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Friday, January 13, 2012
Tropico 4: Modern Times Announced
- 5 Comments
For the love of El Presidente, Tropico 4: Modern Times sounds schweet! The new expansion will modernize Tropico 4, introducing new challenges, buildings, more edicts coming this March for PC and 360. Dig it!

Old buildings and structures are becoming obsolete and need to be upgraded or even replaced by their modern counterparts. Cars and transportation need modernisation to meet the needs of a changing economy; and now El Presidente can even send people to the International Space Station! El Presidente and his ministers must now join the war against terror and control Internet regulation and freedom of speech on Tropico.

Key Features:

  • Make Tropico fit for the 21st century: Evolve the island from the Cold War era to modern times and even into the future
  • 30 new buildings become available as time progresses, including condos, skyscrapers, organic ranches and biofarms. Replace obsolete buildings with these modern and inspiring designs.
  • Upgrade old buildings to new variants – modernised apartment buildings, banks, museums and much more
  • 10 new edicts allow even more control over your citizens’ lives. Block or limit citizens’ Internet use, create a police state or be a “good guy” and launch the Festival of Love edict.
  • New single player campaign comprised of 12 comprehensive scenario missions. Protect Tropico from unseen and sinister forces.

Nation Red Free Weekend Starts
- 0 Comments
Action Indie title, Nation Red is having a free Steam weekend and 75% off sale. Starting now you can play the game through Sunday at 1:00 PM Pacific completely free. If you dig the game then you can pick it up for a mere $2.50 USD.


75% Off Dead Space Series This Weekend
- 3 Comments
For $5 a piece you can pick up Dead Space and Dead Space 2 from Steam this weekend. Offer ends on January 16th.
Update On The Amir Mizra Hekmati Death Sentence Story
- 12 Comments

More information has come to the surface about the Amir Mizra Hekmati case since Ohmwrecker’s story about Iran sentencing the Kuma/War designer to death. The iQU Intelligencer published an article concerning the case which goes into detail about Kuma Games’ ties with the US military, US efforts to secure Hekmati’s release, and the lack of any evidence presented by Iranian officials besides a confession (which might have been coerced through torture).

Additionally, Amir’s family has set up a website devoted to freeing their son. The following statement, featured on the front page of the Free Amir website, is by his mother, Behnaz Hekmati.

My husband Ali and I are shocked and terrified by the news that our son, Amir, has been sentenced to death.

We believe that this verdict is the result of a process that was neither transparent nor fair.

The Iranian authorities are denying that Amir is a United States citizen, despite the fact he was born in Flagstaff, Arizona.

Amir did not engage in any acts of spying, or "fighting against God," as the convicting Judge has claimed in his sentence. Amir is not a criminal. His very life is being exploited for political gain.

A grave error has been committed, and we have authorized our legal representatives to make direct contact with the Iranian authorities to find a solution to this misunderstanding.

We pray that Iran will show compassion and not murder our son, Amir, a natural born American citizen, who was visiting Iran and his relatives for the first time.

CD Projekt Releases Open Letter To Gaming Community About Piracy
- 26 Comments

A Month back we reported that CD Projekt RED was attempting to sue individuals who allegedly pirated The Witcher 2. Their policy has since changed, and Marcin Iwinski, the company's co-founder, released an open letter explaining why. The text of his letter is posted in its entirety below.

An Open Letter to the Gaming Community from CD Projekt RED

In early December, an article was published about a law firm acting on behalf of CD Projekt RED, contacting individuals who had downloaded The Witcher 2 illegally and seeking financial compensation for copyright infringement. The news about our decision to combat piracy directly, instead of with DRM, spread quickly and with it came a number of concerns from the community. Repeatedly, gamers just like you have said that our methods might wrongly accuse people who have never violated our copyright and expressed serious concern about our actions.

Being part of a community is a give-and-take process. We only succeed because you have faith in us, and we have worked hard over the years to build up that trust. We were sorry to see that many gamers felt that our actions didn't respect the faith that they have put into CD Projekt RED. Our fans always have been and remain our greatest concern, and we pride ourselves on the fact that you all know that we listen to you and take your opinions to heart. While we are confident that no one who legally owns one of our games has been required to compensate us for copyright infringement, we value our fans, our supporters, and our community too highly to take the chance that we might ever falsely accuse even one individual.

So we've decided that we will immediately cease identifying and contacting pirates.

