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It's OK to Like the New Syndicate

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Cooperative play in EA's new first-person shooter may win over even its biggest naysayers.

En route to a recent Syndicate event at Electronic Arts' HQ, I wasn't sure what to think. I hadn't seen the new Syndicate before, and as a longtime fan of the original Amiga strategy game, I think it's fair to say that I wasn't thrilled at the prospect of revisiting its dystopian world in a first-person shooter. But after spending an hour with the game across three co-op missions, my thoughts were not of the original Syndicate and of how badly I'd still like to see a true continuation of the series, but rather of how much fun I'd just had and how much I'm now looking forward to getting my hands on Starbreeze's game next month.

Ryan and Justin get hands-on with Syndicate's cooperative mode.

I'll be keeping an eye out for reviews of Syndicate next month, not because I expect it to evoke memories of the game I enjoyed during my formative years. Rather, because it has the potential to be an action-packed and entertaining shooter that--based on my exclusively cooperative experience with it--I'll enjoy with friends. Perhaps more of the folks being vocal about their disappointment following the game's announcement would be looking forward to it if they could get past the title--particularly given the developer's track record. Maybe if Syndicate had a different title, forums and comments sections wouldn't be filled with remarks like:

"Making syndicate a shooter, this is awful."

"As a shooter?!? Ugh. Dead on arrival, EA."

"i really was a fan of the syndicate series loved to play all parts so im definately [sic] wont get this one!!!"

Failing that, perhaps folks will be won over by the consumer demo that's coming at the end of January. The demo will incorporate the first of the three missions that I played at EA, which, incidentally, is the only one that I'm cleared to talk about until sometime next month. I don't want to get hung up on the specifics of the nondisclosure agreement, though, because while the scenery and the objectives in the three levels were different, the levels were near identical mechanically.

Enjoying this shouldn't in any way tarnish your memories of the original Syndicate.

As I sat down to play Syndicate, the first choice presented was selecting a defensive, offensive, or support agent. I ended up opting for the latter because, after taking a quick look at their respective default loadouts, I decided I'd rather have a sniper rifle as my primary weapon than a shotgun or machine gun. Zooming in on enemies and quickly taking headshots with some subtle snap-on targeting assistance, I was pleased with my choice. Hanging toward the back of our foursome, I not only picked off enemies from a safe distance, but was also ideally placed to heal my fellow agents by simply holding down the "breach" button when prompted to do so. (My secondary weapon, incidentally, was a pistol with an impressive rate of fire that made it fun to use when enemies got too close for comfort.)

Anytime an agent in front of me had a health bar that was less than full, there I was, topping them up with the L2 button on my PlayStation 3 controller. Different classes of agents have different repertoires of breach abilities (damage-over-time attacks and squad heals, for example) at their disposal, but all have the ability to heal other agents and, when necessary, to disable the otherwise impenetrable armors on some enemies by holding down the same button. Agents cannot, however, heal themselves, so it's a bad idea to stray too far from your co-op buddies.

My experience playing through that co-op level--set in Western Europe--wasn't wholly unlike playing through a small dungeon in a massively multiplayer online game. We didn't have clearly defined tank, healer, or DPS roles, but we were relying on each other for heals (and for resurrection-equivalent breaches when the heals failed) at all times, and we were mowing down dozens of vanilla enemies between more meaningful and challenging encounters with minibosses. There was no loot, but we were free to swap out our weapons for those that enemies had left behind at any time, and when those minibosses went down, we could extract the chips from their heads and use them to upgrade our own chips between missions. At that time we could also queue up various weapons and weapon accessories for research, all of which had point costs associated with them; score enough points with your persistent agent during a mission, and there might be a new gun or hair trigger waiting for you at the end.

After finishing the Western Europe mission, I couldn't wait to get into the other two, and after making it through those, I wished I could have taken a copy of Syndicate away with me. Did I leave EA feeling like my memories of Syndicate are being betrayed somehow? Or that as a matter of principle there's no way I'll ever play the finished game? No way. I left EA that day eager to experiment with more of the game's weapons, trying to figure out which of my friends will play through the co-op missions with me next month, and wondering if it was me or one of the other agents who had somehow managed to cut an enemy clean in half at one point.

