Bungie bids Halo farewell

Eric Osborne looks back at 10 years of Master Chief.

It's a big year for Bungie. Not only does it celebrate its 20th birthday but, with the impending release of Halo: Combat Evolved Anniversary, it's also formally signing off custodianship of Master Chief to 343 Industries.

With an hour-long retrospective documenting its two decades in the video game business now live on Bungie.net, community manager Eric Osborne sat down with Eurogamer to discuss leaving the lucrative bosom of one of the most successful game franchises of all time in favour of new, uncharted territory.

Eurogamer: So, is this film intended to bring down the curtain on your involvement with Halo?

Eric Osborne: We transitioned support away from our online matchmaking as of yesterday. We still have stats and a file-sharing community on our website. Obviously we're pretty proud of the Halo legacy and will never really let go of that, but the documentary itself encompasses the entire span of Bungie's past and present. We go through the company's inception, time spent in Chicago, the Microsoft acquisition, the Halo trilogy, the independence and a little bit beyond. So it's actually bigger in scope than just Halo, though obviously that does play a major role.

Eurogamer: Looking back, did you ever anticipate that Halo would last as long it has and grow into such an enormous brand?

Eric Osborne: Just talking to a lot of the guys who were around before Halo shipped - they were working on Myth and they had some other projects in the works. They were basically looking to build kind of a third person top-down RTS action game in the vein of Myth. In fact they were working in the same engine. Then, through a series of natural events while working on the game, they came to what is known as Halo.

None of those guys ever thought it would get as big and as grandiose as it did, but of course as game-makers and storytellers they want to have as big an audience as possible, so that's always a goal that they had in their heads. At certain points throughout the project they'll say, while they never expected it to get this big, they kind of knew they had something really great. There's these moments that call out -going into first person, getting in the warthog and driving around - where it just started to cement.

But I think that's something very different. Knowing you have something fun, knowing you have a game you're going to be really proud of and excited about playing, and that will resonate with a lot of players is very different from saying 'we're going to design this thing to sell millions of dollars in software'. That might be the wrong approach to making video games.

I don't know if anybody really believed it was going to sell millions of copies in the way that it did. They definitely knew they had something fun. We have a bunch of old footage of these guys playing the game and working on it and once they have a product that gelled and they're in there playing multiplayer and you can see them having a ton of fun.

Eurogamer: So, is this film intended to bring down the curtain on your involvement with Halo?

Eurogamer: Is there a studio consensus on the series' finest hour?

Eric Osborne: It would really depend on who you talk to. There are so many different opinions and roles that people have taken on different projects. Sometimes someone might play the role of art director on one project and then be creative director on the next. It just depends on their role, and their opinion, and the lens they look at their work through. They have a tonne of different moments that they can look back on and say 'that's the one'.

'Bungie bids Halo farewell' Screenshot 1

For some guys it was shipping Myth, for some guys it's getting hired, for other guys it's ODST and the story they wove into that. For Marcus [Lehto, creative art director] it's finishing his work in the Halo universe with Halo Reach and going out with a bang. There are just so many, and that's part of the reason the 20th anniversary doc exists - to look at those turning points and look at the different opinions from different people at the studio.

I came to the studio as a fan, so I really remember the things... getting hyped up for the trailers, waiting in launch lines, meeting people in lines - those are the moments that always stick out for me, the community moments. I remember meeting a guy in St Louis who had driven four and a half hours just to buy the game. When I started talking to him I found he didn't even have an internet connection. To me that was mind-blowing because the big feature for me was that I'm going to get to play this thing over Xbox Live with a tonne of people and it's going to be amazing. I'm going to be able to shoot people in the face while talking to them over an internet connection!

Whenever I talk to people about the impact of Bungie and what they remember most, it's always the people they've met, the times they've shared, the relationships and friendships they've formed. For me, thats a pretty powerful thing for a game to do – to foster a clean, well-lit place for people to bond.

Eurogamer: What's the mood on the studio floor? Are you sad to say goodbye to the series?

Eric Osborne: There's definitely a lot of excitement about the future. The transition, for us, marks the moment when 100 per cent of the studio is now laser-focussed on our future. So there's definitely a lot of anticipation. People are really ready to start talking about the next thing. Even if it's going to be a little while before we start revealing it - people are starting to get amped up.

