Points: 10
Rank:
Nooblet
1UP Awards 2011
Shows

Games, Dammit!

Every week, a ragtag group of 1UP personnel sit down and talk about whatever the heck is on their mind. Sure, they might get sidetracked into talking about food or poetry or weird things they buy, but in the end, it's still about games. Then after talking about games and topics, they address reader questions submitted via message board, Twitter, and the voicemail number (415.547.8713, or "415 LIP UP 13"). This podcast might be filled with lovable nonsense every week, but remember, it's ultimately about games, dammit!

  • Games, Dammit! Episode 7: The End of 2011 | 12/23/2011

    Games, Dammit!

    With 2011 about to be yanked off life support, your friendly neighborhood 1UP crew gathers to reflect on the year's rad haps. And the bad ones, too. Thanks for listening, and we'll see you (or talk at you) in the new year.

    Listen Now (36.6 MB) - Length: 1:16:18

  • Games, Dammit! Episode 6: Holidays are Dumb | 12/21/2011

    Games, Dammit!

    In this mercifully brief episode, Jeremy Parish, Matt Leone, and Thierry Nguyen go free-form to discuss holiday gaming memories and realize they have none. Well, except for a really heartbreaking one belonging to Matt.

    Listen Now (23.5 MB) - Length: 0:51:26

  • Games, Dammit! Episode 5: Lots of Game Music | 12/09/2011

    Games, Dammit!

    Game music! What's up with that? Jeremy Parish, Bob Mackey, and Marty Sliva do their best Seinfeld routines while discussing the past, present, and future (OK, just the past and present) of the medium. Genre. Whatever. P.S., if you hate hearing music in podcasts, you should probably just hit "delete" now.

    Listen Now (41.4 MB) - Length: 1:26:08

  • Games, Dammit! Episode 4: Is Creativity Dead? | 12/02/2011

    Games, Dammit!

    In light of this year's glut of sequels and three-peats, Jeremy Parish wonders aloud if creativity in game design is dead. Then Thierry Nguyen and Ryan Winterhalter tell him why he's dumb for an hour.

    Listen Now (33.3 MB) - Length: 1:09:16

  • Games, Dammit! Episode 3: Skyward Sword | 11/23/2011

    Games, Dammit!

    Jeremy Parish, Jose Otero, and Bob Mackey discuss their mixed feelings on the latest Legend of Zelda, the role and expectations of reviewers and readers, Nintendo's challenges, and the madness of iterative sequels.

    Listen Now (35.3 MB) - Length: 1:13:35

  • Games, Dammit! Episode 2: Assassin's Creed Revelations | 11/18/2011

    Games, Dammit!

    Jeremy Parish, Thierry Nguyen, and Marty Sliva shatter the Internet chat paradigm by talking about the good and bad of Assassin's Creed instead of Skyrim. Daring! Specific talk about Revelations is balanced by general franchise contemplation.

    Listen Now (31.5 MB) - Length: 1:05:39

  • Games, Dammit! Episode 1: Skyrim | 11/11/2011

    Games, Dammit!

    Our Friday podcast gets a reset with this week's episode. Jeremy Parish, Thierry Nguyen, and Ryan Winterhalter dive into the mechanics, lore, and history of Skyrim and The Elder Scrolls.

    Listen Now (26.6 MB) - Length: 0:58:01

  • Games, Dammit! | 10/21/2011

    Games, Dammit!

    Ryan Winterhalter kicks Matt out of his usual seat to regale Thierry and Jose with tales of The Old Republic. Meanwhile, Jeremy's back from NYCC but keeps talking about food instead of Skyrim like he promised.

    Listen Now (40.7 MB) - Length: 1:24:46

  • Games, Dammit! | 10/14/2011

    Games, Dammit!

    Jose Otero slips into the hosting chair this week and is joined by Bob Mackey, Matt Leone, and Mike Nelson. Get ready for 90 minutes of games and news discussions ranging from Forza 4 to Ghost Trick, and bid farewell to a 1UP veteran.

    Listen Now (90.4 MB) - Length: 1:34:04

  • Games, Dammit! | 10/07/2011

    Games, Dammit!

    Jeremy Parish, Thierry Nguyen, Jose Otero, and Bob Mackey discuss junket food, Evangelion, and prison survival in this riveting episode. Also, there's some stuff about Dark Souls and PS Vita or whatever.

    Listen Now (28.5 MB) - Length: 1:02:15

  • Games, Dammit! | 09/30/2011

    Games, Dammit!

