
Energy
60
175 - 350
525 - 700
 - - -
 - - -
CL 64

Additional Intel: Crafted and Quest Rifles

Here are some tips on understanding the rifle tech specs:

  • The damage ranges listed above are base damages ranges. The final damage range for crafted weapons is affected by the quality of the weapon, the trader's level when they created it, the weapon's skill modifiers and any additional components used to craft the weapon.
  • The Min DMG Range describes the minimum possible range of base damage the weapon is capable of.
  • The Max DMG Range describes the maximum possible range of base damage the weapon is capable of.
  • Standard looted rifle damages are not represented above. You can find that information in the table below.


Looted Weapons

On your adventures around the galaxy, you can loot weapons from your defeated enemies. As part of our rifle specs, here are the potential damage ranges for basic looted weapons. When you recover a rifle, the possible damage it can inflict will fall between the Min Dmg range and Max Dmg range listed below by combat level.

Rifles
Level Restriction Minimum Dmg Range Maximum
Dmg Range
Level Restriction Minimum Dmg Range Maximum
Dmg Range
1 8 - 11 23 - 53 46 87 - 131 261 - 534
2 9 - 13 26 - 60 47 89 - 134 267 - 563
3 10 - 15 30 - 67 48 94 - 141 281 - 575
4 11 - 17 34 - 74 49 96 - 144 287 - 587
5 12 - 19 37 - 82 50 98 - 147 293 - 599
6 14 - 20 41 - 89 51 100 - 150 299 - 611
7 15 - 22 44 - 90 52 102 - 153 305 - 623
8 15 - 23 45 - 100 53 104 - 156 311 - 635
9 17 - 25 50 - 109 54 106 - 159 317 - 647
10 18 - 27 55 - 119 55 108 - 162 323 - 676
11 20 - 30 59 - 128 56 113 - 169 338 - 688
12 21 - 32 64 - 138 57 115 - 172 344 - 700
13 23 - 35 69 - 148 58 117 - 175 350 - 712
14 25 - 37 74 - 157 59 119 - 178 356 - 724
15 26 - 39 79 - 180 60 121 - 181 362 - 736
16 30 - 45 90 - 190 61 123 - 184 368 - 748
17 32 - 47 95 - 199 62 125 - 187 374 - 760
18 33 - 50 100 - 209 63 127 - 190 380 - 788
19 35 - 52 104 - 218 64 131 - 197 394 - 800
20 36 - 55 109 - 228 65 133 - 200 400 - 812
21 38 - 57 114 - 238 66 135 - 203 406 - 824
22 40 - 59 119 - 247 67 137 - 206 412 - 836
23 41 - 62 124 - 270 68 139 - 209 418 - 848
24 45 - 68 135 - 280 69 141 - 212 424 - 860
25 47 - 70 140 - 289 70 143 - 215 430 - 872
26 48 - 72 145 - 299 71 145 - 218 436 - 901
27 50 - 75 149 - 308 72 150 - 225 451 - 913
28 51 - 77 154 - 318 73 152 - 228 457 - 925
29 53 - 80 159 - 328 74 154 - 231 463 - 937
30 55 - 82 164 - 337 75 156 - 234 469 - 949
31 56 - 84 169 - 360 76 158 - 237 475 - 961
32 60 - 90 180 - 370 77 160 - 240 481 - 973
33 62 - 92 185 - 379 78 162 - 243 487 - 985
34 63 - 95 190 - 389 79 164 - 246 493 - 1014
35 65 - 97 194 - 398 80 169 - 254 507 - 1026
36 66 - 100 199 - 408 81 171 - 257 513 - 1038
37 68 - 102 204 - 418 82 173 - 260 519 - 1050
38 70 - 104 209 - 427 83 175 - 263 525 - 1062
39 71 - 107 214 - 450 84 177 - 266 531 - 1074
40 75 - 113 225 - 462 85 179 - 269 537 - 1086
41 77 - 116 231 - 474 86 181 - 272 543 - 1098
42 79 - 119 237 - 486 87 183 - 275 549 - 1126
43 81 - 122 243 - 498 88 188 - 281 563 - 1132
44 83 - 125 249 - 510 89 189 - 283 566 - 1138
45 85 - 128 255 - 522 90 190 - 284 569 - 1155

Additional Intel: Looted Rifles

Here are some tips on understanding basic looted weapons:

  • Looted rifles all have a range of up to 65 meters and a speed of 0.8.
  • You can find any profession, level or species restrictions by examining the weapon.


Additional Intel: All Rifles

  • When you choose your rifle, you will want to consider what attributes your character has, your character's profession expertise, and all of the skill modifiers affecting your character (wearables, items, jewelry, etc).
  • If you want to understand Elemental Combat better, click to read the feature, "Elemental Combat."