We have out internal Bungie day happening tomorrow to coincide with the film launch. We're definitely pumped, we're definitely excited, we're definitely working. There's that feel of being in the thick of it again. It's a different world for us – we're an independent studio, so the next thing we do is going to be vital to our success. We know that although we have this legacy, we're definitely focussed on the future and making sure our next step is the right one. Pete says 'we're going to bask in our own glory or bathe in our own blood'. That's our CEO Pete Parsons, he's just standing behind me, piping in.

Eurogamer: What are your primary concerns in handing Halo's future over to someone else?

Eric Osborne: There's not a whole lot of worry to be quite honest. I think we've done a pretty good job of establishing and setting up a universe. Our guys have been working at it for 13 years now, so it's a fairly established franchise and a fairly established brand that has a lot of fans and people who love it. We just want to see that continue. I don't know that there are any real strong concerns. There's a little bit of emotion attached to the transition itself but we're definitely ready to do something new.

Eurogamer: Is there any trace of your work in Halo 4 or its narrative arc?

Eric Osborne: It's all new. We don't have any insight. I can't really spoil anything or give you any secrets. They're all outside the studio now. And if I had any information and disclosed it I think Microsoft would be very upset with me.

If you want, I can spoil Halo CE Anniversary for you though. So, Master Chief and Cortana live, the Halo ring explodes and if you play in legendary you'll see Sgt Johnson's twin brother, Sgt Shwanson, engulfed by the explosion at the Pillar of Autumn. A lot of people don't know that. They think it's Johnson, but it's actually a doppelganger. Or, maybe not...

'Bungie bids Halo farewell' Screenshot 2

Halo Wars.

Eurogamer: Attempts to broaden the scope of the franchise with spin-offs like Halo Wars did well enough but didn't really pan out. Would you like to have seen the universe expand more?

Eric Osborne: I don't have a take or a company stance. I think if you talk to Microsoft about Halo Wars they would probably mark it as a success - it sold millions of copies. I think if you look at the core fans – when you create a product for core fans and you want to make sure the story is solid and it resonates with them, I think it did a pretty good job in that regard. There aren't too many people who mark it as a tremendous failure.

Eurogamer: Sure, it was successful, but we didn't see a sequel or other attempts to try different things with the franchise. Is that a regret?

Eric Osborne: I think we're really comfortable with the approach we took. We had five Halo games and we love them all in different ways and creatively we were able to expand and do other things, work with people on things like the graphic novel and some of the other ancillary stuff. So we definitely had plenty to tackle with the games themselves and got enough flexibility to work on other things that excited us, work with other talented people outside the core experience.

Eurogamer: Last month Microsoft Game Studios chief Phil Spencer said "We kind of lost our way a little bit” with Halo ODST and Reach. What's your response to that?

Eric Osborne: I think there was some broader context to that conversation. There's always that choice quote you can pull out to give impact to a headline or to supercharge a statement but I don't think he was attempting to say the games were not well-received or didn't do well. I think you can look to his comments around Halo: Reach's launch where he marked it as the most successful Halo launch title, comparing it to Halo 3. He also said a really, really nice thing about the game itself beyond just the business metrics. These things get pulled out of context. They are what they are. If you go back and read the full interview I don't think you'll find too much there that's super alarming or cause for concern.

Going forward, it's their franchise, their IP, and the direction they take has got to be their own. I think for fans, the message for them is that they need to allow Microsoft the creative flexibility to let them do what they need to do. In the same way they gave it to us.

Eurogamer: How is your relationship with Activision working out? Not all fans were happy when the partnership was first announced...

Eric Osborne: It's not really my place to alleviate concerns about Activision. I think the partnerships we create are the ones that are the best for us. We're an independent developer, we're employee-owned and we're in a position to do something we hope that will be really well-received and be wonderful and tell a great story in a brand new universe. All that boring business stuff is not stuff we're really interested in talking about. We'll live and die on the quality of the games we make and that's what we're most concerned about.

Eurogamer: Has the studio culture changed at all since the break with Microsoft?