    Jose Otero returns from Las Vegas to bring Matt Leone and Thierry Nguyen the lowdown on EA's Syndicate reboot, while a still-jetlagged Jeremy Parish struggles to stay awake long enough to discuss his 8-hour session with the latest Legend of Zelda.

    Listen Now (27.1 MB) - Length: 0:59:15

  • Games, Dammit! | 09/23/2011

    Games, Dammit!

    Tokyo Game Show! It happened. It made our host very sleepy from jet lag. And by golly, we talked about it, from Monster Hunter to Mommy Tummy.

    Listen Now (35.7 MB) - Length: 1:17:54

  • Games, Dammit! | 09/16/2011

    Games, Dammit!

    To those that said this day would never come. What are they to say now? Since team 1UP Japan couldn't record a Games, Dammit! from the Tokyo city streets, Jose Otero, Bob Mackey, Mike Nelson, and Marty Sliva rush to the scene to discuss a bunch of stories from TGS 2011. Topic include: Resident Evil 6 (and a bit of RE4 HD talk), Frankenstick and the list of games that support it, Steel Battallion: Heavy Armor and how it won't let you slap women, Halo CE Anniversary Kinect support, the top 10 trailers to come out of TGS, Vita Battery life, Project Draco, and your reactions and comments.

    Listen Now (72.9 MB) - Length: 1:19:33

  • Games, Dammit! | 09/09/2011

    Games, Dammit!

    Welcome to the "Let's Bring Back The 1UP Tradition of Drinking During a Podcast" episode. Scooter, Matt, Jose, and Bob knock back some beers while talking about games like: Dead Island, Star Fox 64 3D, Rise of Nightmares, Crimson Alliance, BloodRayne Betrayal, Leedmees, and Resistance 3. There's also lots of random digressions in-between games, which is how this podcast is 96 minutes of nonsense.

    Listen Now (88.2 MB) - Length: 1:36:25

  • Games, Dammit! | 09/02/2011

    Games, Dammit!

    Jeremy is out being a boss, so that leaves Scooter, Matt, Jose, and Bob Mackey left to talk about such things as: The OC, Spelunky, Quantum Conondrum, Persona, counting the hours we spent playing games, Rise of Nightmares, Kinect gaming in general, Jose feeding Matt a hamburger, rampant misogyny, and Labor Day weekend plans.

    Listen Now (72.4 MB) - Length: 1:19:06

  • Games, Dammit! | 08/26/2011

    Games, Dammit!

    With Jeremy away at PAX, Ryan takes over to chat with Mike Nelson, Matt Leone and IGN's Destin Legarie about Gamestop's Deus Ex/OnLive debacle, Wing Commander, the delay of Kinect Star Wars, Steve Jobs' resignation, and the 20th anniversary of the SNES.

    Listen Now (70.5 MB) - Length: 1:17:01

  • Games, Dammit! | 08/12/2011

    Games, Dammit!

    A week of dreary gaming news deserves a deary podcast! After talking about delicious food for a moment, we delve into the hard times that have befallen Nintendo, THQ, and Team Bondi lately. A little Descendents of Erdrick music helps pep things up, tho.

    Listen Now (27.9 MB) - Length: 1:01:00

  • Games, Dammit! | 08/05/2011

    Games, Dammit!

    The guard shifts this week, as Jeremy takes over hosting duties for Games, Dammit. Since Jeremy was too busy being in meetings, he didn't prepare show notes, so he, Scooter, Jose Otero, and Ryan Winterhalter talk about a bunch of random stuff. Here's a list to illustrate how off-topic this episode gets: Mario Kart 7, a hypothetical Star Dracula Kart, PlayStation Vita and a Black Eyed Pea, the big stick robbery, "Rage guy", James Bond, Superman, Yuji Naka's fishing game, Japanese vacation games, incompetent Ziff-Davis executives, Street Fighter III: 3rd Strike Online, the FFV Four Job Fiesta, FF Tactics for iOS, and Star Trek VI: The Undiscovered Country. Tune in next week for either normal games podcasting or more off-topic shenanigans.

    Listen Now (61.7 MB) - Length: 1:07:27

  • Games, Dammit! | 07/29/2011

    Games, Dammit!