125 Comments

  • Lanatir

    Posted Feb 3, 2012 8:08 am GMT

    Wow, that must have been a big paycheck that u got from EA for writing this piece of crap. First of all you aint gonna tell me what is ok to like or not, i can decide that all by myself. Second of all, EA is doing nothing but trying to lure Syndicate Veterans into buying another retarded shooter. As if there isnt enough of those already. But i guess they had someone develop a generic shooter and decided 'oh, lets just name it Syndicate, maybe we can fool some idiots into buying it when we pay off enough gaming websites.' Shame on you.

  • rooh_mon

    Posted Jan 28, 2012 8:04 pm GMT

    This absolutely reeks of EA marketing. I have never seen such a biased pro game piece on this site before this. How much money did you take for this Gamespot? fun

  • BravoOneActual

    Posted Jan 28, 2012 3:33 am GMT

    Man, 2012 must be the year of unbridled nerdling rage.

    Yeah, EA (and most other publishers) are idiots to think there is such a thing as an obsolete genre.

    Yeah, they are trading on a name that evokes loyalty and nostalgia in the "hardcore" while ignoring the essence of *why* the game was so popular.

    Fine. Everybody gets that. Regardless of anybody's deep seeded feelings of betrayal and "shooter fatigue", this game IS coming out, Starbreeze makes good games and (here we go... nerd rage incoming) it probably is an excellent, thoughtful and well-executed game.

    I'm also betting, like XCom, they might ultimately give us what we want - a pure, third person strategy offshoot - if: a.) XCom's strategy game is a success and b.) this Syndicate game is successful enough to pay for it.

  • Stardust7

    Posted Jan 26, 2012 9:44 pm GMT

    The name of this game should be.. "call of sindicate"

  • Curarai

    Posted Jan 19, 2012 7:27 am GMT

    @max_1111
    I only copied and pasted to show that I took the time to check and add weight to my point. As for your Hyperbole argument, your comment was sarcasm at best. Also risque doesn't suit as hyperbole as it has a distinct defenition and doesn't fit. Where risky,dangerous,perilous,deadly or hazadrous suits better as I said.

    PS I'm not really busting your chops. I just felt the comments sections dealing with these type of arguments could do with something other than the same repetitive arguments over and over again.

  • renegade_magnum

    Posted Jan 19, 2012 6:17 am GMT

    If it's OK to like it...Is it also OK to hate the new Syndicate?

  • startman_1999

    Posted Jan 18, 2012 6:42 pm GMT

    Well, if they say it's ok to like it then I'm sold.. * rolls eyes *

  • max_1111

    Posted Jan 18, 2012 4:43 pm GMT

    @Curarai
    Congratulations you english major you.
    Say, while you're copying and pasting stuff from an online dictionary perhaps you should look up the word hyperbole.

  • Daemoroth

    Posted Jan 18, 2012 2:29 pm GMT

    @knifey, Fair enough, it's all personal preference. I don't listen to dubstep at all either, I just enjoyed the nod towards the original track - maybe my enjoyment is more based on the nostalgia anyway.

  • XIntoTheBlue

    Posted Jan 18, 2012 2:12 pm GMT

    Justin Calvert, you're telling us it's okay to like Syndicate? Come on, dude. Those of us who do not like it do not like it because it is a COMPLETELY different genre than the originals. That is what caused people to play and enjoy the originals for it's gameplay, not the setting. It was the same garbage 2K threw on us with XCOM. I didn't play XCOM because there were stupid aliens in it, I played it because the gameplay was great (though this was before they unveiled their second XCOM game that's closer to the original). I bet EA could rename everything in the game to have no reference to Syndicate and wouldn't matter at all. So, Mr. Calvert, don't tell me what I should or should not like.

  • lee0577

    Posted Jan 18, 2012 11:05 am GMT

    As well, WHO the hell is this guy to tell me what is ok and not ok to like? How about gamespot actually support their readers ( people who pay there jobs) for a change instead of blatantly taking money of mega corporations? The vast majority of people have been against this abomination from the very beginning and EA have come to realise this.

    This is a damage limitation exercise and nothing else but to think gamespot have now been bought off as well is disgusting.

