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IGNcube on Tuesday uncovered new details about Nintendo's upcoming action-adventure Legend of Zelda for GameCube. A couple of important questions about the game have now been answered.

Leading up to the pre-E3 2004 show, gamers believed that Nintendo was working on a sequel to Legend of Zelda: Wind Waker, which would in turn indicate that the action-adventure would be cel-shaded in nature and would also likely feature a young version of hero Link. But as the newly redesigned Legend of Zelda proves, the company has instead reverted to a presentation more akin to the dark and gritty look of Link and Gannondorf previewed at Space World 2000 in Japan.

Nintendo however confirmed to IGNcube that the newly redesigned title does in fact run on a modified version of the Wind Waker engine. The company also revealed that the new Legend of Zelda is in fact not a remake of any kind, but instead an entirely original undertaking.

Meanwhile, more gameplay details were divulged. Link will feature the same eye-tracking system used in Wind Waker. He'll be able to knock all types of enemies off their horses and send them crashing to the ground. And a new dynamic camera system will shoot some dungeons from new perspectives. Evidently when Link explores some still-unrevealed dungeons the camera will pan back and shoot the action from a top-down angle. Players will be able to see parts of the 3D maze that lies in wait. But when the character encounters an enemy the camera will seamlessly sweep in again to shoot the battle from the normal behind-the-back perspective.

Neither Shigeru Miyamoto nor Eiji Aonuma will be directing the Legend of Zelda title. Both serve as producers. A new, still-secret director will helm the project.

A new, longer Legend of Zelda video that shows off never-before-seen areas and scenarios will be previewed behind closed doors at E3. IGNcube will have eyes on impressions for readers shortly after we see it.

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