    Besides the sudden 3DS price drop, it's been a bit of a slow news week. So we decided to pretty much throw most of the main editorial staff into the podcast studio for this episode. Our roster this week includes Scooter, Jeremy, Matt, and Ryan; then Jose and Bob bring a special guest from 1UP's past into the studio for a seven man podcastravaganza. Stuff we talk about include the aforementioned price drop, Aliens: Infestation, Catherine, Ghost Trick, MGS 3 Snake Eater 3DS, and how amazingly racist we all are. Also, we get special live demos of Groove Coaster and Jubeat. Until next week!

    Listen Now (56.7 MB) - Length: 1:02:01

  • Games, Dammit! | 07/22/2011

    Games, Dammit!

    It's San Diego Comic-Con, so naturally we talk about...E3! With Jeremy out at SDCC, and Jose and Bob on Mario Kart duty this week's lineup is Scooter, Matt, Ryan, and Cheats intern Marty Sliva (who sounds like Andrew Pfister to us). We talk about all the fighting game news, professional conduct during E3 interviews, Star Fox 64 3D's water effects, water and beaches in games, and how we personally don't pay attention to ESRB ratings. Enjoy!

    Listen Now (58.7 MB) - Length: 1:04:05

  • Games, Dammit! | 07/15/2011

    Games, Dammit!

    On this week's Dammit, we start off tackling such topics as Netflix on 3DS, Call of Duty Elite and XP, EA purchasing Popcap, strategy games in regards to XCOM, television depictions of video games, and the heady issue of proper crediting (focused on LA Noire). Games-wise, we chat a bit about older Zelda titles, Deus Ex Human Revolution, LA Noire, and what Matt Leone would change about Bayonetta. We then answer reader queries about our feelings on QTEs, the supposed resurgence of 2D games, "what's the deal with Japan," and the Xbox Live Summer of Arcade lineup. Also, Bob Mackey repeatedly pushes his Marxist agenda onto both the podcast crew and the games industry as a whole (when he's not discussing "the week of hedgehogs").

    Listen Now (99.0 MB) - Length: 1:48:09

  • Games, Dammit! | 07/08/2011

    Games, Dammit!

    This week, we talk about the brief highs, and the many lows, of EA Studio Showcase (where does Burnout Crash fit in?!?!?). Games-wise, we chat up more BioShock Infinite now that EVERYONE has seen it, some Journey, and hit upon the newly revealed Dishonored. Then, we feel the curse of being part of a big company with a lot of podcasts, as just when we're about to do voicemails and reader questions, we get kicked off due to another podcast needing the studio. DOH.

    Listen Now (49.1 MB) - Length: 0:53:35

  • Games, Dammit! | 07/02/2011

    Games, Dammit!

    It's our first week in the IGN office! This show sounds a bit wonkier than usual, tech-wise, because we're using the IGN podcast setup -- in fact, it has more chairs, so we had 1UP features duder Bob Mackey sit in too. At some point, we will have things fixed. Until then, oh well! That doesn't stop us from talking about Jeremy's promotion to 1UP Editor-in-Chief and his overall goal for the site, the Supreme Court decision, the truth behind Bungie Aerospace, Call of Duty XP and Respawn Entertainment's site launch, and even some news about Tactics Ogre's Yasumi Matsuno and Ubisoft's I Am Alive! We also talk a bit about Resident Evil: The Mercenaries 3D, the Uncharted 3 multiplayer beta, and Deus Ex Human Revolution. Have a great July 4 weekend, and do the homework that Jeremy assigns!

    Listen Now (66.1 MB) - Length: 1:12:10

  • Games, Dammit! | 06/24/2011

    Games, Dammit!

    The end of an era! Sorta! We're moving to IGN offices next week, so this is the last episode in the "1UP Admiral's Club." In it, we talk about gaming's love of celebrations (specifically Sonic, Quake, and Bungie), Jeff Green's return to EA (via the rumored Popcap purchase), how Gaikai and Wal-Mart have a nifty demo system, Kinect ads and Halo Anniversary support, and the weird "celebrity" appearances in the Duke Nukem Forever multiplayer trailer. Plus, we chat about Shadows of the Damned and discuss a listener's query about the appropriateness of attacking NYC in Call of Duty: Modern Warfare 3. Finally, while there is no official sponsorship, you'll agree that this episode should have been endorsed by Cake Boss. Until the first podcast from the IGN office!

    Listen Now (65.2 MB) - Length: 1:11:13

  • Games, Dammit! | 06/17/2011

    Games, Dammit!