Eric Osborne: It's definitely busy here. Everybody is guns blazing and working to the next thing. We're hitting some pretty significant milestones and just really excited to dig our teeth in and make a game. In some ways it's the same process, and in many ways, like all things in games development, it changes rapidly. So there's always new problems to solve, always new creative situations to shoot through, new team members, old team members - it's fun. It's always a challenge. It doesn't stay the same from one day to the next.

Eurogamer: Have you enjoyed reading the rumours about what you might, or might not be, working on?

Eric Osborne: It's my job to pay attention to it, to make sure we respond to the right kinds of things and let other things that we don't normally touch just kind of sit there. Yeah, I see them, I know that they're out there. Speculation is usually generated when people are interested, so in that respect it's good. People want to know what we're doing and people are engaged. That's pretty cool. We're kind of going into a dark phase now. We're not going to make a whole lot of noise, we just want to allow people to build anticipation. And frankly we're really, really busy. So some of that stuff you just let fall by the wayside, and some of it you may want to address depending on the context and content.

Bungie's 20th birthday message.

Eurogamer: You recently announced your Aerospace initiative. That seems like something of a curveball.

Eric Osborne: It was just born out of… we did a press tour and people were like 'that's kind of an egalitarian viewpoint. You just want to help other developers publish their games because you like playing games?' That is in fact a really big part of what we're doing there. We're working with Hair Brained Schemes on its game Crimson that's going to ship in the summer. We don't have a date on it yet but it's an iPad game, it's a tonne of fun, everybody here at the studio is giving it some time on their breaks and having fun with it.

Really it's about forging really good partnerships with small mobile developers and seeing what comes out of that. For us it's partly about creating great games and it's partly about learning about those experiences. We've already said our next universe will be multiplatform, multiformat, so we're definitely interested in that area.

Comments (29) Latest comment 6 months ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Subdominator #1 6 months ago

    I love that one Bungie guy talks about how Microsoft had high hopes for this game called Azurik. That is actually the most underrated game ever. It had an amazing open fantasy world, great puzzles, Avatar characters (blue guys) and the crispest textures I had ever seen. The main reason why the game failed was the controls. You had to move the character with the left stick and turn the camera with the right. And everybody was like "that camera is so shit" because they didn't get that you had to move it yourself. Nowadays every third person game works like that. Guess Azurik was just ahead of its time, but for the lucky ones that played it it was a forty hour joyride a bit like Zelda. Back then I liked it even more than Halo, PGR and Munch.
  • evild_edd #2 6 months ago

    Sorry, massive Halo fan but could't get past the opening sentence of his first reply.

    Since when has transition been a verb FFS.
  • DUFFKING #3 6 months ago

    I really enjoyed the 20th anniversary documentary they made, would have been nice if it had more of a focus on their earlier stuff but it was a good watch. Even if it was a little self congratulatory at times.

    Looking forward to the Anniversary Edition, I think a Halo marathon will be in order when it releases... minus Halo 2, because I don't like it.
  • el_pollo_diablo #4 6 months ago

    Transition IS a verb.

    I feel like I've read one Bungie/Farewell Halo story per week since about christmas.
  • CaptainTrips #5 6 months ago

    @ evild_edd - since when has "could't" been a real word?
    Edited by 2 at 05/08/11 @ 14:26
  • carlitoswagon #6 6 months ago

    @DUFFKING

    Hadn't considered a Lord of the Rings style marathon playthrough, until now. Cheers +1

  • smelly #7 6 months ago

    I remember being totally and utterly blown away by the first halo.

    But after the many many many sequels which have VERY little to tell them apart - well apart from the dull story (and terrible mumbling acting - which i always need subtitles on to understand) which never seems to actually go anywhere...

    They've turned a great thing into "meh" for me.

    People moan about the amount of sequels and relying on IP nintendo does... but at least they TRY to be different between the games.

    DISCLAIMER : I dont play games online, I absolutely cant stand online multiplayer shooters.. So if this is where the "love" is, then please accept my humblest appologies. This is not me being a fanboy and slagging off msoft for the sake of it - I'm only talking about my personal experience playing the single player games (of which i've rented and played MOST of them).
  • Kaminari #8 6 months ago

    "After Halo 1, everything turned to shit" admits Osbourne off-mic.
  • ronuds #9 6 months ago

    How long is this farewell going to last?