  • jimmyccckotb

    Posted Jan 18, 2012 10:11 am GMT

    The Entertainment Software Association, the association behind E3, supports SOPA, which will censor the internet. If they support SOPA, then gamers can't support E3. Please spread this message to every comments section and send it around, demanding that Gamespot does not attend or cover E3 unless the ESA changes their stance on the bill.

  • lee0577

    Posted Jan 18, 2012 9:55 am GMT

    This absolutely reeks of EA marketing. I have never seen such a biased pro game piece on this site before this. How much money did you take for this Gamespot?

  • megakick

    Posted Jan 18, 2012 9:32 am GMT

    Looks like a cool FPS but why use the Syndicate name? Too lazy to make new IP?

  • TERMINATOR-SSD

    Posted Jan 18, 2012 8:27 am GMT

    its not ok, because its not Syndicate, its just another fps. What really gets me is that the syndicates have personality, they talk like normal people, they talk in a 'cool' way, they have control over there brain WTF, the original games the syndicates are normal people who have been kidnapped and turned into a cyborg killing machine with there minds wiped. their like terminators / universal soldiers...all they know is to follow orders, they dont talk back etc etc etc, in trailers and other footage i've seen of this 'new' version. you more or less sign up to be a syndicate, its like a job a police force for companies, WHAT.... This game should of been 'if you wanted to do something different' a squad based 3rd person shooter, with decent squad mechanics. At first i was like ok this could be gd 'from the 1st trailer' i was still let down from it being a fps, but with more footage and news i see the more and more this moves away from the original concept of syndicate........ RIP Syndicate & Syndicate Wars............

  • Cirkelinespark

    Posted Jan 18, 2012 7:56 am GMT

    No it is certainly not OK to like the new syndicate!

  • Gadeos

    Posted Jan 18, 2012 7:39 am GMT

    Hmm... the thing about EA is that they don't usually work on good enemy AI. I mean, playing MW3 was cool because of the story, but the only thing that makes a chellenge is when you go on the hardest difficulty setting and a single bullet may kill you, period. Enemies don't go around and ambush you, they don't change shooting spots. They're more like shooting dummies. I remember playing the first F.E.A.R... oh man, enemies were awesome!!! I felt like playing against online users... just sort of, OK? not the same. Anyway, EA is kind of good when it comes to multiplayer experience (although Battlefield 3 is way better than MW3), but I hope this FPS comes with good AI for enemies

  • Tidal_Abyss

    Posted Jan 18, 2012 7:05 am GMT

    If it's so good, why didn't ea just make it a new, fresh title?- instead of mutilating an old classic? There was no need to do that. Personally, I'd rather see another strategy game released than yet another....fps.... so tired and played out, but they'll keep selling them until they start losing money on them.*

    Video above- overly excessive hud. Footage seemed run of the mill, unimpressive.

  • Lhomity

    Posted Jan 18, 2012 7:04 am GMT

    @Banefire76

    :
    "Are legitimately upset fans of FF wrong with thier reviews of FF13? Because Famitsu was"


    I'm sorry, but I think you have the point of a review mixed up. Reviews are supposed to be opinionated and 100% biased. If you want objective, read a wikipedia entry. If you want educational reviews, read a press kit. Reviewers are supposed to give their opinion. There's no wrong or right involved. It isn't a question of a review being wrong if you don't agree with it. Haven't you ever loved a game that got reviewed poorly by some site or magazine? I suppose they took a bribe from a competitor? Yesterday I read a user posted review of XIII-2 on GameFaqs rated 9/10. So did he get paid for that too? Did IGN get paid to give Skyward Sword a 10 or did they just give it to the most hardcore Zelda fan they had in their staff? I suppose Microsoft paid GameSpot to give Uncharted 3 a 9/10 (which some fans considered low and said was "WRONG"?) Sigh.

    Sales have nothing to do with it either. Some guy at some magazine gave some game a high score, meanwhile it sells poorly and not everyone liked it. This isn't proof that anyone took a bribe. Its proof that people have their own opinions, and proof that Square-Enix have lost the plot when it comes to making quality RPGs.

Game Info

  • Xbox 360 PC PS3 Release Info

    • Release Date: Feb 21, 2012
    • ESRB: RP
      Titles listed as RP (Rating Pending) have been submitted to the ESRB and are awaiting final rating.

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