    Before jumping into more Wii U and E3 discussion, Scooter, Matt, Jose, and Jeremy talk about that whole Duke Nukem Forever release-plus-negative-review deal this week. Then we properly continue the E3-centric podcast discussion that we kinda-sorta started last week. More ruminations about the Wii U, a random tangent about Ghost Recon Future Soldier, some Star Trek, the preponderance of QTEs in modern games, and even more Ninja Gaiden 3. Plus, we rank the "take something from the big screen and put it on the small screen" methods of Transfarring, Wii U, and PS3-to-Vita. We'll resume with text and voicemail questions next week -- enjoy!

    Listen Now (87.4 MB) - Length: 1:35:29

  • Games, Dammit! | 06/16/2011

    Games, Dammit!

    Wait, this episode of Games, Dammit! is either a little too early, or way late. Either way, it's also short. We (meaning Scooter, Matt, Jeremy, and Jose) recorded this right after our last appointment(s) at E3, and before taking off for a staff dinner. So it's 26 minutes of raw, in-the-moment E3 discussion. What we liked at the show, what we wanted more of, and most importantly: why Jose likes Ninja Gaiden 3 while Matt doesn't. Stay tuned later this week for a full E3 decompression/discussion episode.

    Listen Now (24.2 MB) - Length: 0:26:30

  • Games, Dammit! | 06/09/2011

    Games, Dammit!

    This was supposed to go up right on Tuesday noon Pacific. But some technical issues cropped up and we end up not able to post this until E3 is over. So even though E3 passed, we recorded this before heading down to LA and thus really don't know what happened in the (now past) press conferences. Pretend this came out a few days ago, and get psyched for our full E3 blowout podcast next week.

    Listen Now (49.9 MB) - Length: 0:54:33

  • Games, Dammit! | 05/29/2011

    Games, Dammit!

    Matt and Scooter return from Pre-E3/Judges Week to talk about games with Tina and Jose. We talk a lot about Modern Warfare 3 and BioShock Infinite, while also touching on titles like Bastion, Renegade Ops, Kingdoms of Amalur: Reckoning, Ghost Recon Online, and more. We also talk about our favorite quotes from videogames, running speeds in FPS games, and a whole lot of inside-the-sausage-factory style stuff about reviews. Also, the random Inception noise comes up because we didn't want to name a specific company during one discussion. Until next week!

    Listen Now (115 MB) - Length: 2:06:06

  • Games, Dammit! | 05/20/2011

    Games, Dammit!

    With Scooter and Matt out, it falls to Jeremy Parish, Jose Otero, Tina Sanchez, and Mike Nelson to stoke the home fires. The time has come to talk of many things: PSN, Modern Warfare 3, a new 1UP project... and, of course, sealing wax and kings.

    Listen Now (38.8 MB) - Length: 1:24:45

  • Games, Dammit! | 05/15/2011

    Games, Dammit!

    Besides talking a bit more about the PSN outage, we hit games like Starhawk, Dragon Quest Anniversary, Soulcalibur V, Dark Souls, Ocarina of Time 3D, Dark Souls, and even Cars 2. Questions-wise, we answer voicemails about PSN and game updates, our own weird retail experiences, and get further digressed with Ranma 1/2 and chicken paprikash. Then we tackle some text questions about mute protagonists in FPS games, the nature of open-world games, games we wanted to play but couldn't, and game trades.

    Listen Now (102 MB) - Length: 1:52:25

  • Games, Dammit! | 05/07/2011

    Games, Dammit!

    Welcome to "IGN Dammit!" Kinda. In response to this week's big news, we had Scooter, Jeremy, Matt, and Sam sit down and gab a bit about games like Portal 2, Dragon Quest VI, Outland, and Guardian Heroes. Then we finally get around to the whole IGN acquiring 1UP topic, along with some live call-in questions. Listen for guest stars like new co-worker Greg Miller, former co-worker Alan Johnson, and former-but-now-new-again-co-worker Mike Cruz. Also, Ballsrog makes an appearance! Then Tina sits in for Sam as we talk some more about the future of 1UP.

    Listen Now (72.9 MB) - Length: 1:19:42

  • Games, Dammit! | 04/29/2011

    Games, Dammit!

    Welcome to the split episode this week! In the first half of this podcast, Scooter, Matt Leone, Jeremy Parish, and Jose Otero talk about the whole Sony PSN debacle, a random story about Beyonce cancelling a game, and more ruminations about Nintendo's Project Café. Games-wise, we talk about Driver: San Francisco, Dead or Alive 3DS, Square Enix remakes, and Deus Ex: Human Revolution's version of a hyper-competent and powerful FEMA. After answering some questions about chicken'n'waffles and console generations, we switch to the second half, the Portal-cast with Scooter, Jose, Tina Sanchez, and Mike Nelson. That latter half is an hour full of Portal 2 spoilers and random free associations. And Portal 2 voice samples. Enjoy!