    I love Bungie, but I'm looking forward to another studio bringing a fresh perspective into it.
  • miiiguel #10 6 months ago

    People moan about the amount of sequels and relying on IP nintendo does... but at least they TRY to be different between the games.

    That's a joke isn't it ?. you didn't have to go there, imo. Nintendo is not a good example of a new-IP investor, ffs they don't even like the whole indie scene, and as a matter of fact, I'm not a fan either, nowdays every "indie" is oh so good and nice, just because they say fuck a lot, wears a turtle neck shirt and don't shave - no one's interested in the quality, or lack of, of their software.
    What was the last IP Nintendo came up with? Can't actually remember a single one in the last 10 years.
    Edited by 2 at 05/08/11 @ 14:54
  • MiniAmin #11 6 months ago

    There's always that choice quote you can pull out to give impact to a headline or to supercharge a statement#

    Too true. I'm glad he raised this point.
  • smelly #12 6 months ago

    >What was the last IP Nintendo came up with?

    I didnt say nintendo werent guilty of sequelitis.. My point was that if you look at something like mario galaxy - at least there's a lot of original ideas INSIDE the game... Galaxy and mario 64 and sunshine are quite varied and different - despite the soure gameplay being pretty similar.

    Halo has had LOADS more sequels in the same time frame as those mario games - and hasnt really changed much (From the single play pov) between them.

    Just my own personal opinion.

    And as you mentioned it - where are MICROSOFTS new IPs?!? (and no - i dont mean 3rd party games here - so dont bother posting bioshock or whatever).

    Seems to me that microsoft first party games always start off with "wow" factors - halo/fable/forza were all EXCELLENT when i first played them.. But quickly descend into "meh" territory by their X'th near identical sequel...

    And before you accuse me of beign a nintendo fanboy - Looking at the line up coming from msoft, sony & nintendo this year (apart from zelda and skyrim), i wish i had a ps3...
  • miiiguel #13 6 months ago

    Ehehe, not into lists, so don't worry. Not into the "exclusives"; "new-IPs"; "the franchise I like has less sequels than yours" thing is not my stunt either. I like what I like, and hey I like Halo, and going to buy all of them, Fable is average and always was couldn't be bothered with 3rd one, never liked simulators, first one I tried was Forza 3 and loved it, so basicly shit is what it is, don't realy care about time-windows releases since, to me, all Halo games were very good (maybe the only one that was not excelent was 2nd one), so the more the marrier, as long as they keep me happy/entertained. Just found it funny the Nintendo comment. Never quite understood the ooooh a new IP..., what does it mean by itself ? Same goes for "exclusive".
  • MiniAmin #14 6 months ago

    Halo has had LOADS more sequels in the same time frame as those mario games - and hasnt really changed much (From the single play pov) between them.

    I respectfully disagree. Halo 2: Dual Wielding changed the gameplay, it was more congested than Halo 1 and arguably harder as a result. Graphically, it seemed like a minor generational leap compared to Halo 1, and playing as the arbiter was a pleasant unexpected change. All this, and I haven't even touched the Halo 2's online mode, which was seminal for a console shooter.

    Halo 3: Expanded upon the online features and set the precedent for online options we all enjoy now. The campaign introduced the ability to detach turrets and use them away from their stations. There was also equipment (which changed the game quite a lot, I found, and created new ways to deal with the game's enemies). There was forge and file sharing as well.

    Halo Wars: It was an RTS, it couldn't be more different!

    Halo ODST: A definite change. You played in a city rather than exotic alien worlds, you were small and vulnerable, the enemies were far tougher, the music was much more solemn, gameplay was different as you didn't have Master Chief's suit, and the game introduced Firefight mode as well.

    Halo Reach: Again, it was different. Armour abilities considerably changes how the game plays and feels.