Let's make this clear: we don't support piracy. It hurts us, the developers. It hurts the industry as a whole. Though we are staunch opponents of DRM because we don't believe it has any effect on reducing piracy, we still do not condone copying games illegally. We're doing our part to keep our relationship with you, our gaming audience, a positive one. We've heard your concerns, listened to your voices, and we're responding to them. But you need to help us and do your part: don't be indifferent to piracy. If you see a friend playing an illegal copy of a game--any game--tell your friend that they're undermining the possible success of the developer who created the very game that they are enjoying. Unless you support the developers who make the games you play, unless you pay for those games, we won't be able to produce new excellent titles for you.

Keep on playing,

Marcin Iwinski

co-founder

CD Projekt RED

Empires in Arms updated
- 0 Comments
Matrix Games and Slitherine have just released the comprehensive 1.08.07 update for the Napoleonic strategy game, Empire in Arms. The update includes “many bug fixes, several improvements to the PBEM system, and a few other enhancements.”

In case you have a fetish for games about L'Empereur, I've posted screenshots and the first part of a 4 part AAR trailer below.


EA's Free To Play Titles Hit 25 Million Accounts Milestone
- 2 Comments
Electronic Arts has announced that some 25 million players are playing its various free-to-play games. Battlefield Heroes™ and Need for Speed™ World each have ten million registered users.To celebrate the 25 million milestone, EA is offering a few promo codes. Battlefield Heroes players may use the code EQ9M-TYYT-TXR3-5GU3 to redeem 300 Battlefunds. Meanwhile, Need for Speed World players can redeem 750 SpeedBoost with the code EWPD-3KGA-VBVF-9HYS. These codes are only valid till through the 17th. Additionally, EA has announced a closed beta for the upcoming browser based MMO strategy title Command & ConquerTM Tiberium Alliances. You may sign up for that beta here.

Dustforce Multiplayer Video Released, Looks Like Good Fun
- 3 Comments
Jube mentioned the upcoming Steam release of an indie title called "Dustforce" just last week. It's been getting a fair share of buzz lately, you can see why by watching the official pre-release trailer. Dustforce is still on track to release on January 17th, but before the big day comes the developers figured why not show off some King of the Hill multiplayer.

Battlefield 3 Player Makes Life In The Skies Hell With C4
- 2 Comments
You guys better hurry and watch this before SOPA passes. Featuring unauthorized gameplay footage of Battlefield 3 as some dude turns pilots into giblets with C4, and use of "Eye of the Tiger". Game over man, game over!

Blah... Chhh Chhh Chhh Chhh.... Haa Haa Haa Haa
- 8 Comments
Happy Friday the 13th everybody! You know, I never found Jason all that scary as a kid. Freddy spooked me more because of his ability to get you while you're dreaming. I also thought Michael Myers from Halloween was a hell of a lot scarier because of his face/mask. I'll never forget when I saw him rip someone's head off in Halloween III, that shit gave me nightmares for so long. For years after that anytime my brothers would put me in a headlock during their little brother beatdown sessions I'd freak out thinking my head would actually pop off. Good times!

Moving along, we're finally seeing some winter weather in my parts. I don't know about the rest of you, especially anyone not in the US, but it has been a really really abnormal winter so far here. Like, last month was probably the nicest December I've ever lived through in my life. It's a shame such amazing weather had to end, but Spring isn't all that far off. I've got plenty of games to keep me occupied no matter how bad the weather gets from now until then.

For your end of week entertainment, I've got even more picks for you guys. Buckwheat Groats teaches you the Dinner Table Game with a semi-NSFW rap, EPIC drum solo kid pukes but keeps on going like a boss, and (to keep the frontpage family friendly) here's a random clip of what else other than space cats.

Thursday, January 12, 2012
League of Legends Gets Colorblind Palettes In Next Patch
- 2 Comments
Riot announced today that new palettes for colorblind players will roll out with the next League of Legends patch. Here's the 411 from Riot's Loote:
We are pleased to announce that the first phase of our new Colorblind Mode will become available in the upcoming patch. This new mode will allow players who are affected by deuteranopia (red-green colorblindness) to better distinguish between friendly and enemy health bars and spell effects during gameplay.

To give you a better idea of what an improvement this will be for the gameplay experience of these players, check out the below screenshots for a peek at what the game looks like for red-green colorblind players before and after the switch to Colorblind Mode.