    Listen Now (117 MB) - Length: 2:08:33

  • Games, Dammit! | 04/22/2011

    Games, Dammit!

    If the previous episode was All About Frank Cifaldi Because He's Leaving, then today is All About Jeremy Parish Because He's Back. With most of the games and question/answer stuff being taken care of with the Monday episode, we have a shorter (about an hour) chat about stuff like 1UP E3 Blogger Contest, Sony's woes of late, and Jeremy's take on the rumored Nintendo system. We also talk a bit about Mega Man Legends 3: Prototype, Super Mario 3DS, and the Law & Order embargo. All that, plus a random segment about television, and a perplexed Retronauts call-in. Leave us a message at 415-547-8713, and join our long spoiler-filled Portal 2 discussion next week!

    Listen Now (48.3 MB) - Length: 0:52:40

  • Games, Dammit! | 04/18/2011

    Games, Dammit!

    It's the life and times of Frank Cifaldi-cast! This week, Scooter, Matt, and Tina (Jeremy is somewhere in southern California) bid a fond adieu to Frank, as he goes freelance. Games-wise, we chat about The Elder Scrolls V: Skyrim, Prey 2, Sonic Generations, Rage, Uncharted 3, and a lightning-round style rundown of a whole bunch of other games. Then we answer questions about franchise makeovers, seasonal gaming, shocking moments, and our personal job histories. Then we cry some more about Frank. G'bye Frank!

    Listen Now (85.0 MB) - Length: 1:32:50
  • Games, Dammit! | 04/01/2011

    Games, Dammit!

    Frank is taking the day off, so the Games, Dammit! foursome consists of Thierry Nguyen, Matt Leone, Jeremy Parish, and his subordinate, Tina Sanchez. This week, we talk about the rash of cancellations, the pronunciation of "Weinstein," and lawsuits. Games-wise, we chat about "Halo Dance Central," educate Tina about Choplifter HD, let Jeremy espouse about Monster Tale and Grand Knights History, and figure out what other Caucasian developers have made a Resident Evil game. Questions we tackle include ones about licensed music in games, the overexposure of Kevin Butler, the Street Fighter 2 control scheme, and a bizarre apology that Jeremy doesn't understand. Also, we ask for people to call us and sing songs. Enjoy!

    Listen Now (84.7 MB) - Length: 1:32:35
  • Games, Dammit! | 03/25/2011

    Games, Dammit!

    With Jeremy out working on our big Nintendo 3DS scorecard, we rope in 1UP community manager Tina Sanchez as our Jeremy-for-the-week. We chat about the upcoming 3DS launch and some of its games, the GBA's anniversary, and Resident Evil's anniversary. Other game-talk include Duke Nukem, Crank the Weasel, and the next David Cage game. Questions-wise, we talk about gaming-related injuries, Catherine coming to the U.S., and some book recommendations. Oh yea, and we call this the "Sworcery-cast" because we get Matt Leone to talk about how Superbrothers: Sword & Sorcery EP.

    Listen Now (88.3 MB) - Length: 1:36:31
  • Games, Dammit! | 03/19/2011

    Games, Dammit!

    The usual Games Dammit crew has been re-assembled for full Podcast Voltron goodness. This week, we let Frank and Jeremy regale us with their PAX East highlight (hint, it's food), and we talk about stuff like Doug Church going to Valve, the rumored NGP price point, the power of Metacritic, and the Nintendo 3DS tether girls. Games-wise, we talk up Fallen Frontier, Batman Arkham City, Thor, Captain America, X-Men Destiny, and Prey 2. Also, the whole time, Jeremy plays Pilotwings Resort for review. Enjoy!

    Listen Now (74.9 MB) - Length: 1:21:48
  • Games, Dammit! | 03/11/2011

    Games, Dammit!

    Okay, you want games? We got games. With Jeremy and Frank out at PAX East, we wrangle Justin Haywald and Mike Cruz into the studio to talk about nothing but games (and nonsense). No news items or voicemail questions this time -- we talk about: Dead Island, El Shaddai, Uncharted 3, Mortal Kombat, Shoot Many Robots, Shadows of the Damned, Darkness 2, Alice: Madness Returns, Hawken, Trenched, and more (that was only half the list, listen for the rest!). We still get sidetracked along the way, but seriously, this time, it's about games, dammit.