    I understand (but don't agree with) people who say Halo has been milked. I don't understand how you'd argue that Halo hasn't changed, or that the games aren't different. There have been considerable changes during Halo's history.
  • AcidSnake #15 6 months ago

    What was the last IP Nintendo came up with? Can't actually remember a single one in the last 10 years.
    Pikmin!...Exactly 10 years ago...
    Nintendogs...Steel Diver...Errrrr....Wii Music? :)
  • evild_edd #16 6 months ago

    @CaptainTrips: genius. Typo on my part, but if I'm going to be a picky git then I deserve to get called up on it. I shall leave my original post unedited as a mark of shame whilst awarding you a +1 :0)

    @el_pollo_diablo: It's a state - one would be in a period of transition. Therefore it is originally a noun. However, it would appear (with a little research) that North Americans do use it as a verb (I suppose it would be an intransitive verb) to describe someone or something to change or go through a period of transition. Given that they're responsible for spelling words with too few 'u's and too many 'z's I'll reserve my right to disregard it as a verb, intransitive or otherwise. No +1 for you Sir, but no -1 either ;0)
  • Nithron #17 6 months ago

    By my calculations, Eurogamer could increase their output efficiency 50% by somehow combining a Deus Ex 3 trailer with Bungie saying farewell to the Halo franchise.
  • el_pollo_diablo #18 6 months ago

  • The-Bodybuilder #19 6 months ago

    " My point was that if you look at something like mario galaxy - at least there's a lot of original ideas INSIDE the game... Galaxy and mario 64 and sunshine are quite varied and different" - Smelly.

    I like the fact you carefully omitted the existence of Mario Galaxy 2. Then there is the Zelda titles, or even the mario kart titles, which haven't changed much over the years.
    But I won't. I still can't believe don't see you as the ninty fanboy as you are, you've been doing it for years. Heck you even brought ninty into this, when they had no relevance to the topic at hand (why you felt the need to defend them before anyone had even mentioned them is a clear indicator of being a fanboy).
  • Bullet_Tunnel #20 6 months ago

    I had no interest in xbox, was a ps2/ ninty fanboy for years, then i moved into a shared house and a lad had an xbox, pgr and halo 1 and 2. i was unemployed, was waiting for san andreas, and an empty house, lots af mary-jane, time to kill and a new system to try.
    Halo creeped up on me slowly, but after a few days i restarted it on legendary, then did halo 2 ledge, (that first hangar bay with the elites was a nightmare), halo 2-2 tvs-2xboxs, 2 teams of 4 partys with mates was the next step, then live. Halo 2 was amazing, but when a flying warthog, then a banshee with no shell, just a seat, firing spartan corpses at me, and a supersonic, high jumping spartan with auto headshot sniper started making regular appearences i got bored and moved onto battlefield 2:mc. halo 3 dull compared with 2, odst was a beta test for firefight with a "story" tacked on, reach is cool, but the (purley athsteticarmour)cod style micro rewards hit my addict switch and i was finding myself grinding firefight for the daily challenges, wich ultimately made it get old faster. Hope Halo 4 revives that early feeling of greatness that i feel is missing nowadays.

    on a side note- shooters need to bring back in game clan servers/playlists/stats, like mc2. I used to think "why did they stop clan support?" but i realise now that if peeps play a game for more than 1 year, then how will they sell the next 3 sequels, then the prequel trilogy, followed by the penultimate trilogy, then the reboot/remakes, this along with games battles, (when bfmc2 died, my clan-Nomad Souls, were chaping at the bit for bad co, "clan matches" was the dream, but after years of hope, no clanno support, so we signed up to gamebattles- what a piss about that was, and we would play against a team we would beat, then the sods would post a win and we would be stuffed to contest it because a moderator was in their clan... fakking booolsheeet.) has killed a part of fps i loved-proper team play that winning meant something , and was backed up by proof. if halo 4 has clan support i would love it.
  • cheekyxboxgamer #21 6 months ago

    @mini amin #14 I totally agree with you - plus if people really want to talk about a game that is milked for everything its got then lets talk about a game thats realesed each year and is now excactly the same game each time in my opinion when it comes to offline gameplay and story if you dont know the game im talking about by now then here it is Call Of Duty. Dont get me wrong im not saying COD is bad - what im saying is if you take away the multiplayer and zombie mode away and score the game as games should be scored on the actual story/main campaign - to me its getting a little bit stale but MW3 is looking good know - i also think its more activisions fault for the milking. Look at there record as soon as a game becomes big its milked and flooded the market ie tony hawks - guitar hero - now cod and look at tony hawks and guitar hero they are now cancelled - so whens cods turn. Thats also why bungie fans hate bungie joining with activision couse of actvisions record
    Edited by 1 at 08/08/11 @ 09:46
  • ronuds #22 6 months ago

    "Halo has had LOADS more sequels in the same time frame as those mario games - and hasnt really changed much (From the single play pov) between them."