Like all features for League of Legends, we will continue to support our colorblind modes as the game continues to evolve, so don’t be surprised if you see additional options become available in future patches!

This is something I'm sure the colorblind community will really appreciate. Any colorblind VE readers out there?


Dota 2 Beta Updated With Two New Heroes, Dota 6.73 Parity
- 1 Comment

It's been over two weeks since the last Dota 2 beta update, so Valve really made this one count. According to the "A hush falls on the battlefield" Dota 2 blog update two new heroes have joined the beta roster - Silencer, and Spirit Breaker (Dota 1 profiles linked). Silencer can be a royal pain in the ass for anyone that uses abilities, or isn't using their abilities. Silencer also benefits from the death of nearby heroes with gains to his intelligence stat, and has a global silence. Spirit Breaker on the other hand makes use of long range charges, greater bashes, and a heavy hitting ultimate to decimate his foes.

Today's Dota 2 beta update also brings forth the changes that Icefrog introduced to the Dota 1 community in the 6.73 patch weeks ago over to the Dota 2 beta. Heads up though, the 6.73 parity changelog is pretty epic in size. In it you'll find a ton of balance, gameplay, and UI tweaks among other things.

The spectator system is going through a change as well, which will eliminate the 64 player limit on spectators for certain games. Currently Valve is looking to analyze the performance of the games which are allowed an unlimited number of spectators, which will help them eventually roll out the system for all games. Replays got some love too, with a new "Autospeed" feature which automatically fast-forwards to where the action is.

Good stuff all around, stay tuned for more Dota 2 beta news sometime next week!

Choplifter HD Released - Review Roundup
- 4 Comments
The heli-classic, Choplifter HD is now available for download for the PC, XBLA and PSN. Choplifter HD was developed by inXile Entertainment. OXM really put the boots to the game, complaining of "tedious taxi runs across long maps infested with overpowered and respawning opponents", unfunny banter, only one mission unlocked at a time, and bullets lighting enemies on fire. Personally I think I'd rather enjoy that last bit.

Reviews

Top Gun: Hard Lock Screenshots
- 5 Comments
Top Gun: Hard Lock is heading to PC, 360 and PS3 this Spring, featuring a number of gameplay modes, aerial dog-fighting, MiGs at Mach 2, aerial combat manoeuvres such as barrel rolls, Immelmans, loop-the-loops and hard banks and more. The game will include a single player story with 15 campaign missions set in the Top Gun universe. Really? Top Gun has its own universe? 1980's California is a universe?

Find out more below, they use the word "TITULAR".

The titular Hard Lock mode allows players to engage the enemy during dogfights, enabling them to lock on to targets and not only unleash their powerful arsenal of weapons, but also perform dazzling . These manoeuvres offer an explosively satisfying visual payoff that keeps players right at the heart of the action.

The single-player story campaign offers 15 challenging missions set across diverse backdrops. Set in the Top Gun universe but brought up to date with a modern day setting, the story makes as many twists and turns as the jets themselves, as a new wave of elite Naval aviators - fresh out of the Top Gun Academy - protect the skies. In addition to the lengthy single-player campaign, Top Gun Hard Lock also features Danger Zone mode. This mode pits a single player against wave after wave of enemy forces, including ground targets, bombers, fighters, enemy aces and more. Exceptional flying is rewarded with medals, trophies, achievements and unlockable content.

Fans of multiplayer are well catered for too, with three distinct modes for up to 16 players. Deathmatch mode offers a thrilling free-for-all battle, enabling competitors to select any aircraft and weapon load-out from those unlocked in the main campaign. Team Deathmatch splits players into opposing forces for team-based play, with whichever team scoring the most points within the time limit taking the glory. Fans of co-op play can enjoy three separate missions; Carrier Strike, Base Defence and Aircraft Escort, in which up to four players defend their charge against waves of enemy AI units attacking from different directions. Players must work together to defend against enemy attack at all costs.


Jagged Alliance: Back in Action Release Date Announced
- 3 Comments
Kalypso Media has announced a release date for Jagged Alliance: Back in Action, the next installment of the Jagged Alliance tactical role-playing games. February 10, 2012 is the big day for fans of the series.

Note -- video contains one fb0mb.