    Listen Now (130 MB) - Length: 1:54:04
  • Games, Dammit! | 03/02/2011

    Games, Dammit!

    In part one of our GDC Special Series, Dammit, the Table of Four features Thierry Nguyen, Matt Leone, Justin Haywald, and special guest Peter Molyneux. We chat about his own gaming habits, and what's been going on at the Game Developer's Conference so far. It's a quick 45-minute show, but we blaze through such topics as the iPad 2, the Nintendo keynote (and its accompanying announcements about Netflix, Mario, and Zelda), Yu Suzuki's career, The Last Guardian, inFamous 2, and Battlefield 3. Oh, and Molyneux occasionally makes fun of Justin. Thanks, and stay tuned for some other quick episodes featuring other guests!

    Listen Now (61.6 MB) - Length: 0:44:52
  • Games, Dammit! | 02/27/2011

    Games, Dammit!

    With Scooter showing the downside of having children and shivering under the covers like a tired soup-craving old man, Frank takes the reins with guest Tina Sanchez to talk about Microsoft's pre-GDC press event featuring such games as Batman: Arkham City, Child of Eden, The Gunstringer, and Sesame Street: Once Upon a Monster. Then we cover the Battlefield and Skyrim trailers, and think all the way back to last week when we saw Telltale's Jurassic Park. Then Frank talks about sandwiches.

    Listen Now (95.1 MB) - Length: 1:09:17
  • Games, Dammit! | 02/18/2011

    Games, Dammit!

    The Games, Dammit foursome are reunited now that Matt Leone and Scooter are back from Las Vegas. Topics for the week include follow-through from the Duke Nukem Titty City discussion, the Dead Island trailer that everyone else talks about, the Smithsonian's game exhibit (and how Frank and Scooter ended up being on the advisory board for a different museum), the fame of Felicia Day, Double Fine's Once Upon A Monster, and the non-development of Mirror's Edge 2. Then we tackle questions about the review process, whether we want to truly see Mass Effect's Tali unmasked, and what sci-fi books would make good adventure games. Also, we briefly break an embargo, but rather than delete the conversation altogether, we edited it to feature dinosaurs in its place. Enjoy until next week!

    Listen Now (96.0 MB) - Length: 1:09:53
  • Games, Dammit! | 02/11/2011

    Games, Dammit!

    Special guest Tim Rogers fills in for Matt and Scooter as Frank and Jeremy run the show and try not to break anything. Tim brought cookies but don't worry: they're chewy, you don't have to hear us crunching. Topics include: which real-world cities have the best level design, the sad state of nothingbut.net, and videogames.

    Listen Now (65.2 MB) - Length: 1:34:52
  • Games, Dammit! | 02/04/2011

    Games, Dammit!

    We welcome back Matt Leone and get him to deliver some final details on his experience with the Sony NGP (and how Japanese KFCs have a "Krusher" beverage). After that, we talk a bit about Namco's announcements -- ranging from the new Dark Souls and Armored Core titles to the role of the Power Rangers and whether "Unbounded" is a word. Afterwards, we deliver some thoughts on whether we should attend "Duke Nukem's Titty City" next week. Other topics include the new zombie MMO Class3/Class4 from Undead Labs and Microsoft, the rise of Hiphopgamer, a passionate (and lyrical) defense of Gamefan, the price of downloadable versions of retail games, and why Call of Duty isn't like Meet The Fokkers. Because of so many events and things, the show is a bit shorter, and we still haven't figured out what's going on next week due to the DICE Summit, but until we get our act together, keep listening!

    Listen Now (53.6 MB) - Length: 1:18:08
  • Games, Dammit! | 01/28/2011

    Games, Dammit!

    For this week, since Matt Leone is out in Japan, we invite Reviews Editor Justin Haywald to be his stand-in. Despite the one guy who saw and played with the Sony NGP not being present, we still manage to talk some thirty-odd minutes about Sony's new portable, and how it's a miracle that no one else had done a rear-facing touchpad before. Besides the NGP, other topics include: comic books we recommend, racial diversity in videogames, our memories of the Atari Lynx, more storytelling in games, the trouble with doors, and violence in games. Oh, and we finally declare the end of the Elevator Action joke, so don't leave any more messages on that topic. If you wanted one hour and forty minutes of lovable nonsense, this is the episode for you!

    Listen Now (69.3 MB) - Length: 1:41:01
  • Games, Dammit! | 01/21/2011

    Games, Dammit!