    So... play another game? Halo is certainly not the only game guilty of what's perceived as too many sequels.

    I don't see what it has to do with the price of milk, though? If you don't like it, then play something else. Some of us do like it, no matter if it's "samey" or not, and therefore choose to play. It's a shooter... most of them don't change much from one sequel to the next, in my experience, so comparing it to a Mario game isn't really fair. Compare it to other shooters and I think you'll see it changes as much if not more than any of them.
  • smelly #23 6 months ago

    >Heck you even brought ninty into this, when they had no relevance to the topic at hand

    Because i was slagging them off for doing the same thing - you absolute cretin!!! I didnt want to just be down on microsoft when nintendo are the same... Notice whre i said that neither msoft or nintendo have 1st party games i want to play coming this year?

    *sigh*... Lots of morons around that cant even read... sheesh.

    I was being careful about mentioning halo and how it's been milked dry and carbon copy, etc etc... Because i knew the minute i said that - people would just come in and soo "nuuurghh.. you so dummmmm.. nintendo is da worse - they have mario 54 or somefin! You know nothang.. you a fanboy.

    So I pre-empted that and slagged them off too.. And I *STILL* get called a fanboy!

    You obviously missed the bit where i praised ps3's exclusives this year! *shock* I guess that makes me a ps3 fanboy too!

    (sigh)
  • smelly #24 6 months ago


    Back on topic.. and i swear im not doing this to be a fanboy - i *LOVED* the original for what it was - the firs REALLY GOOD fps on a console! I will not take away from that - that's a big thing, and was so good that pretty much every console fps game has copied their formula.. That's impressive. Halo 1 is one of the best games ever made.

    But...

    @MiniAmin : Well i agree halo 2 changed a fair few things, but it also kinda sucked (imho).. Halo 3 - as you say, multiplayer changes mainly.. Not that's a bad thing, but i personally dont like multiplayer games (personal preference), halo reach/odst - changed the environments but the gameplay didnt change - there wasnt anything new or exciting.

    I just wish that halo reach (for example) introduced as many new things as to blow me away as much as the first one did (easily one of the best games ever made)... But, like fable and forza - imho (and it is just an opinion - but that's the whole point of a forum surely? To discuss opinions?) All started out incredibly.. but then just became "same old same old.."

    And (yes) bringing back up nintendo again.. i just wish they did as much improving on the tired formula as nintendo (sometimes) does... and yes - i'll say "sometimes" as other times (mario kart) nintendo are probably the laziest devs around... Hell mario kart even recycles old tracks FFS!

    (yes - im slagging off nintendo.. *Shock!*.. It is possible to see problems/strengths in games/platforms without being in "love" with the company making them you know).

    .. Although I do wanna suck off the head of sony...
  • digitalash #25 6 months ago

    Hemingway reference, +10 points.
  • layleeloo #26 6 months ago

    Jesus - them saying goodbye to this tired franchise is becoming as boring as the franchise itself has. Move on - make something better - Gaylo will still be picked up by someone else to keep creating the same blandness for the fanboys.
    Edited by 2 at 06/08/11 @ 17:10
  • initialsBB #27 6 months ago

    Never could get into Halo, but I still worship Bungie for Myth 2. I fire it up every now and then for the kicks.
  • tnt_2008smum #28 6 months ago

    People moan about the amount of sequels and relying on IP nintendo does... but at least they TRY to be different between the games.

    ^^^^^^^^^^^^^^^^^^^^
    Because i was slagging them off for doing the same thing - you absolute cretin!!!

    Wow you really took the gloves off for that vicious slagging! Nintendo will be sobbing when they read it!
  • TheFrostedFireFly #29 6 months ago