__Six Card Cribbage__

__Scoring:__

**Cribbage is played with an ordinary pack of 52 cards without jokers. Scoring
is normally recorded on a traditionally crafted board with four parallel
lines of 30 holes each plus 2 game holes. Other cribbage board types exist.
Two pegs record the score for each player, the rear peg showing the previous
tally, the foremost peg recording the current score. The pegs move up the
outside of one side of the board and then back down the inside. The aim of
Cribbage is to be the first to move the pegs all the way up and down the
board twice and into the game hole. Or put another way, to be the first to
score 121. Note that the game ends immediately either player reaches the
final hole even if this is during the play or when the dealer pegs "two for
his heels". There is no requirement to get exactly 121 - it is simply the
first to reach the target score.**

__The Deal:__

**Players cut for the deal - lowest card wins. After the first round, players
take turns to deal. The dealer shuffles, asks his opponent to cut and then
deals six cards each. Both players discard two cards face down and these
two cards are henceforth referred to as "the crib" or "the box". This crib
is effectively an extra hand scored for the dealer. So the dealer aims to
discard cards into the crib that will give a good chance of a high scoring
hand whereas the opponent aims to confound this objective. Most of the skill
in the game of Cribbage is down to the choice of cards discarded at this
point.**

__The Cut:__

**Next the dealer asks his opponent to cut the cards another time. The top
portion of cards is placed underneath the lower portion and the new top-most
card is turned face upwards. If this card is a Jack, the dealer pegs two
points and says "Two for his heels".**

__The Play: __

**The opponent begins the Play by laying one of his four cards face up while
clearly stating it's numerical value. All royal cards count ten, the ace
counts one and other cards are worth their pip value. The dealer then lays
a card separately in front of himself and announces the total of both cards.
Play continues like this with each player alternately laying a card on the
pile in front of him while verbally keeping tally of the current joint total.
However, the total must not go above 31. When a player cannot play without
taking the total above 31, that player says "go" and, if possible, the remaining
player must carry on alone until that player, too, cannot play without taking
the total above 31. When both players have said "go", the player who laid
the last card pegs 1 point. Then the cards already played are turned over
and a new play starts with the remaining cards. Should either player manage
to take the total to exactly 31, that player pegs 2 points instead of 1,
the played cards are turned over and a new play starts straight away. The
new play is started by the player who did not lay the last card. This continues
until the cards are exhausted. If one player's cards are exhausted, the other
player continues alone.during the play, the following events are scored and
the appropriate amounts are immediately recorded on the cribbage board.**

**If anyone lays down a card which brings the total to 15, 2 points are
scored.**

**If anyone lays down a card of the same type as the previous one, 2 points
are scored ("2 for a pair"). In this context, the numerical value is not
used so, for instance, a Jack cannot be paired with a Queen.**

**If anyone lays down a third card of the same type, 6 points are scored
("6 for a pair royal").**

**If anyone lays down a fourth card of the same type, 12 points are scored
"12 for a double pair royal").**

**If anyone lays down a card such that with the two preceding cards, a run
can be scored, 3 points are scored. The cards do not have to be of the same
suit nor do they have to have been laid in sequential order. Aces count low
so Queen, King, Ace is not a run.**

**Similarly, if anyone lays a card such that with the three or more preceding
cards, a run can be constructed, the number of cards which would make up
that run are scored. e.g. suppose cards were laid in the following order:
8,6,4,5,7. The fourth card would score 3 points, the fifth card would score
five points.**

__The Show:__

**Each player then counts the score of the four cards in his hand plus the
turned up card. The non-dealer shows first and this is important because
it can often make the difference between winning and losing.**

**Fifteen - All combinations of cards that add up to fifteen count 2
points.**

**A pair, a pair royal or a double pair royal - count 2, 6 or 12
respectively.**

**A run - A point for each card in a run.**

**A flush - Four or five cards of the same suit. A point is scored for each
card. A 4 point flush can only be scored using cards from the hand. The turned
up card can ONLY be used in a five card flush. Note that flushes do not count
in the play.**

**One for his nob - a jack of the same suit as the turned up card. This
is always scored last so that the score is tallied by finishing with the
satisfying phrase "and one for his nob".**

**The highest possible score in the show is 29 points - 3 fives and a Jack
in the hand with the turned up card another five of the same suit as the
held Jack.**

__The Crib:__

**Finally, the dealer counts the score of the cards in the crib plus the
turned up card and adds these points to his total.**

**Scoring is done in exactly the same way as for the show except that a
crib can only score a flush if all five cards are of the same suit for five
points.**

__Explanation of Six Card Cribbage by Example__

__Example of The Play:__

**The number shows the card laid down while the text shows what would be
said while laying down the card. The score for that turn is also indicated.**

**"Five" 0-** **"Ten and two
for a pair" 2-****"Fifteen for
two and six for a pair royal"
8-****"Twenty
one"0-****"Twenty five and three
for a run"3-****"Twenty eight
and four for a run4-** **"Thirty
one for two and two for a pair" -
4-count**

**Cards are now turned over and a new play begins**

**"Three" - 0-count****etc.
etc.**

__The Show - Example 1__

**Crib **

**Hand
**

**Total score 16. While totting up this hand, the player would say something
like "Four fifteens for eight, two for a pair is ten and two runs for six
is sixteen". It's common and perfectly acceptable for beginners to display
the various combinations as they mention them; old hands normally wouldn't
bother since immediately the hand is shown, the score would be known to
all.**

__The Show - Example 2__

**Crib **

**Hand**

**Total score 17. While totting up this score, the player would say something
akin to "Two pairs for four, four runs for twelve and one for his nob is
seventeen".**

__The Show - Example 3__

**Crib **

**Hand
**

**Total score 11. The player would say something not disimilar to "Five
for a run, four for a flush and two for fifteen is eleven".**

__Four handed cribbage:__

**Cribbage works well as a four handed game played as partners with the
North-South players against the East-West players. Players cut for the first
deal. Thereafter, deal and play work in a clockwise fashion. The person ahead
of the dealer cuts the cards. Five cards each are dealt and each player discards
one card into the crib.**

__Three handed cribbage:__

**Although it's a somewhat contrived affair, Cribbage can also be played
as a three-handed game and boards with three sets of holes are available.
Players cut for the first deal and, thereafter, deal and play work in a clockwise
fashion. The person ahead of the dealer cuts the cards. Five cards each are
dealt with a final card being dealt face down for the crib. Each player discards
one card into the crib.**