    It's Nintendo 3DS madness this week, as we get Jeremy to dish out a whole lotta details about the Nintendo 3DS event in New York City earlier this week. We also talk up rumors about a Walking Dead game, a pair of twos (Portal and Final Fantasy XIII), and Frank delivers his final thoughts on Fallout New Vegas: Dead Money. We go through even more Elevator Action calls, and answer questions about how we do list features, how to vote with your dollar, the fate of Daily 1Update, storytelling in games, and more. Oh yea, and we have a totally different "cold open" for this show -- so yes, Frank just rambling on in the beginning is what you're supposed to hear. And yes, we even talk about food for quite a while.

    Listen Now (88.1 MB) - Length: 2:08:23
  • Games, Dammit! | 01/14/2011

    Games, Dammit!

    It's the return of the traditional Games, Dammit! crew! Since Frank Cifaldi rejoins Scooter, Matt, and Jeremy in the studio and we all talk about Fallout: New Vegas' Dead Money DLC, Swarm, our musings about CES and Nintendo World, and the PSP2 (along with its "feel-y nipples"). Questions-wise, we tackle topics such as handholding in games, horseriding in Red Dead Redemption versus sailing in Legend of Zelda: Wind Waker, a special boardgame from Brenda Braithwaite, M-rated sports games, and way too many voicemails about Elevator Action. Frank gives a special shoutout to the excellent video series Chrontendo, and we even conduct a live conversation with special guest/Oddcast contributor BallsRog. Enjoy!

    Listen Now (77.7 MB) - Length: 1:53:16
  • Games, Dammit! | 01/07/2011

    Games, Dammit!

    What happens when one podcaster goes to CES, you have a new office with a podcast studio that lacks headphones, and you bring in guests from Double Fine? You get this Work-In-Progress-Sounding version of "Games, Dammit!" for the first week of 2011! Subbing in for Frank Cifaldi, we invited Tim Schafer (studio founder) and Lee Petty (project director) from Double Fine to sit and jabber with us. As a result, we have about an hour-and-a-half's hour of talk about games like Minotaur Rescue, Enslaved, Limbo, Dead Space 2, Heavy Rain, and, of course, Double Fine's Stacking. We also have Tim and Lee tackle questions about writing, the funniest thing that's happened to them, and CES memories. Unfortunately, as we recorded this without headphones (still setting up our new office space), we didn't know how our podcast actually sounded until post-production. So unfortunately, while you can get the essence of jokes about Weekend At Bernie's and how it relates to games, the definition of a "scotch nipple," or Lee's office antics at previous studios he's worked at, the reality is that sometimes, we all fade in and out of the podcast depending on how close we're leaning towards the microphone while talking. Oops. Our sincerest apologies for our un-optimal setup this week, enjoy what you can, and we'll have the podcast studio finalized and kinks ironed out for next week.

    Listen Now (61.7 MB) - Length: 1:29:54
  • Games, Dammit! | 12/23/2010

    Games, Dammit!

    It's a Games, Dammit! holiday miracle! We start out thinking that because we're recording early in a short week before heading out for the holidays, that we'd have a short show, but nope, we still fill your ears with nonsense for nearly two hours. Games-wise, we talk about Stacking and Back to the Future -- in addition to each cast member detailing his personal Game of the Year (and the one 2011 he's looking forward to). You also learn that Scooter has a frankly irrational association with the number 12. Besides that, we tackle listener questions about elevator action pitches, time travel paradoxes, whether a game can address a heady issue like the Holocaust, and what is worth a dollar nowadays. And just like your uncle who keeps on ranting long after he's no longer relevant to your conversation, we close out the year by reminiscing about our Ziff-Davis days for way too long. Happy holidays,and we'll be back in 2011!

    Listen Now (74.9 MB) - Length: 1:49:06
  • Games, Dammit! | 12/17/2010

    Games, Dammit!

    Nearly two hours of lovable nonsense this week! Games-wise, we chat a bit about Killzone 3, Intellivision Lives, and Jeremy's disappointment with Super Mario All-Stars 25th Anniversary Limited Edition. Plus, we learn all about the Rudolph The Red-Nosed Reindeer game via Amazon reviews (and Frank also attempts to buy Rudolph on-air), and Jeremy and Frank discuss the merits of the original TRON movie. After a very magical appearance from a "special guest," we get into listener queries about seasonal games, gaming guilty pleasures, elevator action, the state of survival horror games, Europeans and embargoes, and how Jeremy can play Vagrant Story on his PSP. All this, and a special offer from one Jeremy Parish to one lucky listener.