Another SSX Trailer - "This Is SSX"
- 0 Comments

Resident Evil: Operation Raccoon City "Versus Mode" Trailer
- 0 Comments

Star Wars: The Old Republic "Rise of the Rakghouls" Update Announced
- 8 Comments
Star Wars: The Old Republic is barely out of the womb and already BioWare has announced the first content update. On Tuesday, January 17, "Rise of the Rakghouls" will launch, introducing new high level group content, new game features, as well as continued balancing and bug fixes. The next SW: ToR update is planned for March 2012 and will include new Flashpoints, Operations, WarZones and new game systems.


Binary Domain "Bigger Than You Think" Trailer
- 4 Comments
A little video action from Binary Domain, the console squad-based shooter on the way from Yakuza creator Toshihiro Nagoshi.

More Max Payne 3 Screenshots
- 0 Comments
The latest foursome...


UFC Undisputed 3 Roster Trailer
- 0 Comments

End of Nations Warfront Ep. 106 - Capture Point Systems
- 2 Comments
In the newest End of Nations community update video, we find out a bit more about the three different types of capture points in the upcoming MMORTS.

TERA Opens Beta Sign-Up For Europe
- 9 Comments
Frogster has announced that sign-up for TERA closed beta is now available for Europeans. Players who register by January 13 @ 11:30 CET will be entered into a draw to win one of the first 1,000 closed beta passes for the upcoming MMO. Those that are not selected will still have the opportunity to be called in for duty at some point prior to TERA's Spring 2012 launch. Catch the beta teaser below.

Lollipop Chainsaw - Swan Introduction
- 3 Comments
In the world of chainsaw-wielding cheerleaders there must be villains, and this newest video from Lollipop Chainsaw introduces us to Swan. Swan is a goth, a geek, and an assholio. He hates everything and everyone and will seek his revenge against those that ridiculed him.

Available in 2012, Lollipop Chainsaw is the ‘un-deadly’ story of sweet but killer zombie-hunter Juliet Starling and her quest to uncover the root of a colossal zombie outbreak. With her wickedly awesome chainsaw in hand, Juliet slices, dices and splits her way through hordes of the undead, but soon realizes the horde is only the opening act to a festival of zombie rock lords determined to kill the chainsaw-wielding cheerleader.

New Screenshots From NeverDead
- 6 Comments
On display today are some new screenshots from Konami's upcoming console action game, NeverDead. NeverDead was cooked up by Shinta Noiiri who oversaw the creation of the Metal Gear Acid series; and is being co-developed with Rebellion Software. The game is set for release on February 2nd.

NeverDead stars an immortal hero named Bryce Boltzmann who, alongside his partner Arcadia, works for an agency tasked with defeating demonic incursions. When demons from the dawn of time emerge on present-day Earth, players guide Bryce on his mission to seek and destroy the hostile invaders.

As NeverDead’s monster menagerie shows its variety with bigger and nastier adversaries, the side-effect of Bryce’s immortality is revealed. When attacked, Bryce can be torn limb from limb, but will nevertheless survive and can reattach any missing limbs. Even when all limbs have been removed, players can roll around as a head, looking to reattach lost parts. Players can also use their amputated body parts as weapons, throwing arms into clusters of monsters, or throwing their head into seemingly impossible areas to gain access to new sections of the NeverDead map.


Victoria II: A House Divided Developer Diaries
- 0 Comments
The first expansion to strategy game Victoria II is set for release on January 24. Click through to check out a pair of YouTube videos with the game's Executive Producer, Johan Andersson, as he provides some insight into how revolutions and political movements work in "Victoria II: A House Divided", and answers questions in a video interview.

The AM Socket Stuffer
- 26 Comments

Happy Thursday everybody! So just a mid-month check, how is everyone doing on their New Year's resolutions? I'm still going strong, but only because my resolution was minimal enough that it doesn't really impact my life significantly. I feel bad for everyone who's trying to quit drinking or smoking cold turkey, so if that's you, good luck! And don't play any online completive games that will drive you into a rage.

What has everyone been playing lately? I haven't had a lot of time to pour into games, so Skyrim and Deus Ex:HR are on a furlough, Minecraft and Plants Vs. Zombies taking up my free minutes. The recent Diablo III news has got me itching to jump back and play some more of the beta; I just hope that the early February release date comes true.

I ran across this video today, and it just reminded me how downright evil cats are, so as a public service announcement, don't own any cats. Enjoy your weekend!


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