    Listen Now (75.3 MB) - Length: 1:49:44
  • Games, Dammit! | 12/10/2010

    Games, Dammit!

    Frank Cifaldi's absence doesn't affect our ability to talk about games, dammit! With a quick substitution of Justin Haywald, we blaze though a somewhat games-packed, with talk about Journey, Uncharted 3, Tomb Raider, Catherine, Final Fantasy XIV, Demon's Souls, and Ni No Kuni (Another World -- which Justin and Jeremy go absolutely nuts over). We tackle questions about the disparity between preview and review coverage, our opinion on videogame music concerts, foreign boxarts, and our favorite JRPGs. All this, plus lots of lovable nonsense such as how much we hate the movie Eat Pray Love or what kind of concerts Matt Leone would attend.

    Listen Now (58.3 MB) - Length: 1:25:00
  • Games, Dammit! | 12/03/2010

    Games, Dammit!

    Just because most of the big blockbuster titles have shipped doesn't mean there's not enough lovable nonsense to podcast about this week. The big thing occupying our minds is our imminent office move, and how our prepwork for said mode has unearthed some awesome treasure from the glory days of print magazines. Games-wise, we talk up Darkstar (and how it features, in Frank's words, "the memory of handsome"), Infinity Blade, Binary Domain, Golden Sun: Dark Dawn, and even more Splatterhouse. Then we chat a bit about Matt's venture to Los Angeles, and our digressions include going from Uncharted to Lethal Weapon, and whether or not there's a massage in Punch-Out!! Questions lead to topics like: NES-era difficulty, why Xbox Live Indies aren't in all countries, how Mass Effect is like Grindhouse, Game of the Year nominations, and how Scooter handles gaming with his kids.

    Listen Now (73.9 MB) - Length: 1:47:39
  • Games, Dammit! | 11/25/2010

    Games, Dammit!

    It's a Games, Dammit! Thanksgiving/Black Friday special! Well, we talk a bit about our sad lives, Thanksgiving plans, and gaming backlogs. Other topics include the casting of Marky Mark in Uncharted, and how Frank still plays OnLive. If you just want games, we talk up Disney Epic Mickey, Stacking, and Splatterhouse. Finally, we answer listener questions about embargoes, RSS feeds, and holiday release schedules. Enjoy Thanksgiving and Black Friday!

    Listen Now (45.5 MB) - Length: 1:06:21
  • Games, Dammit! | 11/19/2010

    Games, Dammit!

    Welcome to Version 2.0 of our first official episode as "Games, Dammit!" Due to a combination of user error, technical non-know-how, and Jeremy leaving for vacation, this week's episode is at 75% strength with Scooter, Matt, and Frank. There will be lots of references to the "lost" version of this episode (which sounded like Matt and Scooter talking to a mute Jeremy while Frank weaves in and out of the show depending on his excitement and volume), but overall, we cover the same ground. We talk up OnLive, Shenmue City, L.A. Noire, and the goodness of Desert Bus. For reader questions, we discuss plagiarism, why you shouldn't drive and talk at the same time, and the Spike VGAs (don't say "Spike VGA Awards"). Until next week!

    Listen Now (60.4 MB) - Length: 1:28:00
  • Games, Dammit! | 11/12/2010

    Games, Dammit!

    Welcome to the podcast formerly known as In This Thread/4 Guys 1UP/1UP Yours, and now currently being called either "Burger Time" or "USS 1UP Flagship Podcast." For this pilot episode of an all-new podcast, we have Thierry "Scooter" Nguyen on host/showrunning duties along with a ragtag band of fellows such as Frank Cifaldi, Matt Leone, and Jeremy Parish. If there's one way to summarize this episode, it'd be, "lovable nonsense interspersed with some game commentary." Sure, we lay down the basic ideas and format for this podcast moving forward, and we do talk about games like L.A. Noire, Fallout: New Vegas, Solatorobo, Final Fantasy Tactics, and numerous announcements such as new titles from EA and a new Super Monkey Ball. But then we frequently get sidetracked by things such as poetry from the past, the brief loss and rebirth of red M&Ms;, our feelings about Gamefan, our advice for covering arcade expos, and just for you, an aural unboxing of some upcoming hardware. All this, plus a plea for reader input and a possible name for next week's episode.

    Listen Now (71.8 MB) - Length: 1:44:38

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